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The Speckle Object Loader
Documentation
Comprehensive developer and user documentation can be found in our:
📚 Speckle Docs website
Getting started
This is a small utility class that helps you stream an object and all its sub-components from the Speckle Server API. It is intended to be used in contexts where you want to "download" the whole object, or iteratively traverse its whole tree.
Here's a sample way on how to use it, pfilfered from the 3d viewer package:
async load( { serverUrl, token, streamId, objectId } ) {
const loader = new ObjectLoader( { serverUrl, token, streamId, objectId } )
let total = null
let count = 0
for await ( let obj of loader.getObjectIterator() ) {
if( !total ) total = obj.totalChildrenCount
console.log( obj, `Progress: ${count++}/${total}` )
}
}
If you do not want to process the objects one by one as they are streamed to you, you can use the getAndConstructObject() method. Here's an example:
let loader = new ObjectLoader( {
serverUrl: "https://latest.speckle.dev",
streamId: "3ed8357f29",
objectId: "0408ab9caaa2ebefb2dd7f1f671e7555",
options: {
fullyTraverseArrays: false, // Default: false. By default, if an array starts with a primitive type, it will not be traversed. Set it to true if you want to capture scenarios in which lists can have intersped objects and primitives, e.g. [ 1, 2, "a", { important object } ]
excludeProps: [ 'displayValue', 'displayMesh', '__closure' ] // Default: []. Any prop names that you pass in here will be ignored from object construction traversal.
}
} )
let obj = await loader.getAndConstructObject( ( e ) => console.log( 'Progress', e ) )
Community
If in trouble, the Speckle Community hangs out on the forum. Do join and introduce yourself! We're happy to help.
License
Unless otherwise described, the code in this repository is licensed under the Apache-2.0 License. If you have any questions, don't hesitate to get in touch with us via email.