ccd1c14e09
* Fixed sandbox lint error * Gave up with trying to enforce a standard basis across camera controller and applications. Now getPosition and getTarget will always be in whatever basis the camera controller is set to be * No more pre-transformation to (0, 1, 0) for canonical and speckle views and when computin nearest point on geometry * Reverted transformations from onboarding * Updated comments * Fixed the issue where if thread was active at stream load time, the camera position and orientation would be off. This specific issue occured only at startup and it was because the min.max radius for the orbit controls were not yet computed, the frontend calling setView before the orbit controls had a chance to update and compute it's min/max. Also fixed an issue where min distance computation was not using the correct camera positon, but rather the goal position