Convert projects to netstandard2.0 and net6.0.

This commit is contained in:
wo80
2022-02-13 12:42:21 +01:00
parent a088a2f8c5
commit a77cded7d2
7 changed files with 83 additions and 564 deletions
+43 -190
View File
@@ -1,198 +1,51 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{336AAF8A-5316-4303-9E73-5E38BD0B28AF}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MeshExplorer</RootNamespace>
<AssemblyName>Mesh Explorer</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
<SccProjectName>SAK</SccProjectName>
<SccLocalPath>SAK</SccLocalPath>
<SccAuxPath>SAK</SccAuxPath>
<SccProvider>SAK</SccProvider>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TargetFramework>net6.0-windows</TargetFramework>
<UseWindowsForms>true</UseWindowsForms>
<OutDir>$(SolutionDir)bin\$(Configuration)</OutDir>
<Platforms>AnyCPU;x64</Platforms>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Compile Update="Controls\DarkButton.cs">
<SubType>Component</SubType>
</Compile>
<Compile Update="Controls\DarkCheckBox.cs">
<SubType>Component</SubType>
</Compile>
<Compile Update="Controls\AngleHistogram.cs">
<SubType>Component</SubType>
</Compile>
<Compile Update="Controls\DarkListBox.cs">
<SubType>Component</SubType>
</Compile>
<Compile Update="Controls\DarkSlider.cs">
<SubType>Component</SubType>
</Compile>
<Compile Update="Controls\DarkTabControl.cs">
<SubType>Component</SubType>
</Compile>
<Compile Update="Controls\DarkTextBox.cs">
<SubType>Component</SubType>
</Compile>
<Compile Update="Topology\TopologyControlView.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Update="Topology\TopologyRenderControl.cs">
<SubType>Component</SubType>
</Compile>
<Compile Update="Views\AboutView.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Update="Views\MeshControlView.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Update="Views\StatisticView.cs">
<SubType>UserControl</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Controls\ColorScheme.cs" />
<Compile Include="Controls\DarkButton.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Controls\DarkCheckBox.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Controls\AngleHistogram.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Controls\DarkListBox.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Controls\DarkSlider.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Controls\DarkTabControl.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Controls\DarkTextBox.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Controls\DarkToolStripRenderer.cs" />
<Compile Include="DarkMessageBox.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FormExport.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FormExport.Designer.cs">
<DependentUpon>FormExport.cs</DependentUpon>
</Compile>
<Compile Include="FormGenerator.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FormGenerator.Designer.cs">
<DependentUpon>FormGenerator.cs</DependentUpon>
</Compile>
<Compile Include="FormLog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FormLog.Designer.cs">
<DependentUpon>FormLog.cs</DependentUpon>
</Compile>
<Compile Include="FormMain.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FormMain.Designer.cs">
<DependentUpon>FormMain.cs</DependentUpon>
</Compile>
<Compile Include="FormTopology.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FormTopology.Designer.cs">
<DependentUpon>FormTopology.cs</DependentUpon>
</Compile>
<Compile Include="Generators\BaseGenerator.cs" />
<Compile Include="Generators\BoxWithHole.cs" />
<Compile Include="Generators\CircleWithHole.cs" />
<Compile Include="Generators\IGenerator.cs" />
<Compile Include="Generators\RandomPoints.cs" />
<Compile Include="Generators\RandomPointsCircle.cs" />
<Compile Include="Generators\RingPolygon.cs" />
<Compile Include="Generators\StarInBox.cs" />
<Compile Include="GenericEventArgs.cs" />
<Compile Include="IO\FileProcessor.cs" />
<Compile Include="IO\Formats\JsonFile.cs" />
<Compile Include="IO\Formats\TriangleFile.cs" />
<Compile Include="IO\ImageWriter.cs" />
