Files
speckle-sharp-connectors/Sdk/Speckle.Common.MeshTriangulation/IBaseTransformer.cs
T
kekesidavid 48e66f9084 Mesh generator logic to triangulate 2D and 3D surfaces (#529)
* added mesh generator logic to triangulate 2D and 3D surfaces from polygon inputs

* removed empty folder

* checking hole polygon vertex order, added comments

* csharpier

* added MeshTriangulation project to Local sln

* added reference to MeshTriangulator in Tekla Converters
2025-01-29 15:27:09 +01:00

15 lines
362 B
C#

using Speckle.DoubleNumerics;
namespace Speckle.Common.MeshTriangulation;
public interface IBaseTransformer
{
void SetTargetPlane(Poly3 plane);
Vector2 Vec3ToVec2(Vector3 vec3);
Vector3 Vec2ToVec3(Vector2 vec2);
Poly2 Poly3ToPoly2(Poly3 poly3);
Poly3 Poly2ToPoly3(Poly2 poly2);
Mesh2 Mesh3ToMesh2(Mesh3 mesh3);
Mesh3 Mesh2ToMesh3(Mesh2 mesh2);
}