230 lines
7.4 KiB
C#
230 lines
7.4 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using Speckle.Core.Credentials;
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using System.Linq;
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using UnityEngine.Events;
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using UnityEngine.UI;
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using Stream = Speckle.Core.Api.Stream;
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namespace Speckle.ConnectorUnity
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{
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public class SpeckleExamples : MonoBehaviour
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{
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public Text SelectStreamText;
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public Text DetailsStreamText;
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public Dropdown StreamSelectionDropdown;
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public Button AddReceiverBtn;
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public Toggle AutoReceiveToggle;
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public Button AddSenderBtn;
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public GameObject StreamPrefab;
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public Canvas StreamsCanvas;
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private List<Stream> StreamList = null;
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private Stream SelectedStream = null;
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private List<GameObject> StreamPrefabs = new List<GameObject>();
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async void Start()
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{
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if (SelectStreamText == null || StreamSelectionDropdown == null)
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{
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Debug.Log("Please set all input fields on _SpeckleExamples");
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return;
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}
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var defaultAccount = AccountManager.GetDefaultAccount();
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if (defaultAccount == null)
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{
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Debug.Log("Please set a default account in SpeckleManager");
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return;
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}
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SelectStreamText.text = $"Select a stream on {defaultAccount.serverInfo.name}:";
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StreamList = await Streams.List();
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if (!StreamList.Any())
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{
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Debug.Log("There are no streams in your account, please create one online.");
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return;
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}
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StreamSelectionDropdown.options.Clear();
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foreach (var stream in StreamList)
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{
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StreamSelectionDropdown.options.Add(new Dropdown.OptionData(stream.name + " - " + stream.id));
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}
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StreamSelectionDropdown.onValueChanged.AddListener(StreamSelectionChanged);
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//trigger ui refresh, maybe there's a better method
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StreamSelectionDropdown.value = -1;
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StreamSelectionDropdown.value = 0;
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AddReceiverBtn.onClick.AddListener(AddReceiver);
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AddSenderBtn.onClick.AddListener(AddSender);
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}
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public void StreamSelectionChanged(int index)
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{
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if (index == -1)
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return;
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SelectedStream = StreamList[index];
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DetailsStreamText.text =
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$"Description: {SelectedStream.description}\n" +
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$"Link sharing on: {SelectedStream.isPublic}\n" +
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$"Role: {SelectedStream.role}\n" +
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$"Collaborators: {SelectedStream.collaborators.Count}\n" +
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$"Id: {SelectedStream.id}";
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}
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// Shows how to create a new Receiver from code and then pull data manually
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// Created receivers are added to a List of Receivers for future use
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private void AddReceiver()
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{
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var streamId = SelectedStream.id;
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var autoReceive = AutoReceiveToggle.isOn;
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var streamPrefab = Instantiate(StreamPrefab, new Vector3(0, 0, 0),
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Quaternion.identity);
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streamPrefab.name = $"receiver-{streamId}";
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streamPrefab.transform.SetParent(StreamsCanvas.transform);
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var rt = streamPrefab.GetComponent<RectTransform>();
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rt.anchoredPosition = new Vector3(-10, -110 - StreamPrefabs.Count * 110, 0);
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var receiver = streamPrefab.AddComponent<Receiver>();
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var btn = streamPrefab.transform.Find("Btn").GetComponentInChildren<Button>();
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var streamText = streamPrefab.transform.Find("StreamText").GetComponentInChildren<Text>();
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var statusText = streamPrefab.transform.Find("StatusText").GetComponentInChildren<Text>();
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var receiveProgress = btn.GetComponentInChildren<Slider>();
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receiveProgress.gameObject.SetActive(false); //hide
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receiver.Init(streamId, autoReceive, false,
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onDataReceivedAction: (go) =>
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{
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statusText.text = $"Received {go.name}";
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btn.interactable = true;
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receiveProgress.value = 0;
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receiveProgress.gameObject.SetActive(false);
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AddComponents(go);
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},
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onTotalChildrenCountKnown: (count) => { receiver.TotalChildrenCount = count; },
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onProgressAction: (dict) =>
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{
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//Run on a dispatcher as GOs can only be retrieved on the main thread
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Dispatcher.Instance().Enqueue(() =>
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{
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var val = dict.Values.Average() / receiver.TotalChildrenCount;
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receiveProgress.gameObject.SetActive(true);
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receiveProgress.value = (float) val;
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});
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});
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streamText.text = $"Stream: {SelectedStream.name}\nId: {SelectedStream.id} - Auto: {autoReceive}";
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btn.onClick.AddListener(() =>
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{
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statusText.text = "Receiving...";
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btn.interactable = false;
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receiver.Receive();
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});
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StreamPrefabs.Add(streamPrefab);
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}
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private void AddSender()
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{
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var streamId = SelectedStream.id;
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var streamPrefab = Instantiate(StreamPrefab, new Vector3(0, 0, 0),
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Quaternion.identity);
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streamPrefab.name = $"sender-{streamId}";
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streamPrefab.transform.SetParent(StreamsCanvas.transform);
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var rt = streamPrefab.GetComponent<RectTransform>();
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rt.anchoredPosition = new Vector3(-10, -110 - StreamPrefabs.Count * 110, 0);
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var sender = streamPrefab.AddComponent<Sender>();
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var btn = streamPrefab.transform.Find("Btn").GetComponentInChildren<Button>();
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var streamText = streamPrefab.transform.Find("StreamText").GetComponentInChildren<Text>();
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var statusText = streamPrefab.transform.Find("StatusText").GetComponentInChildren<Text>();
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btn.GetComponentInChildren<Text>().text = "Send";
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statusText.text = "Ready to send";
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var sendProgress = btn.GetComponentInChildren<Slider>();
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sendProgress.gameObject.SetActive(false); //hide
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streamText.text = $"Stream: {SelectedStream.name}\nId: {SelectedStream.id}";
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btn.onClick.AddListener(() =>
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{
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var objs = new List<GameObject>();
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foreach (var index in SelectionManager.selectedObjects)
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{
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objs.Add(SelectionManager.selectables[index].gameObject);
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}
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if (!objs.Any())
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{
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statusText.text = $"No objects selected";
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return;
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}
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btn.interactable = false;
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statusText.text = "Sending...";
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sender.Send(SelectedStream.id, objs,
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onProgressAction: (dict) =>
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{
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//Run on a dispatcher as GOs can only be retrieved on the main thread
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Dispatcher.Instance().Enqueue(() =>
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{
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var val = dict.Values.Average() / objs.Count;
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sendProgress.gameObject.SetActive(true);
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sendProgress.value = (float) val;
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});
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},
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onDataSentAction: (commitId) =>
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{
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Dispatcher.Instance().Enqueue(() =>
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{
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btn.interactable = true;
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statusText.text = $"Sent {commitId}";
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sendProgress.gameObject.SetActive(false); //hide
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});
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});
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StreamPrefabs.Add(streamPrefab);
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}
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);
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}
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/// <summary>
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/// Recursively adds custom components to all children of a GameObject
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/// </summary>
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/// <param name="go"></param>
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private void AddComponents(GameObject go)
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{
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for (var i = 0; i < go.transform.childCount; i++)
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{
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var child = go.transform.GetChild(i);
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if (child.childCount > 0)
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{
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AddComponents(child.gameObject);
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}
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child.gameObject.AddComponent<Selectable>();
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//Add extra Components
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//var rigidbody = child.gameObject.AddComponent<Rigidbody>();
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//rigidbody.mass = 10;
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}
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}
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}
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} |