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+41
-36
@@ -3,6 +3,11 @@ version: 2.1
|
||||
orbs:
|
||||
aws-s3: circleci/aws-s3@2.0.0
|
||||
|
||||
parameters:
|
||||
marketplace-deploy:
|
||||
type: boolean
|
||||
default: false
|
||||
|
||||
commands:
|
||||
zip-source:
|
||||
parameters:
|
||||
@@ -19,6 +24,23 @@ commands:
|
||||
stashName=`git stash create`;
|
||||
git archive -o "<<parameters.outputdir>>/speckle-unreal-UE<<parameters.target>>.zip" --worktree-attributes --prefix="speckle-unreal/" $stashName
|
||||
|
||||
add-source-copyright:
|
||||
parameters:
|
||||
copyright-string:
|
||||
type: string
|
||||
steps:
|
||||
- run: #Remove BOM header, then add copyright comment
|
||||
name: "Add copyright notice to source files"
|
||||
command: |
|
||||
shopt -s globstar
|
||||
for file in Source/**/*.{cpp,hpp,c,h,cs};
|
||||
do if [ -f $file ]; then
|
||||
sed -i '1s/^\xEF\xBB\xBF//' $file;
|
||||
sed -i '1s/^/\/\/ <<parameters.copyright-string>>\n/' $file;
|
||||
echo "added copyright notice to $file";
|
||||
fi;
|
||||
done;
|
||||
|
||||
jobs:
|
||||
generate-source-zip:
|
||||
docker:
|
||||
@@ -28,6 +50,8 @@ jobs:
|
||||
type: string
|
||||
steps:
|
||||
- checkout
|
||||
- add-source-copyright:
|
||||
copyright-string: "Copyright AEC SYSTEMS 2023"
|
||||
- zip-source:
|
||||
target: <<parameters.target>>
|
||||
outputdir: "output/unreal/<<parameters.target>>"
|
||||
@@ -55,48 +79,29 @@ jobs:
|
||||
|
||||
workflows:
|
||||
marketplace-publish:
|
||||
when: <<pipeline.parameters.marketplace-deploy>>
|
||||
jobs:
|
||||
- generate-source-zip:
|
||||
name: "Generate Source Archive UE4.26"
|
||||
target: "4.26"
|
||||
filters:
|
||||
branches:
|
||||
ignore: /.*/
|
||||
tags:
|
||||
only: /^([0-9]+)\.([0-9]+)\.([0-9]+)(?:-\w+)?(\/all)?$/
|
||||
- generate-source-zip:
|
||||
name: "Generate Source Archive UE4.27"
|
||||
target: "4.27"
|
||||
filters:
|
||||
branches:
|
||||
ignore: /.*/
|
||||
tags:
|
||||
only: /^([0-9]+)\.([0-9]+)\.([0-9]+)(?:-\w+)?(\/all)?$/
|
||||
- generate-source-zip:
|
||||
name: "Generate Source Archive UE5.0"
|
||||
target: "5.0"
|
||||
filters:
|
||||
branches:
|
||||
ignore: /.*/
|
||||
tags:
|
||||
only: /^([0-9]+)\.([0-9]+)\.([0-9]+)(?:-\w+)?(\/all)?$/
|
||||
- hold:
|
||||
type: approval
|
||||
filters:
|
||||
branches:
|
||||
ignore: /.*/
|
||||
tags:
|
||||
only: /^([0-9]+)\.([0-9]+)\.([0-9]+)(?:-\w+)?(\/all)?$/
|
||||
requires:
|
||||
- "Generate Source Archive UE4.26"
|
||||
- "Generate Source Archive UE4.27"
|
||||
- "Generate Source Archive UE5.0"
|
||||
- generate-source-zip:
|
||||
name: "Generate Source Archive UE5.1"
|
||||
target: "5.1"
|
||||
- generate-source-zip:
|
||||
name: "Generate Source Archive UE5.2"
|
||||
target: "5.2"
|
||||
- generate-source-zip:
|
||||
name: "Generate Source Archive UE5.3"
|
||||
target: "5.3"
|
||||
- marketplace-deploy:
|
||||
name: "Deploy to marketplace"
|
||||
filters:
|
||||
branches:
|
||||
ignore: /.*/
|
||||
tags:
|
||||
only: /^([0-9]+)\.([0-9]+)\.([0-9]+)(?:-\w+)?(\/all)?$/
|
||||
requires:
|
||||
- hold
|
||||
context: do-spaces-speckle-releases
|
||||
requires:
|
||||
- "Generate Source Archive UE4.27"
|
||||
- "Generate Source Archive UE5.0"
|
||||
- "Generate Source Archive UE5.1"
|
||||
- "Generate Source Archive UE5.2"
|
||||
- "Generate Source Archive UE5.3"
|
||||
|
||||
@@ -1,4 +1 @@
|
||||
.gitattributes export-ignore
|
||||
.github/* export-ignore
|
||||
.circleci/* export-ignore
|
||||
.pluginconfig/* export-ignore
|
||||
@@ -6,73 +6,7 @@ on:
|
||||
|
||||
jobs:
|
||||
update_issue:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Get project data
|
||||
env:
|
||||
GITHUB_TOKEN: ${{secrets.GHPROJECT_TOKEN}}
|
||||
ORGANIZATION: specklesystems
|
||||
PROJECT_NUMBER: 9
|
||||
run: |
|
||||
gh api graphql --header 'GraphQL-Features: projects_next_graphql' -f query='
|
||||
query($org: String!, $number: Int!) {
|
||||
organization(login: $org){
|
||||
projectNext(number: $number) {
|
||||
id
|
||||
fields(first:20) {
|
||||
nodes {
|
||||
id
|
||||
name
|
||||
settings
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}' -f org=$ORGANIZATION -F number=$PROJECT_NUMBER > project_data.json
|
||||
|
||||
echo 'PROJECT_ID='$(jq '.data.organization.projectNext.id' project_data.json) >> $GITHUB_ENV
|
||||
echo 'STATUS_FIELD_ID='$(jq '.data.organization.projectNext.fields.nodes[] | select(.name== "Status") | .id' project_data.json) >> $GITHUB_ENV
|
||||
|
||||
echo "$PROJECT_ID"
|
||||
echo "$STATUS_FIELD_ID"
|
||||
|
||||
echo 'DONE_ID='$(jq '.data.organization.projectNext.fields.nodes[] | select(.name== "Status") | .settings | fromjson | .options[] | select(.name== "Done") | .id' project_data.json) >> $GITHUB_ENV
|
||||
echo "$DONE_ID"
|
||||
|
||||
- name: Add Issue to project #it's already in the project, but we do this to get its node id!
|
||||
env:
|
||||
GITHUB_TOKEN: ${{secrets.GHPROJECT_TOKEN}}
|
||||
ISSUE_ID: ${{ github.event.issue.node_id }}
|
||||
run: |
|
||||
item_id="$( gh api graphql --header 'GraphQL-Features: projects_next_graphql' -f query='
|
||||
mutation($project:ID!, $id:ID!) {
|
||||
addProjectNextItem(input: {projectId: $project, contentId: $id}) {
|
||||
projectNextItem {
|
||||
id
|
||||
}
|
||||
}
|
||||
}' -f project=$PROJECT_ID -f id=$ISSUE_ID --jq '.data.addProjectNextItem.projectNextItem.id')"
|
||||
|
||||
echo 'ITEM_ID='$item_id >> $GITHUB_ENV
|
||||
|
||||
- name: Update Status
|
||||
env:
|
||||
GITHUB_TOKEN: ${{secrets.GHPROJECT_TOKEN}}
|
||||
ISSUE_ID: ${{ github.event.issue.node_id }}
|
||||
run: |
|
||||
gh api graphql --header 'GraphQL-Features: projects_next_graphql' -f query='
|
||||
mutation($project:ID!, $status:ID!, $id:ID!, $value:String!) {
|
||||
set_status: updateProjectNextItemField(
|
||||
input: {
|
||||
projectId: $project
|
||||
itemId: $id
|
||||
fieldId: $status
|
||||
value: $value
|
||||
}
|
||||
) {
|
||||
projectNextItem {
|
||||
id
|
||||
}
|
||||
}
|
||||
}' -f project=$PROJECT_ID -f status=$STATUS_FIELD_ID -f id=$ITEM_ID -f value=${{ env.DONE_ID }}
|
||||
|
||||
uses: specklesystems/github-actions/.github/workflows/project-add-issue.yml@main
|
||||
secrets: inherit
|
||||
with:
|
||||
issue-id: ${{ github.event.issue.node_id }}
|
||||
@@ -6,45 +6,7 @@ on:
|
||||
|
||||
jobs:
|
||||
track_issue:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Get project data
|
||||
env:
|
||||
GITHUB_TOKEN: ${{secrets.GHPROJECT_TOKEN}}
|
||||
ORGANIZATION: specklesystems
|
||||
PROJECT_NUMBER: 9
|
||||
run: |
|
||||
gh api graphql --header 'GraphQL-Features: projects_next_graphql' -f query='
|
||||
query($org: String!, $number: Int!) {
|
||||
organization(login: $org){
|
||||
projectNext(number: $number) {
|
||||
id
|
||||
fields(first:20) {
|
||||
nodes {
|
||||
id
|
||||
name
|
||||
settings
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}' -f org=$ORGANIZATION -F number=$PROJECT_NUMBER > project_data.json
|
||||
|
||||
echo 'PROJECT_ID='$(jq '.data.organization.projectNext.id' project_data.json) >> $GITHUB_ENV
|
||||
echo 'STATUS_FIELD_ID='$(jq '.data.organization.projectNext.fields.nodes[] | select(.name== "Status") | .id' project_data.json) >> $GITHUB_ENV
|
||||
|
||||
- name: Add Issue to project
|
||||
env:
|
||||
GITHUB_TOKEN: ${{secrets.GHPROJECT_TOKEN}}
|
||||
ISSUE_ID: ${{ github.event.issue.node_id }}
|
||||
run: |
|
||||
item_id="$( gh api graphql --header 'GraphQL-Features: projects_next_graphql' -f query='
|
||||
mutation($project:ID!, $id:ID!) {
|
||||
addProjectNextItem(input: {projectId: $project, contentId: $id}) {
|
||||
projectNextItem {
|
||||
id
|
||||
}
|
||||
}
|
||||
}' -f project=$PROJECT_ID -f id=$ISSUE_ID --jq '.data.addProjectNextItem.projectNextItem.id')"
|
||||
|
||||
echo 'ITEM_ID='$item_id >> $GITHUB_ENV
|
||||
uses: specklesystems/github-actions/.github/workflows/project-add-issue.yml@main
|
||||
secrets: inherit
|
||||
with:
|
||||
issue-id: ${{ github.event.issue.node_id }}
|
||||
@@ -0,0 +1,6 @@
|
||||
.gitattributes export-ignore
|
||||
.github/* export-ignore
|
||||
.circleci/* export-ignore
|
||||
.circleci/ export-ignore
|
||||
.pluginconfig/* export-ignore
|
||||
LICENSE export-ignore
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"Version": 1,
|
||||
"VersionName": "2.7.0",
|
||||
"VersionName": "2.15.2",
|
||||
"FriendlyName": "Speckle Unreal",
|
||||
"Description": "Speckle is an open source data platform for Architecture, Engineering, and Construction. It has been open sourced under the Apache License 2.0, is customizable, and available in the cloud or via a self-hosted server. It allows users to exchange data between various AEC modelling and content creation platforms.",
|
||||
"Category": "AEC",
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
.gitattributes export-ignore
|
||||
.github/* export-ignore
|
||||
.circleci/* export-ignore
|
||||
.circleci/ export-ignore
|
||||
.pluginconfig/* export-ignore
|
||||
LICENSE export-ignore
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"Version": 1,