<Compile Include="IO\IMeshFile.cs" />
<Compile Include="IO\JsonParser.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Settings.cs" />
<Compile Include="Topology\TopologyControlView.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Topology\TopologyControlView.Designer.cs">
<DependentUpon>TopologyControlView.cs</DependentUpon>
</Compile>
<Compile Include="Topology\TopologyRenderControl.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Topology\TopologyRenderer.cs" />
<Compile Include="Util.cs" />
<Compile Include="Views\AboutView.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Views\AboutView.Designer.cs">
<DependentUpon>AboutView.cs</DependentUpon>
</Compile>
<Compile Include="Views\IView.cs" />
<Compile Include="Views\MeshControlView.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Views\MeshControlView.Designer.cs">
<DependentUpon>MeshControlView.cs</DependentUpon>
</Compile>
<Compile Include="Views\StatisticView.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Views\StatisticView.Designer.cs">
<DependentUpon>StatisticView.cs</DependentUpon>
</Compile>
<EmbeddedResource Include="FormExport.resx">
<DependentUpon>FormExport.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FormGenerator.resx">
<DependentUpon>FormGenerator.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FormLog.resx">
<DependentUpon>FormLog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FormMain.resx">
<DependentUpon>FormMain.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FormTopology.resx">
<DependentUpon>FormTopology.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Topology\TopologyControlView.resx">
<DependentUpon>TopologyControlView.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Views\AboutView.resx">
<DependentUpon>AboutView.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Views\MeshControlView.resx">
<DependentUpon>MeshControlView.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Views\StatisticView.resx">
<DependentUpon>StatisticView.cs</DependentUpon>
</EmbeddedResource>
<ProjectReference Include="..\Triangle.Rendering\Triangle.Rendering.csproj" />
<ProjectReference Include="..\Triangle\Triangle.csproj" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Triangle.Rendering\Triangle.Rendering.csproj">
<Project>{41022e0e-bd0f-439e-bc3a-aabb1b43471b}</Project>
<Name>Triangle.Rendering</Name>
</ProjectReference>
<ProjectReference Include="..\Triangle\Triangle.csproj">
<Project>{F7907A0A-B75F-400B-9E78-BFAD00DB4D6B}</Project>
<Name>Triangle</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
-36
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@@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Mesh Explorer")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Mesh Explorer")]
[assembly: AssemblyCopyright("Copyright © 2012")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("7368d676-5415-47a5-b1a7-3d517e418b21")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
@@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Triangle.Rendering")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Triangle.Rendering")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("14f2491b-ee62-41e4-ab93-206540302ece")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
@@ -1,98 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{41022E0E-BD0F-439E-BC3A-AABB1B43471B}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<TargetFramework>net6.0-windows</TargetFramework>
<UseWindowsForms>true</UseWindowsForms>
<OutDir>$(SolutionDir)bin\$(Configuration)</OutDir>
<RootNamespace>TriangleNet.Rendering</RootNamespace>
<AssemblyName>Triangle.Rendering</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<SccProjectName>SAK</SccProjectName>
<SccLocalPath>SAK</SccLocalPath>
<SccAuxPath>SAK</SccAuxPath>
<SccProvider>SAK</SccProvider>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Platforms>AnyCPU;x64</Platforms>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<ProjectReference Include="..\Triangle\Triangle.csproj" />
</ItemGroup>
<ItemGroup>
