48e66f9084
* added mesh generator logic to triangulate 2D and 3D surfaces from polygon inputs * removed empty folder * checking hole polygon vertex order, added comments * csharpier * added MeshTriangulation project to Local sln * added reference to MeshTriangulator in Tekla Converters
7 lines
132 B
C#
7 lines
132 B
C#
namespace Speckle.Common.MeshTriangulation;
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public interface ITriangulator
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{
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Mesh2 Triangulate(IReadOnlyList<Poly2> polygons);
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}
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