|
||||
"VersionName": "2.7.0",
|
||||
"VersionName": "2.15.2",
|
||||
"FriendlyName": "Speckle Unreal",
|
||||
"Description": "Speckle is an open source data platform for Architecture, Engineering, and Construction. It has been open sourced under the Apache License 2.0, is customizable, and available in the cloud or via a self-hosted server. It allows users to exchange data between various AEC modelling and content creation platforms.",
|
||||
"Category": "AEC",
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
.gitattributes export-ignore
|
||||
.github/* export-ignore
|
||||
.circleci/* export-ignore
|
||||
.circleci/ export-ignore
|
||||
.pluginconfig/* export-ignore
|
||||
LICENSE export-ignore
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"Version": 1,
|
||||
"VersionName": "2.7.0",
|
||||
"VersionName": "2.15.2",
|
||||
"FriendlyName": "Speckle Unreal",
|
||||
"Description": "Speckle is an open source data platform for Architecture, Engineering, and Construction. It has been open sourced under the Apache License 2.0, is customizable, and available in the cloud or via a self-hosted server. It allows users to exchange data between various AEC modelling and content creation platforms.",
|
||||
"Category": "AEC",
|
||||
@@ -14,7 +14,7 @@
|
||||
"IsBetaVersion": true,
|
||||
"IsExperimentalVersion": false,
|
||||
"Installed": false,
|
||||
"EngineVersion": "4.26",
|
||||
"EngineVersion": "5.1",
|
||||
"Modules": [
|
||||
{
|
||||
"Name": "SpeckleUnreal",
|
||||
@@ -0,0 +1,6 @@
|
||||
.gitattributes export-ignore
|
||||
.github/* export-ignore
|
||||
.circleci/* export-ignore
|
||||
.circleci/ export-ignore
|
||||
.pluginconfig/* export-ignore
|
||||
LICENSE export-ignore
|
||||
@@ -0,0 +1,42 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"Version": 1,
|
||||
"VersionName": "2.15.2",
|
||||
"FriendlyName": "Speckle Unreal",
|
||||
"Description": "Speckle is an open source data platform for Architecture, Engineering, and Construction. It has been open sourced under the Apache License 2.0, is customizable, and available in the cloud or via a self-hosted server. It allows users to exchange data between various AEC modelling and content creation platforms.",
|
||||
"Category": "AEC",
|
||||
"CreatedBy": "Speckle",
|
||||
"CreatedByURL": "https://speckle.systems/",
|
||||
"DocsURL": "https://github.com/specklesystems/speckle-unreal",
|
||||
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/98770ce9d4f143de8dd7882a707a6f81",
|
||||
"SupportURL": "https://speckle.community/",
|
||||
"CanContainContent": true,
|
||||
"IsBetaVersion": true,
|
||||
"IsExperimentalVersion": false,
|
||||
"Installed": false,
|
||||
"EngineVersion": "5.2",
|
||||
"Modules": [
|
||||
{
|
||||
"Name": "SpeckleUnreal",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "Default",
|
||||
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
|
||||
},
|
||||
{
|
||||
"Name": "SpeckleUnrealEditor",
|
||||
"Type": "Editor",
|
||||
"LoadingPhase": "PostEngineInit",
|
||||
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
|
||||
}
|
||||
],
|
||||
"Plugins": [
|
||||
{
|
||||
"Name": "ProceduralMeshComponent",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "LidarPointCloud",
|
||||
"Enabled": true
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
.gitattributes export-ignore
|
||||
.github/* export-ignore
|
||||
.circleci/* export-ignore
|
||||
.circleci/ export-ignore
|
||||
.pluginconfig/* export-ignore
|
||||
LICENSE export-ignore
|
||||
@@ -0,0 +1,42 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"Version": 1,
|
||||
"VersionName": "2.15.2",
|
||||
"FriendlyName": "Speckle Unreal",
|
||||
"Description": "Speckle is an open source data platform for Architecture, Engineering, and Construction. It has been open sourced under the Apache License 2.0, is customizable, and available in the cloud or via a self-hosted server. It allows users to exchange data between various AEC modelling and content creation platforms.",
|
||||
"Category": "AEC",
|
||||
"CreatedBy": "Speckle",
|
||||
"CreatedByURL": "https://speckle.systems/",
|
||||
"DocsURL": "https://github.com/specklesystems/speckle-unreal",
|
||||
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/98770ce9d4f143de8dd7882a707a6f81",
|
||||
"SupportURL": "https://speckle.community/",
|
||||
"CanContainContent": true,
|
||||
"IsBetaVersion": true,
|
||||
"IsExperimentalVersion": false,
|
||||
"Installed": false,
|
||||
"EngineVersion": "5.3",
|
||||
"Modules": [
|
||||
{
|
||||
"Name": "SpeckleUnreal",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "Default",
|
||||
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
|
||||
},
|
||||
{
|
||||
"Name": "SpeckleUnrealEditor",
|
||||
"Type": "Editor",
|
||||
"LoadingPhase": "PostEngineInit",
|
||||
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
|
||||
}
|
||||
],
|
||||
"Plugins": [
|
||||
{
|
||||
"Name": "ProceduralMeshComponent",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "LidarPointCloud",
|
||||
"Enabled": true
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
[CoreRedirects]
|
||||
+FunctionRedirects=(OldName="/Script/SpeckleUnreal.ObjectModelRegistry.FindClosestType",NewName="/Script/SpeckleUnreal.ObjectModelRegistry.GetAtomicType")
|
||||
@@ -1,3 +1,2 @@
|
||||
[FilterPlugin]
|
||||
/README.md
|
||||
/LICENSE
|
||||
/README.md
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -7,7 +7,7 @@ This plugin connects Unreal Engine to Speckle, allowing you to receive your vers
|
||||
enabling interoperable collaboration between Unreal and other Speckle connectors (Revit, Rhino, Blender, Sketchup, Unity, AutoCAD, [and more!](https://speckle.systems/features/connectors/))
|
||||
|
||||
|
||||
https://user-images.githubusercontent.com/45512892/181620836-9c7e6a7f-4f18-48e5-a574-5eebc2abd35f.mp4
|
||||
https://user-images.githubusercontent.com/45512892/187969471-3f548b17-3388-48ee-a07c-bd3a0ecf5149.mp4
|
||||
|
||||
|
||||
Checkout our dedicated [Tutorials and Docs](https://speckle.systems/tag/unreal/).
|
||||
@@ -17,7 +17,7 @@ and [join our community forum](https://speckle.community/) where you can post an
|
||||
|
||||
## Notice
|
||||
|
||||
We support Unreal Engine 4.26, 4.27, 5.0
|
||||
We officially support Unreal Engine 4.27, 5.0, 5.1, 5.2
|
||||
|
||||
**Features**:
|
||||
- [Receiving Speckle geometry as Actors in editor and standalone runtime](https://speckle.systems/tutorials/getting-started-with-speckle-for-unreal/).
|
||||
@@ -32,7 +32,7 @@ We support Unreal Engine 4.26, 4.27, 5.0
|
||||
| ---: | :---: | :--- |
|
||||
| [`Objects.Geometry.Mesh`](https://github.com/specklesystems/speckle-sharp/blob/main/Objects/Objects/Geometry/Mesh.cs) | → | [Static Mesh Component](https://docs.unrealengine.com/4.27/en-US/API/Runtime/Engine/Components/UStaticMeshComponent/) /<br/> [Procedural Mesh Component](https://docs.unrealengine.com/4.27/en-US/API/Plugins/ProceduralMeshComponent/UProceduralMeshComponent/) |
|
||||
| [`Objects.Geometry.PointCloud`](https://github.com/specklesystems/speckle-sharp/blob/main/Objects/Objects/Geometry/Pointcloud.cs) | → | [LiDAR Point Cloud](https://docs.unrealengine.com/4.27/en-US/WorkingWithContent/LidarPointCloudPlugin/LidarPointCloudPluginReference/) |
|
||||
| [`Objects.Other.BlockInstance`](https://github.com/specklesystems/speckle-sharp/blob/main/Objects/Objects/Other/Block.cs) | → | Actor with Transform |
|
||||
| [`Objects.Other.Instance`](https://github.com/specklesystems/speckle-sharp/blob/main/Objects/Objects/Other/Instance.cs) | → | Actor with Transform |
|
||||
| [`Objects.BuiltElements.View`](https://github.com/specklesystems/speckle-sharp/blob/main/Objects/Objects/BuiltElements/View.cs) | → | [Camera](https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/Framework/Camera/) |
|
||||
|
||||
**Supported platforms**: Windows, Linux, MacOS
|
||||
@@ -43,13 +43,15 @@ We support Unreal Engine 4.26, 4.27, 5.0
|
||||
- Currently no support for sending Unreal geometry to Speckle.
|
||||
- Does not use the .NET or Python SDK, or the Speckle Kit based workflow, all code is in native C++/BP.
|
||||
- Does not use our shared [Desktop UI 2](https://speckle.guide/user/ui2.html), only a simple editor UI is currently provided.
|
||||
|
||||
- Does not fetch [accounts from Speckle Manager](https://speckle.guide/user/manager.html#logging-in-adding-accounts), you must generate a [personal access token (auth token)](https://speckle.guide/dev/tokens.html#personal-access-tokens) to receive non-public streams.
|
||||
|
||||
## How to install
|
||||
|
||||
<!--- Soon to be!
|
||||
Speckle for Unreal Engine can be installed through the [Unreal Engine Marketplace](com.epicgames.launcher://ue/marketplace/product/98770ce9d4f143de8dd7882a707a6f81).
|
||||
**Speckle for Unreal Engine** can be installed through the [Unreal Engine Marketplace](https://www.unrealengine.com/marketplace/en-US/product/speckle-for-unreal-engine).