<Compile Include="BoundingBox.cs" />
<Compile Include="Buffer\BufferBase.cs" />
<Compile Include="Buffer\ColorBuffer.cs" />
<Compile Include="Buffer\IBuffer.cs" />
<Compile Include="Buffer\IndexBuffer.cs" />
<Compile Include="Buffer\VertexBuffer.cs" />
<Compile Include="ColorManager.cs" />
<Compile Include="ExtensionMethods.cs" />
<Compile Include="GDI\FunctionRenderer.cs" />
<Compile Include="GDI\ImageRenderer.cs" />
<Compile Include="GDI\LayerRenderer.cs" />
<Compile Include="GDI\MeshRenderer.cs" />
<Compile Include="GDI\Native\GradientFillMode.cs" />
<Compile Include="GDI\Native\GradientRect.cs" />
<Compile Include="GDI\Native\GradientTriangle.cs" />
<Compile Include="GDI\Native\NativeMethods.cs" />
<Compile Include="GDI\Native\TriVertex.cs" />
<Compile Include="GDI\RenderControl.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="IRenderContext.cs" />
<Compile Include="IRenderControl.cs" />
<Compile Include="IRenderer.cs" />
<Compile Include="IRenderLayer.cs" />
<Compile Include="Projection.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RenderContext.cs" />
<Compile Include="RenderLayer.cs" />
<Compile Include="RenderManager.cs" />
<Compile Include="Text\EdgeIterator.cs" />
<Compile Include="Text\EpsDocument.cs" />
<Compile Include="Text\EpsImage.cs" />
<Compile Include="Text\FormattingStreamWriter.cs" />
<Compile Include="Text\PageSize.cs" />
<Compile Include="Text\SvgImage.cs" />
<Compile Include="Util\BufferHelper.cs" />
<Compile Include="Util\ColorMap.cs" />
<Compile Include="Util\ReflectionHelper.cs" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<ProjectReference Include="..\Triangle\Triangle.csproj">
<Project>{f7907a0a-b75f-400b-9e78-bfad00db4d6b}</Project>
<Name>Triangle</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
</Project>
+21 -42
View File
@@ -1,6 +1,8 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
# Visual Studio Version 16
VisualStudioVersion = 16.0.31025.194
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Triangle", "Triangle\Triangle.csproj", "{F7907A0A-B75F-400B-9E78-BFAD00DB4D6B}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mesh Explorer", "TestApp\Mesh Explorer.csproj", "{336AAF8A-5316-4303-9E73-5E38BD0B28AF}"
@@ -8,60 +10,37 @@ EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Triangle.Rendering", "Triangle.Rendering\Triangle.Rendering.csproj", "{41022E0E-BD0F-439E-BC3A-AABB1B43471B}"
EndProject
Global
GlobalSection(TeamFoundationVersionControl) = preSolution
SccNumberOfProjects = 4
SccEnterpriseProvider = {4CA58AB2-18FA-4F8D-95D4-32DDF27D184C}
SccTeamFoundationServer = https://tfs.codeplex.com/tfs/tfs06
SccLocalPath0 = .
SccProjectUniqueName1 = Triangle\\Triangle.csproj
SccProjectName1 = Triangle
SccLocalPath1 = Triangle
SccProjectUniqueName2 = TestApp\\Mesh\u0020Explorer.csproj
SccProjectName2 = TestApp
SccLocalPath2 = TestApp
SccProjectUniqueName3 = Triangle.Rendering\\Triangle.Rendering.csproj
SccProjectName3 = Triangle.Rendering
SccLocalPath3 = Triangle.Rendering
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|Mixed Platforms = Debug|Mixed Platforms
Debug|x86 = Debug|x86
Debug|x64 = Debug|x64
Release|Any CPU = Release|Any CPU
Release|Mixed Platforms = Release|Mixed Platforms
Release|x86 = Release|x86
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F7907A0A-B75F-400B-9E78-BFAD00DB4D6B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F7907A0A-B75F-400B-9E78-BFAD00DB4D6B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F7907A0A-B75F-400B-9E78-BFAD00DB4D6B}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
{F7907A0A-B75F-400B-9E78-BFAD00DB4D6B}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
{F7907A0A-B75F-400B-9E78-BFAD00DB4D6B}.Debug|x86.ActiveCfg = Debug|Any CPU
{F7907A0A-B75F-400B-9E78-BFAD00DB4D6B}.Debug|x64.ActiveCfg = Debug|x64
{F7907A0A-B75F-400B-9E78-BFAD00DB4D6B}.Debug|x64.Build.0 = Debug|x64
{F7907A0A-B75F-400B-9E78-BFAD00DB4D6B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F7907A0A-B75F-400B-9E78-BFAD00DB4D6B}.Release|Any CPU.Build.0 = Release|Any CPU
