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specklepy/src/specklepy/objects_v2/structural/properties.py
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2024-12-12 16:41:31 +01:00

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Python

from enum import Enum
from typing import Optional
from specklepy.objects.base import Base
from specklepy.objects.structural.axis import Axis
from specklepy.objects.structural.materials import StructuralMaterial
STRUCTURAL_PROPERTY = "Objects.Structural.Properties"
class MemberType(int, Enum):
Beam = 0
Column = 1
Generic1D = 2
Slab = 3
Wall = 4
Generic2D = 5
VoidCutter1D = 6
VoidCutter2D = 7
class BaseReferencePoint(int, Enum):
Centroid = 0
TopLeft = 1
TopCentre = 2
TopRight = 3
MidLeft = 4
MidRight = 5
BotLeft = 6
BotCentre = 7
BotRight = 8
class ReferenceSurface(int, Enum):
Top = 0
Middle = 1
Bottom = 2
class PropertyType2D(int, Enum):
Stress = 0
Fabric = 1
Plate = 2
Shell = 3
Curved = 4
Wall = 5
Strain = 6
Axi = 7
Load = 8
class PropertyType3D(int, Enum):
Solid = 0
Infinite = 1
class ShapeType(int, Enum):
Rectangular = 0
Circular = 1
I = 2 # noqa: E741
Tee = 3
Angle = 4
Channel = 5
Perimeter = 6
Box = 7
Catalogue = 8
Explicit = 9
Undefined = 10
class PropertyTypeSpring(int, Enum):
Axial = 0
Torsional = 1
General = 2
Matrix = 3
TensionOnly = 4
CompressionOnly = 5
Connector = 6
LockUp = 7
Gap = 8
Friction = 9
class PropertyTypeDamper(int, Enum):
Axial = 0
Torsional = 1
General = 2
class Property(Base, speckle_type=STRUCTURAL_PROPERTY):
name: Optional[str] = None
class SectionProfile(
Base, speckle_type=STRUCTURAL_PROPERTY + ".Profiles.SectionProfile"
):
name: Optional[str] = None
shapeType: Optional[ShapeType] = None
area: float = 0.0
Iyy: float = 0.0
Izz: float = 0.0
J: float = 0.0
Ky: float = 0.0
weight: float = 0.0
class Property1D(Property, speckle_type=STRUCTURAL_PROPERTY + ".Property1D"):
memberType: Optional[MemberType] = None
material: Optional[StructuralMaterial] = None
profile: Optional[SectionProfile] = None
referencePoint: Optional[BaseReferencePoint] = None
offsetY: float = 0.0
offsetZ: float = 0.0
class Property2D(Property, speckle_type=STRUCTURAL_PROPERTY + ".Property2D"):
type: Optional[PropertyType2D] = None
thickness: float = 0.0
material: Optional[StructuralMaterial] = None
orientationAxis: Optional[Axis] = None
refSurface: Optional[ReferenceSurface] = None
zOffset: float = 0.0
modifierInPlane: float = 0.0
modifierBending: float = 0.0
modifierShear: float = 0.0
modifierVolume: float = 0.0
class Property3D(Property, speckle_type=STRUCTURAL_PROPERTY + ".Property3D"):
type: Optional[PropertyType3D] = None
material: Optional[StructuralMaterial] = None
orientationAxis: Optional[Axis] = None
class PropertyDamper(Property, speckle_type=STRUCTURAL_PROPERTY + ".PropertyDamper"):
damperType: Optional[PropertyTypeDamper] = None
dampingX: float = 0.0
dampingY: float = 0.0
dampingZ: float = 0.0
dampingXX: float = 0.0
dampingYY: float = 0.0
dampingZZ: float = 0.0
class PropertyMass(Property, speckle_type=STRUCTURAL_PROPERTY + ".PropertyMass"):
mass: float = 0.0
inertiaXX: float = 0.0
inertiaYY: float = 0.0
inertiaZZ: float = 0.0
inertiaXY: float = 0.0
inertiaYZ: float = 0.0
inertiaZX: float = 0.0
massModified: Optional[bool] = None
massModifierX: float = 0.0
massModifierY: float = 0.0
massModifierZ: float = 0.0
class PropertySpring(Property, speckle_type=STRUCTURAL_PROPERTY + ".PropertySpring"):
springType: Optional[PropertyTypeSpring] = None
springCurveX: float = 0.0
stiffnessX: float = 0.0
springCurveY: float = 0.0
stiffnessY: float = 0.0
springCurveZ: float = 0.0
stiffnessZ: float = 0.0
springCurveXX: float = 0.0
stiffnessXX: float = 0.0
springCurveYY: float = 0.0
stiffnessYY: float = 0.0
springCurveZZ: float = 0.0
stiffnessZZ: float = 0.0
dampingRatio: float = 0.0
dampingX: float = 0.0
dampingY: float = 0.0
dampingZ: float = 0.0
dampingXX: float = 0.0
dampingYY: float = 0.0
dampingZZ: float = 0.0
matrix: float = 0.0
postiveLockup: float = 0.0
frictionCoefficient: float = 0.0
class ReferenceSurfaceEnum(int, Enum):
Concrete = 0
Steel = 1
Timber = 2
Aluminium = 3
Masonry = 4
FRP = 5
Glass = 6
Fabric = 7
Rebar = 8
Tendon = 9
ColdFormed = 10
Other = 11
class shapeType(int, Enum):
Concrete = 0
Steel = 1
Timber = 2
Aluminium = 3
Masonry = 4
FRP = 5
Glass = 6
Fabric = 7
Rebar = 8
Tendon = 9
ColdFormed = 10
Other = 11