|
||||
|
||||
Alternatively, developers may prefer to install manually.-->
|
||||
---
|
||||
|
||||
Alternatively, developers may prefer to install manually.
|
||||
1. Git clone [this repo](https://github.com/specklesystems/speckle-unreal) (or download and extract the [archive zip](https://github.com/specklesystems/speckle-unreal/archive/refs/heads/main.zip)) into your project's `Plugins` directory (created as needed)
|
||||
2. Open/Restart your Unreal project. This will build the plugin for your environment.
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "API/ClientAPI.h"
|
||||
|
||||
@@ -129,7 +128,10 @@ FHttpRequestRef FClientAPI::CreatePostRequest(const FString& ServerUrl, const FS
|
||||
Request->SetVerb(TEXT("POST"));
|
||||
Request->SetHeader("Accept-Encoding", Encoding);
|
||||
Request->SetHeader("Content-Type", TEXT("application/json"));
|
||||
Request->SetHeader("Authorization", "Bearer " + AuthToken);
|
||||
if(!AuthToken.IsEmpty())
|
||||
Request->SetHeader("Authorization","Bearer " + AuthToken);
|
||||
Request->SetHeader("apollographql-client-name", "Unreal Engine");
|
||||
Request->SetHeader("apollographql-client-version", SPECKLE_CONNECTOR_VERSION);
|
||||
Request->SetContentAsString(PostPayload);
|
||||
|
||||
return Request;
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "API/Operations/ReceiveOperation.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "API/Operations/SpeckleStreamAPIOperation.h"
|
||||
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
|
||||
|
||||
#include "API/SpeckleAPIFunctions.h"
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "API/SpeckleSerializer.h"
|
||||
|
||||
#include "Objects/Base.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "Objects/DisplayValueElement.h"
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
#include "Objects/ObjectModelRegistry.h"
|
||||
#include "Templates/SubclassOf.h"
|
||||
@@ -29,13 +29,15 @@ UBase* USpeckleSerializer::DeserializeBase(const TSharedPtr<FJsonObject> Obj,
|
||||
Obj->TryGetStringField("id", ObjectId);
|
||||
|
||||
TSubclassOf<UBase> BaseType;
|
||||
|
||||
FString WorkingType(SpeckleType);
|
||||
|
||||
int32 Tries = 1000;
|
||||
FString WorkingType{};
|
||||
FString Remainder = FString(SpeckleType);
|
||||
|
||||
int32 Tries = 200;
|
||||
while(ensure(Tries-- > 0))
|
||||
{
|
||||
//Try and deserialize
|
||||
const bool IsLastChance = !UObjectModelRegistry::SplitSpeckleType(Remainder, Remainder, WorkingType);
|
||||
|
||||
if(UObjectModelRegistry::TryGetRegisteredType(WorkingType, BaseType))
|
||||
{
|
||||
UBase* Base = NewObject<UBase>(GetTransientPackage(), BaseType);
|
||||
@@ -43,20 +45,30 @@ UBase* USpeckleSerializer::DeserializeBase(const TSharedPtr<FJsonObject> Obj,
|
||||
return Base;
|
||||
}
|
||||
|
||||
//If we couldn't even deserialize this to a Base
|
||||
if(IsLastChance)
|
||||
{
|
||||
//Try a fallback displayValue object
|
||||
UBase* Base = NewObject<UBase>(GetTransientPackage(), UDisplayValueElement::StaticClass());
|
||||
if(Base->Parse(Obj, ReadTransport))
|
||||
return Base;
|
||||
|
||||
//If not, try a regular Base
|
||||
Base = NewObject<UBase>(GetTransientPackage(), UBase::StaticClass());
|
||||
if(Base->Parse(Obj, ReadTransport))
|
||||
return Base;
|
||||
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("Skipping deserilization of %s id: %s - object could not be deserilaized to Base"), *SpeckleType, *ObjectId );
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
//If we couldn't even deserialize this to a Base, something is quite wrong...
|
||||
if(WorkingType == "Base" || BaseType == UBase::StaticClass())
|
||||
{
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("Skipping deserilization of %s id: %s - object could not be deserilaized to Base"), *SpeckleType, *ObjectId );
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
//Try the next type
|
||||
if(!UObjectModelRegistry::ParentType(WorkingType, WorkingType))
|
||||
{
|
||||
WorkingType = "Base";
|
||||
UE_LOG(LogSpeckle, Verbose, TEXT("Unrecognised SpeckleType %s - Object id: %s Will be deserialized as Base"), *SpeckleType, *ObjectId );
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "Mixpanel.h"
|
||||
|
||||
@@ -7,8 +6,8 @@
|
||||
#include "Kismet/GameplayStatics.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "Interfaces/IHttpResponse.h"
|
||||
#include "Launch/Resources/Version.h"
|
||||
#include "Misc/Base64.h"
|
||||
#include "Runtime/Launch/Resources/Version.h"
|
||||
#include "Policies/CondensedJsonPrintPolicy.h"
|
||||
#include "Serialization/JsonSerializerMacros.h"
|
||||
#include "Serialization/JsonWriter.h"
|
||||
@@ -19,31 +18,26 @@ const FString FAnalytics::VersionedApplicationName = FString::Printf(TEXT("Unrea
|
||||
|
||||
void FAnalytics::TrackEvent(const FString& Server, const FString& EventName)
|
||||
{
|
||||
#if !SUPPRESS_SPECKLE_ANALYTICS
|
||||
const TMap<FString, FString> CustomProperties;
|
||||
TrackEvent( Server, EventName, CustomProperties);
|
||||
#endif
|
||||
}
|
||||
|
||||
void FAnalytics::TrackEvent(const FString& Server, const FString& EventName, const TMap<FString, FString>& CustomProperties)
|
||||
{
|
||||
#if !SUPPRESS_SPECKLE_ANALYTICS
|
||||
//Since we don't have access to users email address, we will hash the system user name instead (better than not tracking users at all)
|
||||
const FString Email = FString(FGenericPlatformProcess::ComputerName()) + FString(FGenericPlatformProcess::UserName());
|
||||
TrackEvent(Email, Server, EventName, CustomProperties);
|
||||
#endif
|
||||
const FString UserID = FString(FPlatformProcess::ComputerName()) + FString(FPlatformProcess::UserName());
|
||||
TrackEvent(UserID, Server, EventName, CustomProperties);
|
||||
}
|
||||
|
||||
void FAnalytics::TrackEvent(const FString& Email, const FString& Server, const FString& EventName, const TMap<FString, FString>& CustomProperties)
|
||||
void FAnalytics::TrackEvent(const FString& UserID, const FString& Server, const FString& EventName, const TMap<FString, FString>& CustomProperties)
|
||||
{
|
||||
#if !SUPPRESS_SPECKLE_ANALYTICS
|
||||
|
||||
FString HashedEmail = "@" + Hash(Email); //prepending an @ so we distinguish logged and non-logged users
|
||||
FString HashedUserID = "@" + Hash(UserID); //prepending an @ so we distinguish logged and non-logged users
|
||||
FString HashedServer = Hash(Server);
|
||||
|
||||
TMap<FString, FString> Properties
|
||||
{
|
||||
{ "distinct_id", HashedEmail },
|
||||
{ "distinct_id", HashedUserID },
|
||||
{ "server_id", HashedServer },
|
||||
{ "token", MixpanelToken },
|
||||
{ "hostApp", "Unreal Engine" },
|
||||
@@ -87,7 +81,6 @@ void FAnalytics::TrackEvent(const FString& Email, const FString& Server, const F
|
||||
{
|
||||
UE_LOG(LogSpeckle, Log, TEXT("Failed to send Mixpanel event to %s"), *MixpanelServer);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
FString FAnalytics::Hash(const FString& Input)
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "Conversion/Converters/AggregateConverter.h"
|
||||
|
||||
|
||||
@@ -1,14 +1,15 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "Conversion/Converters/BlockConverter.h"
|
||||
|
||||
#include "Objects/Other/BlockInstance.h"
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
#include "Engine/World.h"
|
||||
#include "Objects/Other/RevitInstance.h"
|
||||
|
||||
UBlockConverter::UBlockConverter()
|
||||
{
|
||||
SpeckleTypes.Add(UBlockInstance::StaticClass());
|
||||
SpeckleTypes.Add(URevitInstance::StaticClass());
|
||||
|
||||
BlockInstanceActorType = AActor::StaticClass();
|
||||
ActorMobility = EComponentMobility::Static;
|
||||
@@ -16,13 +17,13 @@ UBlockConverter::UBlockConverter()
|
||||
|
||||
UObject* UBlockConverter::ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld* World, TScriptInterface<ISpeckleConverter>&)
|
||||
{
|
||||
const UBlockInstance* Block = Cast<UBlockInstance>(SpeckleBase);
|
||||
const UInstance* Block = Cast<UInstance>(SpeckleBase);
|
||||
if(Block == nullptr) return nullptr;
|
||||
|
||||
return BlockToNative(Block, World);
|
||||
}
|
||||
|
||||
AActor* UBlockConverter::BlockToNative(const UBlockInstance* Block, UWorld* World)
|
||||
AActor* UBlockConverter::BlockToNative(const UInstance* Block, UWorld* World)
|
||||
{
|
||||
AActor* BlockActor = CreateEmptyActor(World, USpeckleObjectUtils::CreateTransform(Block->Transform));
|
||||
//Return the block actor as is,
|
||||
|
||||
@@ -0,0 +1,53 @@
|
||||
|
||||
#include "Conversion/Converters/CollectionConverter.h"
|
||||
|
||||
#include "Objects/Collection.h"
|
||||
|
||||
UCollectionConverter::UCollectionConverter()
|
||||
{
|
||||
SpeckleTypes.Add(UCollection::StaticClass());
|
||||
|
||||
|
||||
ActorType = AActor::StaticClass();
|
||||
ActorMobility = EComponentMobility::Static;
|
||||
}
|
||||
|
||||
UObject* UCollectionConverter::ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld* World,
|
||||
TScriptInterface<ISpeckleConverter>& AvailableConverters )
|
||||
{
|
||||
const UCollection* p = Cast<UCollection>(SpeckleBase);
|
||||
|
||||
if(p == nullptr) return nullptr;
|
||||
|
||||
return CollectionToNative(p, World);
|
||||
}
|
||||
|
||||
AActor* UCollectionConverter::CollectionToNative(const UCollection*, UWorld* World)
|
||||
{
|
||||
AActor* MeshActor = CreateEmptyActor(World);
|
||||
|
||||
|
||||
return MeshActor;
|
||||
}
|
||||
|
||||
AActor* UCollectionConverter::CreateEmptyActor(UWorld* World, const FActorSpawnParameters& SpawnParameters)
|
||||
{
|
||||
AActor* Actor = World->SpawnActor<AActor>(ActorType, SpawnParameters);
|
||||
USceneComponent* Scene = NewObject<USceneComponent>(Actor, "Root");
|
||||
Actor->SetRootComponent(Scene);
|
||||
Scene->RegisterComponent();
|
