using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Speckle.Core.Api; using Speckle.Core.Logging; using UnityEngine; using UnityEngine.UI; namespace Speckle.ConnectorUnity { public class InteractionLogic : MonoBehaviour { private Receiver receiver; public void InitReceiver(Stream stream, bool autoReceive) { gameObject.name = $"receiver-{stream.id}-{Guid.NewGuid().ToString()}"; InitRemove(); receiver = gameObject.AddComponent(); receiver.Stream = stream; var btn = gameObject.transform.Find("Btn").GetComponentInChildren