48e66f9084
* added mesh generator logic to triangulate 2D and 3D surfaces from polygon inputs * removed empty folder * checking hole polygon vertex order, added comments * csharpier * added MeshTriangulation project to Local sln * added reference to MeshTriangulator in Tekla Converters
15 lines
362 B
C#
15 lines
362 B
C#
using Speckle.DoubleNumerics;
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namespace Speckle.Common.MeshTriangulation;
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public interface IBaseTransformer
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{
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void SetTargetPlane(Poly3 plane);
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Vector2 Vec3ToVec2(Vector3 vec3);
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Vector3 Vec2ToVec3(Vector2 vec2);
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Poly2 Poly3ToPoly2(Poly3 poly3);
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Poly3 Poly2ToPoly3(Poly2 poly2);
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Mesh2 Mesh3ToMesh2(Mesh3 mesh3);
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Mesh3 Mesh2ToMesh3(Mesh2 mesh2);
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}
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