||||
Scene->SetMobility(ActorMobility);
|
||||
return Actor;
|
||||
}
|
||||
|
||||
|
||||
UBase* UCollectionConverter::ConvertToSpeckle_Implementation(const UObject* Object)
|
||||
{
|
||||
return nullptr; //TODO implement ToSpeckle function
|
||||
}
|
||||
|
||||
|
||||
UCollection* UCollectionConverter::CollectionToSpeckle(const AActor* Object)
|
||||
{
|
||||
return nullptr; //TODO implement ToSpeckle function
|
||||
}
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "Conversion/Converters/MaterialConverter.h"
|
||||
|
||||
@@ -7,12 +6,15 @@
|
||||
#include "Materials/MaterialInstanceDynamic.h"
|
||||
#include "Objects/Other/RenderMaterial.h"
|
||||
#include "UObject/ConstructorHelpers.h"
|
||||
#include "Materials/MaterialInterface.h"
|
||||
#include "Misc/Paths.h"
|
||||
#include "UObject/Package.h"
|
||||
|
||||
|
||||
UMaterialConverter::UMaterialConverter()
|
||||
{
|
||||
static ConstructorHelpers::FObjectFinder<UMaterial> SpeckleMaterial(TEXT("Material'/SpeckleUnreal/SpeckleMaterial.SpeckleMaterial'"));
|
||||
static ConstructorHelpers::FObjectFinder<UMaterial> SpeckleGlassMaterial(TEXT("Material'/SpeckleUnreal/SpeckleGlassMaterial.SpeckleGlassMaterial'"));
|
||||
static ConstructorHelpers::FObjectFinder<UMaterialInterface> SpeckleMaterial(TEXT("Material'/SpeckleUnreal/SpeckleMaterial.SpeckleMaterial'"));
|
||||
static ConstructorHelpers::FObjectFinder<UMaterialInterface> SpeckleGlassMaterial(TEXT("Material'/SpeckleUnreal/SpeckleGlassMaterial.SpeckleGlassMaterial'"));
|
||||
|
||||
DefaultMeshMaterial = SpeckleMaterial.Object;
|
||||
BaseMeshOpaqueMaterial = SpeckleMaterial.Object;
|
||||
@@ -79,7 +81,7 @@ bool UMaterialConverter::TryGetOverride(const URenderMaterial* SpeckleMaterial,
|
||||
{
|
||||
if(ensureAlways(IsValid(Mat)) && Mat->GetName() == Name)
|
||||
{
|
||||
OutMaterial = MaterialOverridesById[MaterialID];
|
||||
OutMaterial = *MaterialOverridesByName.Find(Mat);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "Conversion/Converters/PointCloudConverter.h"
|
||||
|
||||
#include "LidarPointCloudActor.h"
|
||||
#include "LidarPointCloudShared.h"
|
||||
#include "LidarPointCloudComponent.h"
|
||||
#include "Objects/Geometry/PointCloud.h"
|
||||
|
||||
#include "Engine/World.h"
|
||||
#include "Runtime/Launch/Resources/Version.h"
|
||||
|
||||
UPointCloudConverter::UPointCloudConverter()
|
||||
{
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "Conversion/Converters/ProceduralMeshConverter.h"
|
||||
|
||||
@@ -67,19 +66,19 @@ AActor* UProceduralMeshConverter::MeshToNative(const UMesh* SpeckleMesh,
|
||||
|
||||
if (n == 3) //Triangles
|
||||
{
|
||||
Faces.Add(SpeckleMesh->Faces[i + 3]);
|
||||
Faces.Add(SpeckleMesh->Faces[i + 2]);
|
||||
Faces.Add(SpeckleMesh->Faces[i + 1]);
|
||||
Faces.Add(SpeckleMesh->Faces[i + 2]);
|
||||
Faces.Add(SpeckleMesh->Faces[i + 3]);
|
||||
}
|
||||
else if(n == 4) // Quads
|
||||
{
|
||||
Faces.Add(SpeckleMesh->Faces[i + 1]);
|
||||
Faces.Add(SpeckleMesh->Faces[i + 3]);
|
||||
Faces.Add(SpeckleMesh->Faces[i + 4]);
|
||||
Faces.Add(SpeckleMesh->Faces[i + 3]);
|
||||
Faces.Add(SpeckleMesh->Faces[i + 1]);
|
||||
|
||||
Faces.Add(SpeckleMesh->Faces[i + 3]);
|
||||
Faces.Add(SpeckleMesh->Faces[i + 2]);
|
||||
Faces.Add(SpeckleMesh->Faces[i + 1]);
|
||||
Faces.Add(SpeckleMesh->Faces[i + 2]);
|
||||
Faces.Add(SpeckleMesh->Faces[i + 3]);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "Conversion/Converters/StaticMeshConverter.h"
|
||||
|
||||
@@ -16,6 +15,10 @@
|
||||
#include "Objects/DisplayValueElement.h"
|
||||
#include "Objects/Other/RenderMaterial.h"
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
#include "Components/StaticMeshComponent.h"
|
||||
#include "Misc/Paths.h"
|
||||
#include "UObject/Package.h"
|
||||
#include "Materials/MaterialInterface.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FSpeckleUnrealModule"
|
||||
|
||||
@@ -23,6 +26,8 @@ UStaticMeshConverter::UStaticMeshConverter()
|
||||
{
|
||||
SpeckleTypes.Add(UMesh::StaticClass());
|
||||
SpeckleTypes.Add(UDisplayValueElement::StaticClass());
|
||||
|
||||
HiddenTypes.Add("Objects.BuiltElements.Room");
|
||||
|
||||
#if WITH_EDITORONLY_DATA
|
||||
UseFullBuild = true;
|
||||
@@ -96,10 +101,10 @@ AActor* UStaticMeshConverter::MeshesToNativeActor(const UBase* Parent, const TAr
|
||||
FMatrix Transform = FMatrix::Identity;
|
||||
// For single mesh, we check for transform
|
||||
//TODO figure out how to handle DisplayValueElement with transform. Maybe we just grab transform from parent unconditionally? How does this affect blocks?
|
||||
if(Parent == SpeckleMeshes[0])
|
||||
{
|
||||
Transform = SpeckleMeshes[0]->Transform;
|
||||
}
|
||||
// if(Parent == SpeckleMeshes[0])
|
||||
// {
|
||||
// Transform = SpeckleMeshes[0]->Transform;
|
||||
// }
|
||||
|
||||
AActor* Actor = CreateEmptyActor(World, USpeckleObjectUtils::CreateTransform(Transform));
|
||||
TInlineComponentArray<UStaticMeshComponent*> Components;
|
||||
@@ -116,6 +121,15 @@ AActor* UStaticMeshConverter::MeshesToNativeActor(const UBase* Parent, const TAr
|
||||
}
|
||||
|
||||
MeshComponent->SetStaticMesh(Mesh);
|
||||
|
||||
for(const FString& t: HiddenTypes)
|
||||
{
|
||||
if(Parent->SpeckleType.Contains(t))
|
||||
{
|
||||
MeshComponent->SetVisibility(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int i = 0;
|
||||
for(const UMesh* DisplayMesh : SpeckleMeshes)
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "Conversion/SpeckleConverterComponent.h"
|
||||
|
||||
@@ -6,11 +5,14 @@
|
||||
#include "API/SpeckleSerializer.h"
|
||||
#include "Conversion/Converters/AggregateConverter.h"
|
||||
#include "Conversion/Converters/BlockConverter.h"
|
||||
#include "Conversion/Converters/CollectionConverter.h"
|
||||
#include "Conversion/Converters/PointCloudConverter.h"
|
||||
#include "Conversion/Converters/StaticMeshConverter.h"
|
||||
#include "Conversion/Converters/MaterialConverter.h"
|
||||
#include "Misc/ScopedSlowTask.h"
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
#include "UObject/ConstructorHelpers.h"
|
||||
#include "Dom/JsonValue.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FSpeckleUnrealModule"
|
||||
|
||||
@@ -21,6 +23,7 @@ USpeckleConverterComponent::USpeckleConverterComponent()
|
||||
static ConstructorHelpers::FObjectFinder<UPointCloudConverter> PointCloudConverter(TEXT("PointCloudConverter'/SpeckleUnreal/Converters/DefaultPointCloudConverter.DefaultPointCloudConverter'"));
|
||||
static ConstructorHelpers::FObjectFinder<UBlockConverter> BlockConverter(TEXT("BlockConverter'/SpeckleUnreal/Converters/DefaultBlockConverter.DefaultBlockConverter'"));
|
||||
static ConstructorHelpers::FObjectFinder<UMaterialConverter> MaterialConverter(TEXT("MaterialConverter'/SpeckleUnreal/Converters/DefaultMaterialConverter.DefaultMaterialConverter'"));
|
||||
static ConstructorHelpers::FObjectFinder<UCollectionConverter> CollectionConverter(TEXT("CollectionConverter'/SpeckleUnreal/Converters/DefaultCollectionConverter.DefaultCollectionConverter'"));
|
||||
static ConstructorHelpers::FObjectFinder<UObject> CameraConverter(TEXT("CameraConverter'/SpeckleUnreal/Converters/DefaultCameraConverter.DefaultCameraConverter'"));
|
||||
//static ConstructorHelpers::FObjectFinder<ULightConverter> LightConverter(TEXT("LightConverter'/SpeckleUnreal/Converters/DefaultLightConverter.DefaultLightConverter'"));
|
||||
|
||||
@@ -30,6 +33,7 @@ USpeckleConverterComponent::USpeckleConverterComponent()
|
||||
SpeckleConverter->SpeckleConverters.Add(PointCloudConverter.Object);
|
||||
SpeckleConverter->SpeckleConverters.Add(BlockConverter.Object);
|
||||
SpeckleConverter->SpeckleConverters.Add(MaterialConverter.Object);
|
||||
SpeckleConverter->SpeckleConverters.Add(CollectionConverter.Object);
|
||||
SpeckleConverter->SpeckleConverters.Add(CameraConverter.Object);
|
||||
//SpeckleConverter->SpeckleConverters.Add(LightConverter.Object);
|
||||
|
||||
@@ -40,8 +44,19 @@ AActor* USpeckleConverterComponent::RecursivelyConvertToNative(AActor* AOwner, c
|
||||
const TScriptInterface<ITransport>& LocalTransport, bool DisplayProgressBar, TArray<AActor*>& OutActors)
|
||||
{
|
||||
float ObjectsToConvert{};
|
||||
Base->TryGetDynamicNumber("totalChildrenCount", ObjectsToConvert);
|
||||
|
||||
if(Base->TotalChildrenCount > 0)
|
||||
{
|
||||
ObjectsToConvert = Base->TotalChildrenCount;
|
||||
}
|
||||
else
|
||||
{
|
||||
Base->TryGetDynamicNumber("totalChildrenCount", ObjectsToConvert);
|
||||
}
|
||||
if(ObjectsToConvert <= 1)
|
||||
{
|
||||
ObjectsToConvert = 99999; //A large number
|
||||
}
|
||||
|
||||
// Progress bar
|
||||
FScopedSlowTask Progress(ObjectsToConvert + 2,
|
||||
LOCTEXT("SpeckleConvertoNative","Converting Speckle Objects to Native"), DisplayProgressBar);
|
||||
@@ -127,12 +142,14 @@ void USpeckleConverterComponent::AttachConvertedToOwner(AActor* AOwner, const UB
|
||||
{
|
||||
#if WITH_EDITOR
|
||||
{
|
||||
FString Name;
|
||||
FText _Discard;
|
||||
if( !(Base->TryGetDynamicString("name", Name) && FActorEditorUtils::ValidateActorName(FText::FromString(Name), _Discard)) )
|
||||
FString Name = USpeckleObjectUtils::GetFriendlyObjectName(Base);
|
||||
FText NameErrors;
|
||||
|
||||
if(!FActorEditorUtils::ValidateActorName(FText::FromString(Name), NameErrors))
|
||||
{
|
||||
Name = FString::Printf(TEXT("%s - %s"), *Base->SpeckleType, *Base->Id);
|
||||
Name = USpeckleObjectUtils::GetBoringObjectName(Base);
|
||||
}
|
||||
|
||||
NativeActor->SetActorLabel(Name);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "LogSpeckle.h"
|
||||
#include "Logging/LogMacros.h"
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
|
||||
#include "Objects/Collection.h"
|
||||
|
||||
|
||||
|
||||
|
||||