{F7907A0A-B75F-400B-9E78-BFAD00DB4D6B}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
{F7907A0A-B75F-400B-9E78-BFAD00DB4D6B}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{F7907A0A-B75F-400B-9E78-BFAD00DB4D6B}.Release|x86.ActiveCfg = Release|Any CPU
{336AAF8A-5316-4303-9E73-5E38BD0B28AF}.Debug|Any CPU.ActiveCfg = Debug|x86
{336AAF8A-5316-4303-9E73-5E38BD0B28AF}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
{336AAF8A-5316-4303-9E73-5E38BD0B28AF}.Debug|Mixed Platforms.Build.0 = Debug|x86
{336AAF8A-5316-4303-9E73-5E38BD0B28AF}.Debug|x86.ActiveCfg = Debug|x86
{336AAF8A-5316-4303-9E73-5E38BD0B28AF}.Debug|x86.Build.0 = Debug|x86
{336AAF8A-5316-4303-9E73-5E38BD0B28AF}.Release|Any CPU.ActiveCfg = Release|x86
{336AAF8A-5316-4303-9E73-5E38BD0B28AF}.Release|Mixed Platforms.ActiveCfg = Release|x86
{336AAF8A-5316-4303-9E73-5E38BD0B28AF}.Release|Mixed Platforms.Build.0 = Release|x86
{336AAF8A-5316-4303-9E73-5E38BD0B28AF}.Release|x86.ActiveCfg = Release|x86
{336AAF8A-5316-4303-9E73-5E38BD0B28AF}.Release|x86.Build.0 = Release|x86
{F7907A0A-B75F-400B-9E78-BFAD00DB4D6B}.Release|x64.ActiveCfg = Release|x64
{F7907A0A-B75F-400B-9E78-BFAD00DB4D6B}.Release|x64.Build.0 = Release|x64
{336AAF8A-5316-4303-9E73-5E38BD0B28AF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{336AAF8A-5316-4303-9E73-5E38BD0B28AF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{336AAF8A-5316-4303-9E73-5E38BD0B28AF}.Debug|x64.ActiveCfg = Debug|x64
{336AAF8A-5316-4303-9E73-5E38BD0B28AF}.Debug|x64.Build.0 = Debug|x64
{336AAF8A-5316-4303-9E73-5E38BD0B28AF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{336AAF8A-5316-4303-9E73-5E38BD0B28AF}.Release|Any CPU.Build.0 = Release|Any CPU
{336AAF8A-5316-4303-9E73-5E38BD0B28AF}.Release|x64.ActiveCfg = Release|x64
{336AAF8A-5316-4303-9E73-5E38BD0B28AF}.Release|x64.Build.0 = Release|x64
{41022E0E-BD0F-439E-BC3A-AABB1B43471B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{41022E0E-BD0F-439E-BC3A-AABB1B43471B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{41022E0E-BD0F-439E-BC3A-AABB1B43471B}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
{41022E0E-BD0F-439E-BC3A-AABB1B43471B}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
{41022E0E-BD0F-439E-BC3A-AABB1B43471B}.Debug|x86.ActiveCfg = Debug|Any CPU
{41022E0E-BD0F-439E-BC3A-AABB1B43471B}.Debug|x64.ActiveCfg = Debug|x64
{41022E0E-BD0F-439E-BC3A-AABB1B43471B}.Debug|x64.Build.0 = Debug|x64
{41022E0E-BD0F-439E-BC3A-AABB1B43471B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{41022E0E-BD0F-439E-BC3A-AABB1B43471B}.Release|Any CPU.Build.0 = Release|Any CPU
{41022E0E-BD0F-439E-BC3A-AABB1B43471B}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
{41022E0E-BD0F-439E-BC3A-AABB1B43471B}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{41022E0E-BD0F-439E-BC3A-AABB1B43471B}.Release|x86.ActiveCfg = Release|Any CPU
{41022E0E-BD0F-439E-BC3A-AABB1B43471B}.Release|x64.ActiveCfg = Release|x64
{41022E0E-BD0F-439E-BC3A-AABB1B43471B}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
-36
View File
@@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Triangle")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Triangle")]
[assembly: AssemblyCopyright("Copyright © 2012")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("96a540d0-1772-4bed-8d25-ef5fa23cd1bc")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
+9 -133
View File
@@ -1,139 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{F7907A0A-B75F-400B-9E78-BFAD00DB4D6B}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<TargetFramework>netstandard2.0</TargetFramework>
<OutDir>$(SolutionDir)bin\$(Configuration)</OutDir>
<RootNamespace>TriangleNet</RootNamespace>
<AssemblyName>Triangle</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<SccProjectName>SAK</SccProjectName>
<SccLocalPath>SAK</SccLocalPath>
<SccAuxPath>SAK</SccAuxPath>
<SccProvider>SAK</SccProvider>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG;USE_ATTRIBS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE;USE_ATTRIBS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Platforms>AnyCPU;x64</Platforms>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<InternalsVisibleTo Include="Triangle.Tests" />
