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specklepy/specklepy/objects/structural/properties.py
T
izzy lyseggen 21f13c4750 chore: lgtm fixes (#164)
* chore: clean imports

* chore: more lil fixes
2022-02-21 11:19:06 +00:00

213 lines
4.3 KiB
Python

from enum import Enum
from ..base import Base
from .material import *
from .axis import Axis
STRUCTURAL_PROPERTY = "Objectives.Structural.Properties"
class MemberType(int, Enum):
Beam = 0
Column = 1
Generic1D = 2
Slab = 3
Wall = 4
Generic2D = 5
VoidCutter1D = 6
VoidCutter2D = 7
class BaseReferencePoint(int, Enum):
Centroid = 0
TopLeft = 1
TopCentre = 2
TopRight = 3
MidLeft = 4
MidRight = 5
BotLeft = 6
BotCentre = 7
BotRight = 8
class ReferenceSurface(int, Enum):
Top = 0
Middle = 1
Bottom = 2
class PropertyType2D(int, Enum):
Stress = 0
Fabric = 1
Plate = 2
Shell = 3
Curved = 4
Wall = 5
Strain = 6
Axi = 7
Load = 8
class PropertyType3D(int, Enum):
Solid = 0
Infinite = 1
class ShapeType(int, Enum):
Rectangular = 0
Circular = 1
I = 2
Tee = 3
Angle = 4
Channel = 5
Perimeter = 6
Box = 7
Catalogue = 8
Explicit = 9
class PropertyTypeSpring(int, Enum):
Axial = 0
Torsional = 1
General = 2
Matrix = 3
TensionOnly = 4
CompressionOnly = 5
Connector = 6
LockUp = 7
Gap = 8
Friction = 9
class PropertyTypeDamper(int, Enum):
Axial = 0
Torsional = 1
General = 2
class Property(Base, speckle_type=STRUCTURAL_PROPERTY):
name: str = None
class SectionProfile(Base, speckle_type=STRUCTURAL_PROPERTY + ".SectionProfile"):
name: str = None
shapeType: ShapeType = None
area: float = 0.0
Iyy: float = 0.0
Izz: float = 0.0
J: float = 0.0
Ky: float = 0.0
weight: float = 0.0
units: str = None
class Property1D(Property, speckle_type=STRUCTURAL_PROPERTY + ".Property1D"):
memberType: MemberType = None
Material: Material = None
SectionProfile: SectionProfile = None
BaseReferencePoint: BaseReferencePoint = None
offsetY: float = 0.0
offsetZ: float = 0.0
class Property2D(Property, speckle_type=STRUCTURAL_PROPERTY + ".Property2D"):
PropertyType2D: PropertyType2D = None
thickness: float = 0.0
Material: Material = None
axis: Axis = None
referenceSurface: ReferenceSurface = None
zOffset: float = 0.0
modifierInPlane: float = 0.0
modifierBending: float = 0.0
modifierShear: float = 0.0
modifierVolume: float = 0.0
class Property3D(Property, speckle_type=STRUCTURAL_PROPERTY + ".Property3D"):
PropertyType3D: PropertyType3D = None
Material: Material = None
axis: Axis = None
class PropertyDamper(Property, speckle_type=STRUCTURAL_PROPERTY + ".PropertyDamper"):
damperType: PropertyTypeDamper = None
dampingX: float = 0.0
dampingY: float = 0.0
dampingZ: float = 0.0
dampingXX: float = 0.0
dampingYY: float = 0.0
dampingZZ: float = 0.0
class PropertyMass(Property, speckle_type=STRUCTURAL_PROPERTY + ".PropertyMass"):
mass: float = 0.0
inertiaXX: float = 0.0
inertiaYY: float = 0.0
inertiaZZ: float = 0.0
inertiaXY: float = 0.0
inertiaYZ: float = 0.0
inertiaZX: float = 0.0
massModified: bool = None
massModifierX: float = 0.0
massModifierY: float = 0.0
massModifierZ: float = 0.0
class PropertySpring(Property, speckle_type=STRUCTURAL_PROPERTY + ".PropertySpring"):
springType: PropertyTypeSpring = None
springCurveX: float = 0.0
stiffnessX: float = 0.0
springCurveY: float = 0.0
stiffnessY: float = 0.0
springCurveZ: float = 0.0
stiffnessZ: float = 0.0
springCurveXX: float = 0.0
stiffnessXX: float = 0.0
springCurveYY: float = 0.0
stiffnessYY: float = 0.0
springCurveZZ: float = 0.0
stiffnessZZ: float = 0.0
dampingRatio: float = 0.0
dampingX: float = 0.0
dampingY: float = 0.0
dampingZ: float = 0.0
dampingXX: float = 0.0
dampingYY: float = 0.0
dampingZZ: float = 0.0
matrix: float = 0.0
postiveLockup: float = 0.0
frictionCoefficient: float = 0.0
class ReferenceSurfaceEnum(int, Enum):
Concrete = 0
Steel = 1
Timber = 2
Aluminium = 3
Masonry = 4
FRP = 5
Glass = 6
Fabric = 7
Rebar = 8
Tendon = 9
ColdFormed = 10
Other = 11
class shapeType(int, Enum):
Concrete = 0
Steel = 1
Timber = 2
Aluminium = 3
Masonry = 4
FRP = 5
Glass = 6
Fabric = 7
Rebar = 8
Tendon = 9
ColdFormed = 10
Other = 11