bool UCollection::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport)
|
||||
{
|
||||
if(!Super::Parse(Obj, ReadTransport)) return false;
|
||||
|
||||
// Parse Name property
|
||||
if(!Obj->TryGetStringField("name", Name)) return false;
|
||||
//DynamicProperties.Remove("name"); //Don't remove from dynamic, as we pick this up to name the actor
|
||||
|
||||
// Parse collectionType
|
||||
if(!Obj->TryGetStringField("collectionType", CollectionType)) return false;
|
||||
DynamicProperties.Remove("collectionType");
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "Objects/DisplayValueElement.h"
|
||||
|
||||
@@ -9,8 +8,6 @@
|
||||
TArray<FString> UDisplayValueElement::DisplayValueAliasStrings = {
|
||||
"displayValue",
|
||||
"@displayValue",
|
||||
"displayMesh"
|
||||
"@displayMesh"
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "Objects/Geometry/Mesh.h"
|
||||
|
||||
@@ -32,12 +31,12 @@ bool UMesh::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITra
|
||||
|
||||
for (size_t i = 0, j = 0; i < NumberOfVertices; i++, j += 3)
|
||||
{
|
||||
Vertices.Add(Transform.InverseTransformPosition(FVector
|
||||
Vertices.Add(FVector
|
||||
(
|
||||
ObjectVertices[j].Get()->AsNumber(),
|
||||
-ObjectVertices[j + 1].Get()->AsNumber(),
|
||||
ObjectVertices[j + 2].Get()->AsNumber()
|
||||
) * ScaleFactor ));
|
||||
) * ScaleFactor );
|
||||
}
|
||||
DynamicProperties.Remove("vertices");
|
||||
}
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "Objects/Geometry/PointCloud.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "Objects/ObjectModelRegistry.h"
|
||||
|
||||
@@ -22,65 +21,81 @@ void UObjectModelRegistry::GenerateTypeRegistry()
|
||||
if (Class->IsChildOf(UBase::StaticClass()) &&
|
||||
!Class->HasAnyClassFlags(CLASS_Abstract))
|
||||
{
|
||||
const FString& SpeckleType = Class->GetDefaultObject<UBase>()->SpeckleType;;
|
||||
|
||||
ensureAlwaysMsgf(!TypeRegistry.Contains(SpeckleType),
|
||||
TEXT("Base class: %s conflicts with: %s for SpeckleType: %s"),
|
||||
const FString& SpeckleType = Class->GetDefaultObject<UBase>()->SpeckleType;
|
||||
const FString TypeName = GetTypeName(SpeckleType);
|
||||
|
||||
ensureAlwaysMsgf(!TypeRegistry.Contains(TypeName),
|
||||
TEXT("Base class: %s conflicts with: %s for TypeName: %s"),
|
||||
*Class->GetName(),
|
||||
*TypeRegistry[SpeckleType]->GetName(),
|
||||
*SpeckleType);
|
||||
|
||||
TypeRegistry.Add(SpeckleType, *It);
|
||||
TypeRegistry.Add(TypeName, *It);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
TSubclassOf<UBase> UObjectModelRegistry::FindClosestType(const FString& SpeckleType)
|
||||
bool UObjectModelRegistry::SplitSpeckleType(const FString& SpeckleType, FString& OutRemainder, FString& OutTypeName, const FString& Split)
|
||||
{
|
||||
FString TypeString(SpeckleType);
|
||||
TSubclassOf<UBase> Type = nullptr;
|
||||
|
||||
while(!TryGetRegisteredType(TypeString, Type))
|
||||
if(SpeckleType.Split(Split, &OutRemainder, &OutTypeName, ESearchCase::CaseSensitive, ESearchDir::FromEnd))
|
||||
{
|
||||
if(!ParentType(TypeString, TypeString)) return nullptr;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
OutTypeName = SpeckleType;
|
||||
return false;
|
||||
}
|
||||
|
||||
return Type;
|
||||
|
||||
}
|
||||
|
||||
bool UObjectModelRegistry::ParentType(const FString& Type, FString& NextType)
|
||||
FString UObjectModelRegistry::GetTypeName(const FString& SpeckleType)
|
||||
{
|
||||
int32 DotSplitIndex;
|
||||
Type.FindLastChar('.', DotSplitIndex);
|
||||
int32 ColonSplitIndex;
|
||||
Type.FindLastChar(':', ColonSplitIndex);
|
||||
const int32 SplitIndex = FGenericPlatformMath::Max(DotSplitIndex, ColonSplitIndex);
|
||||
|
||||
if(SplitIndex <= 0) return false;
|
||||
|
||||
NextType = Type.Left(SplitIndex);
|
||||
return true;
|
||||
FString Discard, Ret;
|
||||
SplitSpeckleType(SpeckleType, Discard, Ret);
|
||||
return Ret;
|
||||
}
|
||||
|
||||
TSubclassOf<UBase> UObjectModelRegistry::GetRegisteredType(const FString& SpeckleType)
|
||||
FString UObjectModelRegistry::GetSimplifiedTypeName(const FString& SpeckleType)
|
||||
{
|
||||
FString Discard, Ret;
|
||||
SplitSpeckleType(SpeckleType,Discard, Ret, ".");
|
||||
return Ret;
|
||||
}
|
||||
|
||||
TSubclassOf<UBase> UObjectModelRegistry::GetAtomicType(const FString& SpeckleType)
|
||||
{
|
||||
|
||||
FString WorkingType;
|
||||
FString Remainder = FString(SpeckleType);
|
||||
|
||||
while(SplitSpeckleType(Remainder, Remainder, WorkingType))
|
||||
{
|
||||
TSubclassOf<UBase> Type;
|
||||
if(TryGetRegisteredType(WorkingType, Type))
|
||||
{
|
||||
return Type;
|
||||
}
|
||||
}
|
||||
return UBase::StaticClass();
|
||||
}
|
||||
|
||||
TSubclassOf<UBase> UObjectModelRegistry::GetRegisteredType(const FString& TypeName)
|
||||
{
|
||||
TSubclassOf<UBase> Type = nullptr;
|
||||
TryGetRegisteredType(SpeckleType, Type);
|
||||
TryGetRegisteredType(TypeName, Type);
|
||||
return Type;
|
||||
}
|
||||
|
||||
bool UObjectModelRegistry::TryGetRegisteredType(const FString& SpeckleType, TSubclassOf<UBase>& OutType)
|
||||
bool UObjectModelRegistry::TryGetRegisteredType(const FString& TypeName, TSubclassOf<UBase>& OutType)
|
||||
{
|
||||
if(TypeRegistry.Num() == 0) GenerateTypeRegistry();
|
||||
|
||||
|
||||
const bool Contains = TypeRegistry.Contains(SpeckleType);
|
||||
const bool Contains = TypeRegistry.Contains(TypeName);
|
||||
if(Contains)
|
||||
{
|
||||
OutType = *TypeRegistry.Find(SpeckleType);
|
||||
OutType = *TypeRegistry.Find(TypeName);
|
||||
}
|
||||
return Contains;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "Objects/Other/BlockInstance.h"
|
||||
#include "LogSpeckle.h"
|
||||
@@ -20,15 +19,23 @@ bool UBlockInstance::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInte
|
||||
|
||||
|
||||
//Geometries
|
||||
const TSharedPtr<FJsonObject>* BlockDefinitionPtr;
|
||||
if(!Obj->TryGetObjectField("blockDefinition", BlockDefinitionPtr)) return false;
|
||||
//NOTE: This logic differs greatly from sharp/py implementations
|
||||
const TSharedPtr<FJsonObject>* DefPtr;
|
||||
if(!(Obj->TryGetObjectField("definition", DefPtr) || Obj->TryGetObjectField("blockDefinition", DefPtr) )) return false;
|
||||
|
||||
const FString RefID = BlockDefinitionPtr->operator->()->GetStringField("referencedId");
|
||||
const TSharedPtr<FJsonObject> BlockDefinition = ReadTransport->GetSpeckleObject(RefID);
|
||||
const FString RefID = DefPtr->operator->()->GetStringField("referencedId");
|
||||
const TSharedPtr<FJsonObject> Definition = ReadTransport->GetSpeckleObject(RefID);
|
||||
|
||||
if(BlockDefinition->TryGetStringField("name", Name)) DynamicProperties.Remove("Name");
|
||||
if(!Obj->TryGetStringField("name", Name))
|
||||
{
|
||||
if(Definition->TryGetStringField("name", Name))
|
||||
{
|
||||
//The instance has no name, so we'll steal it from the definition
|
||||
DynamicProperties.Add("name", Definition->TryGetField("name"));
|
||||
}
|
||||
}
|
||||
|
||||
const auto Geometries = BlockDefinition->GetArrayField("geometry");
|
||||
const auto Geometries = Definition->GetArrayField("geometry");
|
||||
|
||||
if(Geometries.Num() <= 0)
|
||||
{
|
||||
|
||||
@@ -0,0 +1,73 @@
|
||||
|
||||
#include "Objects/Other/RevitInstance.h"
|
||||
#include "LogSpeckle.h"
|
||||
|
||||
#include "API/SpeckleSerializer.h"
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
#include "Transports/Transport.h"
|
||||
|
||||
bool URevitInstance::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport)
|
||||
{
|
||||
if(!Super::Parse(Obj, ReadTransport)) return false;
|
||||
|
||||
const float ScaleFactor = USpeckleObjectUtils::ParseScaleFactor(Units);
|
||||
|
||||
//Transform
|
||||
if(!USpeckleObjectUtils::TryParseTransform(Obj, Transform)) return false;
|
||||
Transform.ScaleTranslation(FVector(ScaleFactor));
|
||||
DynamicProperties.Remove("Transform");
|
||||
|
||||
|
||||
//Geometries
|
||||
//NOTE: This logic differs greatly from sharp/py implementations
|
||||
const TSharedPtr<FJsonObject>* DefPtr;
|
||||
if(!Obj->TryGetObjectField("definition", DefPtr)) return false;
|
||||
|
||||
const FString RefID = DefPtr->operator->()->GetStringField("referencedId");
|
||||
const TSharedPtr<FJsonObject> Definition = ReadTransport->GetSpeckleObject(RefID);
|
||||
|
||||
if(!Obj->TryGetStringField("name", Name))
|
||||
{
|
||||
if(Definition->TryGetStringField("name", Name))
|
||||
{
|
||||
//The instance has no name, so we'll steal it from the definition
|
||||
DynamicProperties.Add("name", Definition->TryGetField("name"));
|
||||
}
|
||||
}
|
||||
auto Geometries = TArray<TSharedPtr<FJsonValue>>();
|
||||
const TArray<TSharedPtr<FJsonValue>>* ElementsPtr;
|
||||
if(Definition->TryGetArrayField("elements", ElementsPtr))
|
||||
Geometries.Append(*ElementsPtr);
|
||||
const TArray<TSharedPtr<FJsonValue>>* DisplayValuePtr;
|
||||
if(Definition->TryGetArrayField("displayValue", DisplayValuePtr))
|
||||
Geometries.Append(*DisplayValuePtr);
|
||||
|
||||
|
||||
if(Geometries.Num() <= 0)
|
||||
{
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("Instance definition has no geometry. id: %s"), *RefID)
|
||||
return false;
|
||||
}
|
||||
|
||||
for(const auto& Geo : Geometries)
|
||||
{
|
||||
const TSharedPtr<FJsonObject> MeshReference = Geo->AsObject();
|
||||
const FString ChildId = MeshReference->GetStringField("referencedId");
|
||||
|
||||
if(ReadTransport->HasObject(ChildId))
|
||||
{
|
||||
UBase* Child = USpeckleSerializer::DeserializeBase(ReadTransport->GetSpeckleObject(ChildId), ReadTransport);
|
||||
if(IsValid(Child))
|
||||
Geometry.Add(Child);
|
||||
}
|
||||
else UE_LOG(LogSpeckle, Warning, TEXT("Block definition references an unknown object id: %s"), *ChildId)
|
||||
}
|
||||
DynamicProperties.Remove("geometry");
|
||||
|