</ItemGroup>
<ItemGroup>
<Compile Include="Configuration.cs" />
<Compile Include="Geometry\Contour.cs" />
<Compile Include="Geometry\Edge.cs" />
<Compile Include="Geometry\ExtensionMethods.cs" />
<Compile Include="Geometry\IEdge.cs" />
<Compile Include="Geometry\IPolygon.cs" />
<Compile Include="Geometry\ISegment.cs" />
<Compile Include="Geometry\ITriangle.cs" />
<Compile Include="Geometry\Point.cs" />
<Compile Include="Geometry\Polygon.cs" />
<Compile Include="Geometry\Rectangle.cs" />
<Compile Include="Geometry\RegionPointer.cs" />
<Compile Include="Geometry\Segment.cs" />
<Compile Include="Geometry\Vertex.cs" />
<Compile Include="IO\DebugWriter.cs" />
<Compile Include="IO\FileProcessor.cs" />
<Compile Include="IO\IFileFormat.cs" />
<Compile Include="IO\IMeshFormat.cs" />
<Compile Include="IO\InputTriangle.cs" />
<Compile Include="IO\IPolygonFormat.cs" />
<Compile Include="IO\TriangleFormat.cs" />
<Compile Include="IO\TriangleReader.cs" />
<Compile Include="IO\TriangleWriter.cs" />
<Compile Include="IPredicates.cs" />
<Compile Include="Meshing\ConstraintMesher.cs" />
<Compile Include="Meshing\ConstraintOptions.cs" />
<Compile Include="Meshing\Converter.cs" />
<Compile Include="Meshing\GenericMesher.cs" />
<Compile Include="Meshing\IConstraintMesher.cs" />
<Compile Include="Meshing\IMesh.cs" />
<Compile Include="Meshing\IQualityMesher.cs" />
<Compile Include="Meshing\Iterators\VertexCirculator.cs" />
<Compile Include="Meshing\ITriangulator.cs" />
<Compile Include="Meshing\QualityOptions.cs" />
<Compile Include="Meshing\QualityMesher.cs" />
<Compile Include="Meshing\Algorithm\Dwyer.cs" />
<Compile Include="Meshing\Algorithm\Incremental.cs" />
<Compile Include="Meshing\Algorithm\SweepLine.cs" />
<Compile Include="Meshing\Data\BadSubseg.cs" />
<Compile Include="Meshing\Data\BadTriangle.cs" />
<Compile Include="Meshing\Data\BadTriQueue.cs" />
<Compile Include="Meshing\Iterators\EdgeIterator.cs" />
<Compile Include="Meshing\Iterators\RegionIterator.cs" />
<Compile Include="Smoothing\VoronoiFactory.cs" />
<Compile Include="Tools\AdjacencyMatrix.cs" />
<Compile Include="Tools\CuthillMcKee.cs" />
<Compile Include="Tools\Interpolation.cs" />
<Compile Include="Tools\IntersectionHelper.cs" />
<Compile Include="Tools\VertexSorter.cs" />
<Compile Include="Tools\PolygonValidator.cs" />
<Compile Include="Tools\QualityMeasure.cs" />
<Compile Include="Tools\TriangleQuadTree.cs" />
<Compile Include="Tools\Statistic.cs" />
<Compile Include="Topology\Osub.cs" />
<Compile Include="Topology\Otri.cs" />
<Compile Include="Topology\SubSegment.cs" />
<Compile Include="Topology\Triangle.cs" />
<Compile Include="Topology\DCEL\DcelMesh.cs" />
<Compile Include="Topology\DCEL\Face.cs" />
<Compile Include="Topology\DCEL\HalfEdge.cs" />
<Compile Include="Topology\DCEL\Vertex.cs" />
<Compile Include="Smoothing\ISmoother.cs" />
<Compile Include="Smoothing\SimpleSmoother.cs" />
<Compile Include="TrianglePool.cs" />
<Compile Include="Voronoi\BoundedVoronoi.cs" />
<Compile Include="Voronoi\DefaultVoronoiFactory.cs" />
<Compile Include="Voronoi\IVoronoiFactory.cs" />
<Compile Include="Voronoi\StandardVoronoi.cs" />
<Compile Include="Voronoi\VoronoiBase.cs" />
<Compile Include="Voronoi\Legacy\BoundedVoronoiLegacy.cs" />
<Compile Include="Voronoi\Legacy\IVoronoi.cs" />
<Compile Include="Voronoi\Legacy\SimpleVoronoi.cs" />
<Compile Include="Voronoi\Legacy\VoronoiRegion.cs" />
<Compile Include="Logging\ILog.cs" />
<Compile Include="Logging\ILogItem.cs" />
<Compile Include="Logging\LogItem.cs" />
<Compile Include="Behavior.cs" />
<Compile Include="Log.cs" />
<Compile Include="Enums.cs" />
<Compile Include="Mesh.cs" />
<Compile Include="MeshValidator.cs" />
<Compile Include="NewLocation.cs" />
<Compile Include="RobustPredicates.cs" />
<Compile Include="TriangleSampler.cs" />
<Compile Include="TriangleLocator.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
</Project>