using System.Collections; using System.Collections.Generic; using Speckle.ConnectorUnity; using UnityEngine; //This class shows how to use the ScriptableObject Receiver to receive data in game time //From the editor navigate to Assets > Create > ScriptableObjects > Receiver //Set the StreamId on the new DataReceiver created //Attach it to this script's 'receiver' //To be honest, creating the Receiver form code is just simpler...! public class ScriptableObjectExample : MonoBehaviour { public Receiver receiver; void Start() { receiver.Init(); receiver.Receive().ConfigureAwait(false); //... do more stuff eg set materials, subscribe to changes etc } void Update() { } }