using Speckle.DoubleNumerics; namespace Speckle.Common.MeshTriangulation; public interface IBaseTransformer { void SetTargetPlane(Poly3 plane); Vector2 Vec3ToVec2(Vector3 vec3); Vector3 Vec2ToVec3(Vector2 vec2); Poly2 Poly3ToPoly2(Poly3 poly3); Poly3 Poly2ToPoly3(Poly2 poly2); Mesh2 Mesh3ToMesh2(Mesh3 mesh3); Mesh3 Mesh2ToMesh3(Mesh2 mesh2); }