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specklepy/src/speckleifc/ifc_geometry_processing.py
T
Jedd Morgan 55bc1b2fa5 feat(speckleifc): New PR to add speckleifc repo into this one (#437)
* Initial commit

* Repo setup

* first working version

* Optimised mesh conversion

* timers

* first pass

* format

* Format

* deleted old file

* Working grabbing spatial elements, but not all relationships captured

* DFS for spatials, itterator for geometry

* Second pass, manual traversal

* Ok, this is working nicely now

* Cleanup

* Convert render materials

* property set extraction (#2)

* various changes (#4)

* Fix for non-app.speckle.systems servers (#5)

* don't use https for http server urls (#6)

* fix(conversion): Filter only IfcRoot classes (#7)

* Filter only IfcRoot classes

* vscode config

* Feat(prop): Added better property extraction (#8)

* Added better property extraction

* property sets naming

* feat: attach attributes that are on the element type level (#9)

* Added better property extraction

* property sets naming

* Get attributes from element type

* tidy up (#10)

* Add null check (#11)

* ruff (#12)

* Rendermaterials inherit material names instead of type + unique id (#14)

* lock

* ruff check

* pre-commit

* add license files for the speckleifc subpackage

---------

Co-authored-by: Sebastian Witt <sebastian.witt@rwth-aachen.de>
Co-authored-by: Gergő Jedlicska <57442769+gjedlicska@users.noreply.github.com>
Co-authored-by: Gergő Jedlicska <gergo@jedlicska.com>
2025-07-27 19:40:36 +02:00

46 lines
1.7 KiB
Python

import multiprocessing
from ifcopenshell import file, ifcopenshell_wrapper, open, sqlite
from ifcopenshell.geom import iterator, settings
from specklepy.logging.exceptions import SpeckleException
def _create_iterator_settings() -> settings:
ifc_settings = settings()
# triangles for now, speckle does support n-gons, but may be less performant
ifc_settings.set("triangulation-type", ifcopenshell_wrapper.TRIANGLE_MESH)
# no need to weld verts
ifc_settings.set("weld-vertices", False)
# Speckle meshes are all in world coords
ifc_settings.set("use-world-coords", True)
# Tiny performance improvement,
ifc_settings.set("no-wire-intersection-check", True)
# Rendermaterials inherit the material names instead of type + unique id
ifc_settings.set("use-material-names", True)
# IfcOpenshell defaults to 0.001mm here, which leads to very dense meshes.
# lowering the mesh quality a bit here leads to meshes
# that are still much higher quality than webifc
# We still need to experiment with the affect on memory usage
# It may be desirable to lower this further, and increase the angular deflection
# to compensate. This would allow large meshes to be lower quality,
# while keeping small meshes relatively similar.
ifc_settings.set("mesher-linear-deflection", 0.2)
return ifc_settings
def open_ifc(file_path: str) -> file:
ifc_file = open(file_path)
if isinstance(ifc_file, file):
return ifc_file
else:
raise SpeckleException(f"file at {file_path} is not a compatible ifc file type")
def create_geometry_iterator(ifc_file: file | sqlite) -> iterator:
return iterator(_create_iterator_settings(), ifc_file, multiprocessing.cpu_count())