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speckle-server
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a0f7fdb50ff36b9c63ef775b1a93a3bb630b0cbc
speckle-server
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AlexandruPopovici
a0f7fdb50f
Fixed an issue which was driving me crazy regarding the progressive AO. The high depth delta limit was set as a uniform parameter which did not work well for all possible stream dimensions and sizes. One of the consequences were some ghastly halos around poles of any kind in streams of a particular range of dimensions. We dropped the uniform parameter and replaced it with the normalized sampling ray length. This works well in general, the halos are gone. There's only one downside, when the camera gets really close to objects, the AO range drops more than we'd want. However it's not very visible and it's something I can live with
2022-11-04 14:47:32 +02:00
..
fileimport-service
Update to new specklepy (
#1173
)
2022-11-02 12:57:46 +01:00
frontend
fix(frontend): fix commit share btn looking off in light theme (
#1153
)
2022-10-27 12:22:28 +03:00
objectloader
feat(server): optimized command for importing commits from other servers (
#1113
)
2022-10-17 10:32:01 +03:00
preview-service
New progressive rending pipeline. Progressive ambient occlusion (
#1156
)
2022-11-01 16:30:36 +02:00
server
Bump docker images (
#1148
)
2022-10-25 16:12:24 +01:00
shared
feat(server): optimized command for importing commits from other servers (
#1113
)
2022-10-17 10:32:01 +03:00
viewer
Fixed an issue which was driving me crazy regarding the progressive AO. The high depth delta limit was set as a uniform parameter which did not work well for all possible stream dimensions and sizes. One of the consequences were some ghastly halos around poles of any kind in streams of a particular range of dimensions. We dropped the uniform parameter and replaced it with the normalized sampling ray length. This works well in general, the halos are gone. There's only one downside, when the camera gets really close to objects, the AO range drops more than we'd want. However it's not very visible and it's something I can live with
2022-11-04 14:47:32 +02:00
viewer-sandbox
Fixed an issue which was driving me crazy regarding the progressive AO. The high depth delta limit was set as a uniform parameter which did not work well for all possible stream dimensions and sizes. One of the consequences were some ghastly halos around poles of any kind in streams of a particular range of dimensions. We dropped the uniform parameter and replaced it with the normalized sampling ray length. This works well in general, the halos are gone. There's only one downside, when the camera gets really close to objects, the AO range drops more than we'd want. However it's not very visible and it's something I can live with
2022-11-04 14:47:32 +02:00
webhook-service
Bump docker images (
#1148
)
2022-10-25 16:12:24 +01:00