||||
// Intentionally don't remove blockDefinition from dynamic properties,
|
||||
// because we want the converter to create the child geometries for us
|
||||
//DynamicProperties.Remove("blockDefinition");
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "Objects/Other/View3D.h"
|
||||
|
||||
@@ -11,7 +10,7 @@ bool UView3D::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<IT
|
||||
const float ScaleFactor = USpeckleObjectUtils::ParseScaleFactor(Units);
|
||||
|
||||
// Parse optional Name property
|
||||
if(Obj->TryGetStringField("name", Name)) DynamicProperties.Remove("name");
|
||||
if(Obj->TryGetStringField("name", Name)) { }
|
||||
|
||||
// Parse Origin
|
||||
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "origin", ReadTransport, Origin)) return false;
|
||||
|
||||
@@ -1,12 +1,14 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
|
||||
#include "LogSpeckle.h"
|
||||
#include "API/SpeckleSerializer.h"
|
||||
#include "Engine/World.h"
|
||||
#include "Objects/ObjectModelRegistry.h"
|
||||
#include "Objects/Geometry/Mesh.h"
|
||||
#include "Transports/Transport.h"
|
||||
|
||||
#include "Serialization/JsonWriter.h"
|
||||
#include "Serialization/JsonSerializer.h"
|
||||
|
||||
TArray<TSharedPtr<FJsonValue>> USpeckleObjectUtils::CombineChunks(const TArray<TSharedPtr<FJsonValue>>& ArrayField, const TScriptInterface<ITransport> Transport)
|
||||
{
|
||||
@@ -70,6 +72,9 @@ float USpeckleObjectUtils::ParseScaleFactor(const FString& UnitsString)
|
||||
if (LUnits == "miles" || LUnits == "mile" || LUnits == "mi")
|
||||
return 160934.4;
|
||||
|
||||
if (LUnits == "us_ft" || LUnits == "ussurveyfeet")
|
||||
return 12000.0 / 3937.0;
|
||||
|
||||
return 100;
|
||||
};
|
||||
|
||||
@@ -94,7 +99,7 @@ bool USpeckleObjectUtils::TryParseTransform(const TSharedPtr<FJsonObject> Speckl
|
||||
if(SpeckleObject->TryGetArrayField("transform", TransformData)) //Handle transform as array
|
||||
{ }
|
||||
else if(SpeckleObject->TryGetObjectField("transform", TransformObject)
|
||||
&& (*TransformObject)->TryGetArrayField("value", TransformData)) //Handle transform as object
|
||||
&& (*TransformObject)->TryGetArrayField("matrix", TransformData)) //Handle transform as object
|
||||
{ }
|
||||
else return false;
|
||||
|
||||
@@ -170,3 +175,23 @@ FString USpeckleObjectUtils::DisplayAsString(const FString& msg, const TSharedPt
|
||||
UE_LOG(LogSpeckle, Display, TEXT("resulting jsonString from %s -> %s"), *msg, *OutputString);
|
||||
return OutputString;
|
||||
}
|
||||
|
||||
FString USpeckleObjectUtils::GetFriendlyObjectName(const UBase* SpeckleObject)
|
||||
{
|
||||
FString Prefix;
|
||||
if(!(SpeckleObject->TryGetDynamicString("name", Prefix)
|
||||
|| SpeckleObject->TryGetDynamicString("Name", Prefix)
|
||||
|| SpeckleObject->TryGetDynamicString("Family", Prefix)))
|
||||
{
|
||||
Prefix = UObjectModelRegistry::GetSimplifiedTypeName(SpeckleObject->SpeckleType);
|
||||
}
|
||||
|
||||
return FString::Printf(TEXT("%s -- %s"), *Prefix, *SpeckleObject->Id);
|
||||
|
||||
}
|
||||
|
||||
FString USpeckleObjectUtils::GetBoringObjectName(const UBase* SpeckleObject)
|
||||
{
|
||||
const FString Prefix = UObjectModelRegistry::GetSimplifiedTypeName(SpeckleObject->SpeckleType);
|
||||
return FString::Printf(TEXT("%s -- %s"), *Prefix, *SpeckleObject->Id);
|
||||
}
|
||||
@@ -1,11 +1,10 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "ReceiveSelectionComponent.h"
|
||||
|
||||
#include "API/Models/SpeckleUser.h"
|
||||
#include "API/ClientAPI.h"
|
||||
#include "JsonObjectConverter.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "API/ClientAPI.h"
|
||||
#include "API/Models/SpeckleUser.h"
|
||||
|
||||
#if WITH_EDITOR
|
||||
void UReceiveSelectionComponent::PostEditChangeProperty(FPropertyChangedEvent& e)
|
||||
@@ -216,7 +215,7 @@ void UReceiveSelectionComponent::UpdateStreams()
|
||||
if(!IsAccountValid || bManualMode) return;
|
||||
|
||||
const FString LogName(__FUNCTION__);
|
||||
const FString Payload = FString::Printf(TEXT("{\"query\": \"query{user{id streams(limit: %d){items{id name}}}}\"}"), Limit);
|
||||
const FString Payload = FString::Printf(TEXT("{\"query\": \"query{activeUser{id streams(limit: %d){items{id name}}}}\"}"), Limit);
|
||||
|
||||
//Response Handling
|
||||
auto OnComplete = [&](const FString& ResponseJson)
|
||||
@@ -254,7 +253,7 @@ void UReceiveSelectionComponent::UpdateStreams()
|
||||
FErrorDelegate ErrorDelegate;
|
||||
ErrorDelegate.BindStatic(LogError, LogName);
|
||||
|
||||
FClientAPI::MakeGraphQLRequest(ServerUrl, AuthToken, "user", Payload, LogName, CompleteDelegate, ErrorDelegate);
|
||||
FClientAPI::MakeGraphQLRequest(ServerUrl, AuthToken, "activeUser", Payload, LogName, CompleteDelegate, ErrorDelegate);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "SpeckleUnreal.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "SpeckleUnrealManager.h"
|
||||
|
||||
@@ -61,7 +60,7 @@ void ASpeckleUnrealManager::Receive()
|
||||
PrintMessage(Message);
|
||||
|
||||
// Setup network transports
|
||||
UServerTransport* ServerTransport = UServerTransport::CreateServerTransport(ServerUrl,StreamId,AuthToken);
|
||||
UServerTransport* ServerTransport = UServerTransport::CreateServerTransport(ServerUrl, StreamId, AuthToken);
|
||||
|
||||
if(!KeepCache && LocalObjectCache)
|
||||
{
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
|
||||
#include "LogSpeckle.h"
|
||||
#include "Misc/AutomationTest.h"
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "Misc/AutomationTest.h"
|
||||
#include "Objects/Base.h"
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "Transports/MemoryTransport.h"
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "Transports/ServerTransport.h"
|
||||
|
||||
#include "LogSpeckle.h"
|
||||
#include "Mixpanel.h"
|
||||
#include "Runtime/Launch/Resources/Version.h"
|
||||
#include "JsonObjectConverter.h"
|
||||
#include "HttpModule.h"
|
||||
#include "Interfaces/IHttpRequest.h"
|
||||
@@ -74,10 +74,18 @@ void UServerTransport::CopyObjectAndChildren(const FString& ObjectId,
|
||||
Request->SetVerb("GET");
|
||||
Request->SetURL(Endpoint);
|
||||
Request->SetHeader("Accept", TEXT("text/plain"));
|
||||
Request->SetHeader("Authorization", "Bearer " + AuthToken);
|
||||
if(!AuthToken.IsEmpty())
|
||||
Request->SetHeader("Authorization","Bearer " + AuthToken);
|
||||
Request->SetHeader("apollographql-client-name", "Unreal Engine");
|
||||
Request->SetHeader("apollographql-client-version", SPECKLE_CONNECTOR_VERSION);
|
||||
|
||||
// Response Callback
|
||||
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
|
||||
#if ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 3
|
||||
auto ResponseHandler = [=, this](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
|
||||
#else
|
||||
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
|
||||
#endif
|
||||
|
||||
{
|
||||
if(!bWasSuccessful)
|
||||
{
|
||||
@@ -154,13 +162,18 @@ void UServerTransport::FetchChildren(TScriptInterface<ITransport> TargetTranspor
|
||||
Request->SetVerb("POST");
|
||||
Request->SetURL(EndPoint);
|
||||
Request->SetHeader("Accept", TEXT("text/plain"));
|
||||
Request->SetHeader("Authorization", "Bearer " + AuthToken);
|
||||
if(!AuthToken.IsEmpty())
|
||||
Request->SetHeader("Authorization","Bearer " + AuthToken);
|
||||
Request->SetHeader("Content-Type", "application/json");
|
||||
Request->SetContentAsString(Body);
|
||||
}
|
||||
|
||||
// Response Callback
|
||||
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
|
||||
#if ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 3
|
||||
auto ResponseHandler = [=, this](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
|
||||
#else
|
||||
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
|
||||
#endif
|
||||
{
|
||||
// Request Fail
|
||||
if(!bWasSuccessful)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Interfaces/IHttpRequest.h"
|
||||
#include "Dom/JsonObject.h"
|
||||
|
||||
DECLARE_DELEGATE_OneParam(FErrorDelegate, const FString&);
|
||||
DECLARE_DELEGATE_OneParam(FAPIResponceDelegate, const FString&);
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -36,7 +35,7 @@ struct FSpeckleBranches
|
||||
GENERATED_BODY();
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
int32 TotalCount;
|
||||
int32 TotalCount = 0;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Cursor;
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -56,7 +55,7 @@ struct FSpeckleCommits
|
||||
GENERATED_BODY();
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
int32 TotalCount;
|
||||
int32 TotalCount = 0;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Cursor;
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -28,7 +27,7 @@ struct FSpeckleStream
|
||||
FString Description;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
|
||||
bool IsPublic;
|
||||
bool IsPublic = false;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
|
||||
FString Role;
|
||||
@@ -68,7 +67,7 @@ struct FSpeckleStreams
|
||||
GENERATED_BODY();
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
int32 TotalCount;
|
||||
int32 TotalCount = 0;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Cursor;
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -33,6 +32,9 @@ struct FSpeckleUser
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Avatar;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
bool Verified = false;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Role;
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -10,7 +9,7 @@
|
||||
|
||||
#include "BlockConverter.generated.h"
|
||||
|
||||
class UBlockInstance;
|
||||
class UInstance;
|
||||
|
||||
/**
|
||||
* Converts Speckle Block Instance objects empty native actors with transform.
