JR-Morgan
672865ed87
Refactored ToNative converter to aligh with UE
2022-05-23 01:51:35 +01:00
David Morgan
815bebf7a0
removed cancellation token
2022-04-28 01:24:06 -04:00
JR-Morgan
8412d2e425
Clean-up
2022-04-07 01:12:28 +01:00
JR-Morgan
a60763e02d
Updated objects to 2.4.0
2022-02-24 17:50:28 +00:00
JR-Morgan
6437c3b20b
Updated ToNative conversion to accept multiple displayValue meshes
2022-02-03 00:39:36 +00:00
JR-Morgan
8b44834934
Speckle shader magic!
2021-12-11 17:44:34 +00:00
JR-Morgan
11a154a98e
Speckle shader
2021-12-11 00:35:49 +00:00
JR-Morgan
59ec7af536
Merge branch 'main' into origin/texture-coordinates-fix
2021-12-10 17:08:44 +00:00
JR-Morgan
451471a6bc
Changed default number of streams, branches, and commits that will be fetched by the StreamManager
2021-12-10 17:07:03 +00:00
JR-Morgan
3de01bdf4e
To Native mesh conversion now correctly converts vertex colors and PBR properties
2021-12-10 17:06:16 +00:00
JR-Morgan
ecb7af44b3
Moved connector into Package
2021-12-02 13:26:32 +00:00
JR-Morgan
b8cb1ca97a
Experimenting with texture-coordinate conversion
2021-12-02 13:23:29 +00:00
JR-Morgan
3f9bc06dfb
Bumped core and added read receipts
2021-11-26 00:11:35 +00:00
JR-Morgan
97c017998a
Fixed bug with object selection in speckle playground that caused an exception to be thrown on send
2021-10-29 17:23:50 +01:00
JR-Morgan
46d33dc3f7
Fixed issue with Editor Progress bar being updated from non-unity thread.
2021-10-07 20:10:35 +01:00
JR-Morgan
c0bc7d0805
Updated core to a9ee8e5a1689d865e8d6e69c42221385c9ad3e56
2021-10-07 17:28:24 +01:00
JR-Morgan
d8d2d3f574
Fixed broken scene references (hopefully for good now)
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- Removed `.meta` from `.gitignore`
- Fixed broken scene references
- Upgraded project to 2020.3.17
2021-09-15 11:43:25 +01:00
JR-Morgan
0e357a9198
Fixed broken scene references (hopefully for good now)
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- Removed `.meta` from `.gitignore`
- Fixed broken scene references
- Upgraded project to 2020.3.17
2021-09-15 11:23:06 +01:00
Jedd Morgan
67e0efeb18
Merge pull request #39 from psarras/assemblies
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added assemblies in preparation for creating a Package #7
2021-09-14 16:31:59 +01:00
David Morgan
f13ff5519e
forgot endif
2021-08-12 10:12:31 -05:00
David Morgan
73f9ebec65
wrapped unity editor name space
2021-08-12 07:24:41 -05:00
spsarras
d1a7623cc9
added assemblies in preparation for creating a Package #7
2021-08-12 10:57:14 +01:00
Matteo Cominetti
19a7cbff76
fix: missing scripts in playground scene
2021-08-11 14:11:33 +01:00
Peter Krattenmacher
aa3ce05498
fix: actually apply found material.
2021-08-08 20:33:45 +02:00
Matteo Cominetti
c0ce0d3a97
Merge pull request #34 from specklesystems/material-assets
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Material assets
2021-08-01 13:35:16 +01:00
Matteo Cominetti
62e98a3f93
refractor: unity is updating some stuff
2021-08-01 14:33:11 +02:00
Matteo Cominetti
4ae838bdc6
fix: checks for empty material names
2021-08-01 14:32:19 +02:00
Matteo Cominetti
f0b2c7f151
feat: updates objects library
2021-08-01 14:08:30 +02:00
Peter Krattenmacher
52133c15fc
feat: generate material assets if not present
2021-07-22 11:08:32 +02:00
Matteo Cominetti
4dfd26f730
feat: updates playground
2021-07-08 16:00:09 +01:00
Matteo Cominetti
b071f87d48
refractor: restores 2 space indent
2021-07-08 15:54:32 +01:00
Matteo Cominetti
0ba69b311b
Merge remote-tracking branch 'david/editorDM' into main
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# Conflicts:
# Assets/Speckle Connector/Editor/StreamManagerEditor.cs
2021-07-08 15:53:01 +01:00
Matteo Cominetti
1e0d533fab
feat: updates playground
2021-07-08 15:31:53 +01:00
Matteo Cominetti
4ad1387de8
feat: updates playground scene
2021-07-08 15:21:25 +01:00
Matteo Cominetti
b090a881a5
feat: updates core
2021-07-08 14:56:58 +01:00
Dimitrie Stefanescu
1fd0ea9873
fix: one more call fixed
2021-07-05 07:53:25 +01:00
Dimitrie Stefanescu
ccde4ed9a2
feat(core): dispose transport flag for receiving
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re https://github.com/specklesystems/speckle-sharp/pull/557 (not essential; default behaviour still
ok, but this is to keep things aligned)
2021-07-05 07:42:25 +01:00
David Morgan
5ae2893733
fix: checking for bbox
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Issue with bbox not being set on all mesh objects of Base
2021-07-01 10:17:50 -05:00
David Morgan
5922e373eb
feat: Basic UV support
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Added simple logic for creating UV's during mesh creation.
2021-06-30 19:11:08 -05:00
David Morgan
97125e251f
fix: Removed Newtonsoft.Json.dll
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Seems like this .dll is already referenced in the packages-lock.json
2021-06-30 17:45:57 -05:00
David Morgan
bc2c8269ed
fix: Stream Manager Editor account info display
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Changed StreamManagerEditor.cs to use account email rather than username since the popup utility will squash similar string values
2021-06-30 17:44:32 -05:00
David Morgan
054fe68fc3
feat: non leaking meshes generated in editor mode
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Addressed issue with unity bugging out over meshes being created in editor mode by modifying the conversion process ConverterUnity.Geometry.cs. Also modified stream manager to manage the RecursiveConverter.cs component access
2021-06-30 17:40:38 -05:00
Matteo Cominetti
d975978800
feat: updates sample scene
2021-06-29 22:13:22 +01:00
Matteo Cominetti
fd2f4cf175
feat: receive in editor mode
2021-06-29 20:26:36 +01:00
Matteo Cominetti
0a3304f958
feat: updates core and sets sourceApp on send
2021-06-15 13:51:34 +01:00
Matteo Cominetti
13481e5932
feat: minor cleanup
2021-04-21 19:12:18 +01:00
Matteo Cominetti
3526e8eba7
feat: tutorial - start
2021-04-17 19:28:03 +01:00
Matteo Cominetti
4241e4a619
feat: tutorial - finish
2021-04-17 19:25:53 +01:00
Matteo Cominetti
d9c222bf92
Merge branch 'dev' into tutorial/revit-unity
2021-04-14 15:03:19 +01:00
Matteo Cominetti
28893c4fbe
feat: updates core
2021-04-14 15:02:55 +01:00