Rendermaterials inherit material names instead of type + unique id (#14)

This commit is contained in:
Sebastian Witt
2025-07-22 16:57:50 +02:00
committed by GitHub
parent e97929470f
commit bafbcd8b87
@@ -15,6 +15,8 @@ def _create_iterator_settings() -> settings:
ifc_settings.set("use-world-coords", True)
# Tiny performance improvement,
ifc_settings.set("no-wire-intersection-check", True)
# Rendermaterials inherit the material names instead of type + unique id
ifc_settings.set("use-material-names", True)
# IfcOpenshell defaults to 0.001mm here, which leads to very dense meshes.
# lowering the mesh quality a bit here leads to meshes