|
||||
@@ -37,7 +36,7 @@ public:
|
||||
virtual UBase* ConvertToSpeckle_Implementation(const UObject* Object) override;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="ToNative")
|
||||
virtual AActor* BlockToNative(const UBlockInstance* Block, UWorld* World);
|
||||
virtual AActor* BlockToNative(const UInstance* Block, UWorld* World);
|
||||
|
||||
protected:
|
||||
virtual AActor* CreateEmptyActor(UWorld* World, const FTransform& Transform, const FActorSpawnParameters& SpawnParameters = FActorSpawnParameters());
|
||||
|
||||
@@ -0,0 +1,53 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Conversion/SpeckleConverter.h"
|
||||
#include "Engine/EngineTypes.h"
|
||||
#include "Engine/World.h"
|
||||
|
||||
#include "CollectionConverter.generated.h"
|
||||
|
||||
class UCollection;
|
||||
|
||||
|
||||
/**
|
||||
* Converts Speckle Mesh objects into native actors with a procedural mesh component.
|
||||
*
|
||||
* Compared with the StaticMeshConverter, this converter has some serious limitations
|
||||
* - Cannot convert displayValues,
|
||||
* - N-gon faces will be ignored,
|
||||
* - Meshes are transient, and won't persist on level reload
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API UCollectionConverter : public UObject, public ISpeckleConverter
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
CONVERTS_SPECKLE_TYPES()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="ToNative")
|
||||
TSubclassOf<AActor> ActorType;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="ToNative")
|
||||
TEnumAsByte<EComponentMobility::Type> ActorMobility;
|
||||
|
||||
// Sets default values for this actor's properties
|
||||
UCollectionConverter();
|
||||
|
||||
virtual UObject* ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld* World,
|
||||
TScriptInterface<ISpeckleConverter>& AvailableConverters) override;
|
||||
|
||||
virtual UBase* ConvertToSpeckle_Implementation(const UObject* Object) override;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="ToNative")
|
||||
virtual AActor* CollectionToNative(const UCollection* SpeckleCollection, UWorld* World);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="ToNative")
|
||||
virtual UCollection* CollectionToSpeckle(const AActor* Object);
|
||||
|
||||
virtual AActor* CreateEmptyActor(UWorld* World, const FActorSpawnParameters& SpawnParameters = FActorSpawnParameters());
|
||||
|
||||
};
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -30,6 +29,9 @@ class SPECKLEUNREAL_API UStaticMeshConverter : public UObject, public ISpeckleCo
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="ToNative")
|
||||
TSet<FString> HiddenTypes;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="ToNative")
|
||||
TSubclassOf<AActor> MeshActorType;
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -10,7 +9,7 @@
|
||||
#include "SpeckleConverter.generated.h"
|
||||
|
||||
|
||||
UINTERFACE()
|
||||
UINTERFACE(BlueprintType)
|
||||
class SPECKLEUNREAL_API USpeckleConverter : public UInterface
|
||||
{
|
||||
GENERATED_BODY()
|
||||
@@ -35,6 +34,7 @@ public:
|
||||
UObject* ConvertToNative(const UBase* SpeckleBase, UWorld* World, UPARAM(ref) TScriptInterface<ISpeckleConverter>& AvailableConverters);
|
||||
|
||||
/// Tries to convert a given Actor or Component into a Speckle Base
|
||||
/// NOT IMPLEMENTED!!!
|
||||
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category="ToSpeckle")
|
||||
UBase* ConvertToSpeckle(const UObject* Object);
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -12,12 +11,13 @@ class ITransport;
|
||||
class ISpeckleConverter;
|
||||
class UBase;
|
||||
class UAggregateConverter;
|
||||
class FJsonValue;
|
||||
struct FSlowTask;
|
||||
|
||||
/**
|
||||
* An Actor Component for encapsulating recursive conversion of Speckle Objects
|
||||
*/
|
||||
UCLASS(ClassGroup=(Speckle), meta=(BlueprintSpawnableComponent))
|
||||
UCLASS(ClassGroup=(Speckle), meta=(BlueprintSpawnableComponent), HideCategories=(Activation, Collision, Cooking, Tags))
|
||||
class SPECKLEUNREAL_API USpeckleConverterComponent : public UActorComponent
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
#include "CoreMinimal.h"
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -16,6 +15,6 @@ protected:
|
||||
public:
|
||||
static void TrackEvent(const FString& Server, const FString& EventName);
|
||||
static void TrackEvent(const FString& Server, const FString& EventName, const TMap<FString, FString>& CustomProperties);
|
||||
static void TrackEvent(const FString& Email, const FString& Server, const FString& EventName, const TMap<FString, FString>& CustomProperties);
|
||||
static void TrackEvent(const FString& UserID, const FString& Server, const FString& EventName, const TMap<FString, FString>& CustomProperties);
|
||||
static FString Hash(const FString& Input);
|
||||
};
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -13,7 +12,7 @@ class ASpeckleUnrealManager;
|
||||
/**
|
||||
* Base type that all Object Models inherit from
|
||||
*/
|
||||
UCLASS(BlueprintType, meta=(DisplayName="Base (Speckle.Objects)"))
|
||||
UCLASS(BlueprintType, meta=(DisplayName="Speckle Object (Base)"))
|
||||
class SPECKLEUNREAL_API UBase : public UObject
|
||||
{
|
||||
public:
|
||||
@@ -32,14 +31,21 @@ public:
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category="Speckle|Objects")
|
||||
FString Id;
|
||||
|
||||
TMap<FString, TSharedPtr<FJsonValue>> DynamicProperties; //TODO this won't be serialised!
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category="Speckle|Objects")
|
||||
FString Units;
|
||||
int64 TotalChildrenCount = 0;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category="Speckle|Objects")
|
||||
FString ApplicationId;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category="Speckle|Objects")
|
||||
FString SpeckleType;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category="Speckle|Objects")
|
||||
FString Units;
|
||||
|
||||
TMap<FString, TSharedPtr<FJsonValue>> DynamicProperties; //TODO this won't be serialised!
|
||||
|
||||
|
||||
virtual bool Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport)
|
||||
{
|
||||
@@ -53,6 +59,8 @@ public:
|
||||
|
||||
if(Obj->TryGetStringField("units", Units)) DynamicProperties.Remove("units");
|
||||
if(Obj->TryGetStringField("speckle_type", SpeckleType)) DynamicProperties.Remove("speckle_type");
|
||||
if(Obj->TryGetStringField("applicationId", ApplicationId)) DynamicProperties.Remove("applicationId");
|
||||
if(Obj->TryGetNumberField("totalChildrenCount", TotalChildrenCount)) DynamicProperties.Remove("totalChildrenCount");
|
||||
|
||||
return IsValid;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Objects/Base.h"
|
||||
|
||||
#include "Collection.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API UCollection : public UBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|Objects")
|
||||
FString Name;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|Objects")
|
||||
FString CollectionType;
|
||||
|
||||
UCollection() : UBase(TEXT("Speckle.Core.Models.Collection")) {}
|
||||
|
||||
virtual bool Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport) override;
|
||||
};
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -11,7 +10,8 @@
|
||||
class UMesh;
|
||||
|
||||
/**
|
||||
*
|
||||
* This class does not exist in speckle sharp,
|
||||
* This is a type to represent objects that have displayValues
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API UDisplayValueElement : public UBase
|
||||
@@ -23,7 +23,7 @@ protected:
|
||||
|
||||
public:
|
||||
|
||||
UDisplayValueElement() : UBase(TEXT("Objects.BuiltElements")) {}
|
||||
UDisplayValueElement() : UBase(TEXT("Objects.Other.DisplayValueElement")) {}
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
TArray<UMesh*> DisplayValue;
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -24,29 +23,40 @@ private:
|
||||
|
||||
static void GenerateTypeRegistry();
|
||||
|
||||
|
||||
public:
|
||||
|
||||
/// Attempts to find the closest registered TSubclassOf<UBase>
|
||||
/// by recursively stripping away a the most specific name specifier from the given SpeckleType
|
||||
/// until a UBase type is found or the FString is exhausted.
|
||||
///
|
||||
/// Eg. with an input of "Objects.Elements.Wall"
|
||||
/// Will first look for a registered type of "Objects.Elements.Wall"
|
||||
/// If one is not found, will look for "Objects.Elements" etc.
|
||||
/// Returns nullptr if none found.
