Rendermaterials inherit material names instead of type + unique id (#14)
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@@ -15,6 +15,8 @@ def _create_iterator_settings() -> settings:
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ifc_settings.set("use-world-coords", True)
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# Tiny performance improvement,
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ifc_settings.set("no-wire-intersection-check", True)
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# Rendermaterials inherit the material names instead of type + unique id
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ifc_settings.set("use-material-names", True)
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# IfcOpenshell defaults to 0.001mm here, which leads to very dense meshes.
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# lowering the mesh quality a bit here leads to meshes
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