Commit Graph

70 Commits

Author SHA1 Message Date
JR-Morgan 672865ed87 Refactored ToNative converter to aligh with UE 2022-05-23 01:51:35 +01:00
David Morgan 815bebf7a0 removed cancellation token 2022-04-28 01:24:06 -04:00
JR-Morgan 8412d2e425 Clean-up 2022-04-07 01:12:28 +01:00
JR-Morgan a60763e02d Updated objects to 2.4.0 2022-02-24 17:50:28 +00:00
JR-Morgan 6437c3b20b Updated ToNative conversion to accept multiple displayValue meshes 2022-02-03 00:39:36 +00:00
JR-Morgan 8b44834934 Speckle shader magic! 2021-12-11 17:44:34 +00:00
JR-Morgan 11a154a98e Speckle shader 2021-12-11 00:35:49 +00:00
JR-Morgan 59ec7af536 Merge branch 'main' into origin/texture-coordinates-fix 2021-12-10 17:08:44 +00:00
JR-Morgan 451471a6bc Changed default number of streams, branches, and commits that will be fetched by the StreamManager 2021-12-10 17:07:03 +00:00
JR-Morgan 3de01bdf4e To Native mesh conversion now correctly converts vertex colors and PBR properties 2021-12-10 17:06:16 +00:00
JR-Morgan ecb7af44b3 Moved connector into Package 2021-12-02 13:26:32 +00:00
JR-Morgan b8cb1ca97a Experimenting with texture-coordinate conversion 2021-12-02 13:23:29 +00:00
JR-Morgan 3f9bc06dfb Bumped core and added read receipts 2021-11-26 00:11:35 +00:00
JR-Morgan 97c017998a Fixed bug with object selection in speckle playground that caused an exception to be thrown on send 2021-10-29 17:23:50 +01:00
JR-Morgan 46d33dc3f7 Fixed issue with Editor Progress bar being updated from non-unity thread. 2021-10-07 20:10:35 +01:00
JR-Morgan c0bc7d0805 Updated core to a9ee8e5a1689d865e8d6e69c42221385c9ad3e56 2021-10-07 17:28:24 +01:00
JR-Morgan d8d2d3f574 Fixed broken scene references (hopefully for good now)
- Removed `.meta` from `.gitignore`
- Fixed broken scene references
- Upgraded project to 2020.3.17
2021-09-15 11:43:25 +01:00
JR-Morgan 0e357a9198 Fixed broken scene references (hopefully for good now)
- Removed `.meta` from `.gitignore`
- Fixed broken scene references
- Upgraded project to 2020.3.17
2021-09-15 11:23:06 +01:00
Jedd Morgan 67e0efeb18 Merge pull request #39 from psarras/assemblies
added assemblies in preparation for creating a Package #7
2021-09-14 16:31:59 +01:00
David Morgan f13ff5519e forgot endif 2021-08-12 10:12:31 -05:00
David Morgan 73f9ebec65 wrapped unity editor name space 2021-08-12 07:24:41 -05:00
spsarras d1a7623cc9 added assemblies in preparation for creating a Package #7 2021-08-12 10:57:14 +01:00
Matteo Cominetti 19a7cbff76 fix: missing scripts in playground scene 2021-08-11 14:11:33 +01:00
Peter Krattenmacher aa3ce05498 fix: actually apply found material. 2021-08-08 20:33:45 +02:00
Matteo Cominetti c0ce0d3a97 Merge pull request #34 from specklesystems/material-assets
Material assets
2021-08-01 13:35:16 +01:00
Matteo Cominetti 62e98a3f93 refractor: unity is updating some stuff 2021-08-01 14:33:11 +02:00
Matteo Cominetti 4ae838bdc6 fix: checks for empty material names 2021-08-01 14:32:19 +02:00
Matteo Cominetti f0b2c7f151 feat: updates objects library 2021-08-01 14:08:30 +02:00
Peter Krattenmacher 52133c15fc feat: generate material assets if not present 2021-07-22 11:08:32 +02:00
Matteo Cominetti 4dfd26f730 feat: updates playground 2021-07-08 16:00:09 +01:00
Matteo Cominetti b071f87d48 refractor: restores 2 space indent 2021-07-08 15:54:32 +01:00
Matteo Cominetti 0ba69b311b Merge remote-tracking branch 'david/editorDM' into main
# Conflicts:
#	Assets/Speckle Connector/Editor/StreamManagerEditor.cs
2021-07-08 15:53:01 +01:00
Matteo Cominetti 1e0d533fab feat: updates playground 2021-07-08 15:31:53 +01:00
Matteo Cominetti 4ad1387de8 feat: updates playground scene 2021-07-08 15:21:25 +01:00
Matteo Cominetti b090a881a5 feat: updates core 2021-07-08 14:56:58 +01:00
Dimitrie Stefanescu 1fd0ea9873 fix: one more call fixed 2021-07-05 07:53:25 +01:00
Dimitrie Stefanescu ccde4ed9a2 feat(core): dispose transport flag for receiving
re https://github.com/specklesystems/speckle-sharp/pull/557 (not essential; default behaviour still
ok, but this is to keep things aligned)
2021-07-05 07:42:25 +01:00
David Morgan 5ae2893733 fix: checking for bbox
Issue with bbox not being set on all mesh objects of Base
2021-07-01 10:17:50 -05:00
David Morgan 5922e373eb feat: Basic UV support
Added simple logic for creating UV's during mesh creation.
2021-06-30 19:11:08 -05:00
David Morgan 97125e251f fix: Removed Newtonsoft.Json.dll
Seems like this .dll is already referenced in the packages-lock.json
2021-06-30 17:45:57 -05:00
David Morgan bc2c8269ed fix: Stream Manager Editor account info display
Changed StreamManagerEditor.cs to use account email rather than username since the popup utility will squash similar string values
2021-06-30 17:44:32 -05:00
David Morgan 054fe68fc3 feat: non leaking meshes generated in editor mode
Addressed issue with unity bugging out over meshes being created in editor mode by modifying the conversion process ConverterUnity.Geometry.cs. Also modified stream manager to manage the RecursiveConverter.cs component access
2021-06-30 17:40:38 -05:00
Matteo Cominetti d975978800 feat: updates sample scene 2021-06-29 22:13:22 +01:00
Matteo Cominetti fd2f4cf175 feat: receive in editor mode 2021-06-29 20:26:36 +01:00
Matteo Cominetti 0a3304f958 feat: updates core and sets sourceApp on send 2021-06-15 13:51:34 +01:00
Matteo Cominetti 13481e5932 feat: minor cleanup 2021-04-21 19:12:18 +01:00
Matteo Cominetti 3526e8eba7 feat: tutorial - start 2021-04-17 19:28:03 +01:00
Matteo Cominetti 4241e4a619 feat: tutorial - finish 2021-04-17 19:25:53 +01:00
Matteo Cominetti d9c222bf92 Merge branch 'dev' into tutorial/revit-unity 2021-04-14 15:03:19 +01:00
Matteo Cominetti 28893c4fbe feat: updates core 2021-04-14 15:02:55 +01:00