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Objects")
|
||||
static TSubclassOf<UBase> FindClosestType(const FString& SpeckleType);
|
||||
|
||||
/**
|
||||
* @brief Searches for a closest registered speckle type
|
||||
* by recursively stripping away a the most specific name specifier from the given SpeckleType
|
||||
* e.g. With an input of `"Objects.BuiltElements.Wall:Objects.BuiltElements.RevitWall"` will first search for
|
||||
* Will first look for a registered type of `"Objects.BuiltElements.RevitWall"`, then if not found `"Objects.BuiltElements.Wall"`, then simply will use UBase
|
||||
* @param SpeckleType The full speckle type
|
||||
* @return The closest registered type
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Objects")
|
||||
static bool ParentType(const FString& Type, FString& NextType);
|
||||
static TSubclassOf<UBase> GetAtomicType(const FString& SpeckleType);
|
||||
|
||||
|
||||
/// Attempts to find a TSubclassOf<UBase> with a UBase::SpeckleType matching the given SpeckleType param
|
||||
/// Returns nullptr if none found.
|
||||
// E.g. "Objects.BuiltElements.Wall:Objects.BuiltElements.RevitWall" -> "Objects.BuiltElements.RevitWall"
|
||||
UFUNCTION(BlueprintCallable, BlueprintPure, Category="Speckle|Objects")
|
||||
static FString GetTypeName(const FString& SpeckleType);
|
||||
|
||||
// E.g. "Objects.BuiltElements.Wall:Objects.BuiltElements.RevitWall" -> "RevitWall"
|
||||
UFUNCTION(BlueprintCallable, BlueprintPure, Category="Speckle|Objects")
|
||||
static FString GetSimplifiedTypeName(const FString& SpeckleType);
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintPure, Category="Speckle|Objects")
|
||||
static bool SplitSpeckleType(const FString& SpeckleType, FString& OutRemainder, FString& OutTypeName, const FString& Split = ":");
|
||||
|
||||
/**
|
||||
* @brief Attempts to find a `TSubclassOf<UBase>` with a `UBase::SpeckleType` matching the given SpeckleType param
|
||||
* @param TypeName
|
||||
* @return the matching type or `nullptr` if none found.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Objects")
|
||||
static TSubclassOf<UBase> GetRegisteredType(const FString& SpeckleType);
|
||||
static TSubclassOf<UBase> GetRegisteredType(const FString& TypeName);
|
||||
|
||||
/// Attempts to find a TSubclassOf<UBase> with a UBase::SpeckleType matching the given SpeckleType param
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Objects")
|
||||
static bool TryGetRegisteredType(const FString& SpeckleType, TSubclassOf<UBase>& OutType);
|
||||
static bool TryGetRegisteredType(const FString& TypeName, TSubclassOf<UBase>& OutType);
|
||||
};
|
||||
@@ -1,9 +1,8 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Objects/Base.h"
|
||||
#include "Instance.h"
|
||||
|
||||
#include "BlockInstance.generated.h"
|
||||
|
||||
@@ -11,22 +10,13 @@
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API UBlockInstance : public UBase
|
||||
class SPECKLEUNREAL_API UBlockInstance : public UInstance
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
FString Name;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
TArray<UBase*> Geometry;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
FMatrix Transform;
|
||||
|
||||
UBlockInstance() : UBase(TEXT("Objects.Other.BlockInstance")) {}
|
||||
UBlockInstance() : UInstance(TEXT("Objects.Other.BlockInstance")) {}
|
||||
|
||||
virtual bool Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport) override;
|
||||
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Objects/Base.h"
|
||||
|
||||
#include "Instance.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS(Abstract)
|
||||
class SPECKLEUNREAL_API UInstance : public UBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
FString Name;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
TArray<UBase*> Geometry;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
FMatrix Transform;
|
||||
|
||||
protected:
|
||||
UInstance(const FString& SpeckleType) : UBase(SpeckleType) {}
|
||||
|
||||
UInstance() : UBase(TEXT("Objects.Other.BlockInstance")) {}
|
||||
};
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -41,7 +40,7 @@ public:
|
||||
{
|
||||
if(!Super::Parse(Obj, ReadTransport)) return false;
|
||||
|
||||
if(Obj->TryGetStringField("name", Name)) DynamicProperties.Remove("name");
|
||||
if(!Obj->TryGetStringField("name", Name)) return false;
|
||||
if(Obj->TryGetNumberField("opacity", Opacity)) DynamicProperties.Remove("opacity");
|
||||
if(Obj->TryGetNumberField("metalness", Metalness)) DynamicProperties.Remove("metalness");
|
||||
if(Obj->TryGetNumberField("roughness", Roughness)) DynamicProperties.Remove("roughness");
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Instance.h"
|
||||
|
||||
#include "RevitInstance.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API URevitInstance : public UInstance
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
URevitInstance() : UInstance(TEXT("Objects.Other.Revit.RevitInstance")) {}
|
||||
|
||||
virtual bool Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport) override;
|
||||
|
||||
};
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -49,6 +48,10 @@ public:
|
||||
|
||||
// Helper function to print a json obj to console
|
||||
static FString DisplayAsString(const FString& msg, const TSharedPtr<FJsonObject> Obj);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle/ObjectUtils", BlueprintPure)
|
||||
static FString GetFriendlyObjectName(const UBase* SpeckleObject);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle/ObjectUtils", BlueprintPure)
|
||||
static FString GetBoringObjectName(const UBase* SpeckleObject);
|
||||
};
|
||||
|
||||
@@ -1,18 +1,19 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Components/ActorComponent.h"
|
||||
#include "API/Models/SpeckleStream.h"
|
||||
|
||||
#include "ReceiveSelectionComponent.generated.h"
|
||||
|
||||
|
||||
/**
|
||||
* Actor component for selecting a Speckle Stream + Object
|
||||
* Either by Stream Id + Object Id (Object selection mode)
|
||||
* Or by Stream + Branch + Commit (Commit selection mode)
|
||||
*/
|
||||
UCLASS(ClassGroup=(Speckle), meta=(BlueprintSpawnableComponent))
|
||||
UCLASS(ClassGroup=(Speckle), meta=(BlueprintSpawnableComponent), HideCategories=(Activation, Collision, Cooking, Tags))
|
||||
class SPECKLEUNREAL_API UReceiveSelectionComponent : public UActorComponent
|
||||
{
|
||||
GENERATED_BODY()
|
||||
@@ -125,7 +126,7 @@ protected: //Internal logic for branch/stream/commit fetching and selection
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Branch
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Transient, Category="Speckle", meta=(DisplayName="Branch", GetOptions=GetBranchOptions, EditCondition="IsStreamValid && !bManualMode", NoResetToDefault))
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Transient, Category="Speckle", meta=(DisplayName="Branch", GetOptions=GetBranchOptions, EditCondition="IsAccountValid && !bManualMode", NoResetToDefault))
|
||||
FString SelectedBranchText;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Transient, Category="Speckle")
|
||||
@@ -149,7 +150,7 @@ protected: //Internal logic for branch/stream/commit fetching and selection
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Commit
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Transient, Category="Speckle", meta=(DisplayName="Commit", GetOptions=GetCommitOptions, EditCondition="IsCommitValid && !bManualMode", NoResetToDefault))
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Transient, Category="Speckle", meta=(DisplayName="Commit", GetOptions=GetCommitOptions, EditCondition="IsAccountValid && !bManualMode", NoResetToDefault))
|
||||
FString SelectedCommitText;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Transient, Category="Speckle")
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -14,7 +13,7 @@ class FJsonObject;
|
||||
/**
|
||||
* An Actor to handle the receiving of Speckle objects into a level
|
||||
*/
|
||||
UCLASS(ClassGroup=(Speckle), AutoCollapseCategories=("Speckle|Conversion"), BlueprintType)
|
||||
UCLASS(ClassGroup=(Speckle), AutoCollapseCategories=("Speckle|Conversion"), BlueprintType, HideCategories = (Collision, Rendering, Replication, HLOD, Physics, Networking, Input, Actor))
|
||||
class SPECKLEUNREAL_API ASpeckleUnrealManager : public AActor
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class SpeckleUnreal : ModuleRules
|
||||
@@ -6,9 +7,17 @@ public class SpeckleUnreal : ModuleRules
|
||||
{
|
||||
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicDefinitions.Add("SUPPRESS_SPECKLE_ANALYTICS=0");
|
||||
|
||||
PublicIncludePaths.AddRange(
|
||||
// #if UE_5_2_OR_LATER
|
||||
// IWYUSupport = IWYUSupport.Full;
|
||||
// #else
|
||||
// bEnforceIWYU = true;
|
||||
// #endif
|
||||
//
|
||||
// bUseUnity = false;
|
||||
|
||||
PublicDefinitions.Add("SPECKLE_CONNECTOR_VERSION=\"2.15.2\"");
|
||||
|
||||
PublicIncludePaths.AddRange(
|
||||
new string[] {
|
||||
// ... add public include paths required here ...
|
||||
}
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
|
||||
#include "Conversion/ConverterFactory.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "SpeckleUnrealEditorModule.h"
|
||||
|
||||
@@ -34,7 +33,8 @@ void FSpeckleUnrealEditorModule::StartupModule()
|
||||
|
||||
// Create FConverterActions for USpeckleConverter types
|
||||
if ( Class->ImplementsInterface(USpeckleConverter::StaticClass())
|
||||
&& !Class->HasAnyClassFlags(CLASS_Abstract))
|
||||
&& !Class->HasAnyClassFlags(CLASS_Abstract)
|
||||
&& !Class->GetFName().ToString().Contains(TEXT("REINST"))) //Ignore hot-reloaded BPs
|
||||
{
|
||||
AssetTools.RegisterAssetTypeActions(MakeShareable(new FConverterActions(Class, SpeckleAssetCategoryBit)));
|
||||
}
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class SpeckleUnrealEditor : ModuleRules
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"Version": 1,
|
||||
"VersionName": "2.7.0",
|
||||
"VersionName": "2.15.2",
|
||||
"FriendlyName": "Speckle Unreal",
|
||||
"Description": "Speckle is an open source data platform for Architecture, Engineering, and Construction. It has been open sourced under the Apache License 2.0, is customizable, and available in the cloud or via a self-hosted server. It allows users to exchange data between various AEC modelling and content creation platforms.",
|
||||
"Category": "AEC",
|
||||
|
||||
Reference in New Issue
Block a user