b4deaded0f
* feat(viewer-lib): Updates to the PassReader extension along with underlying viewer library updates Implemented reading framebuffer contents for framebuffers with multiple attachements. The current version of three.js that we are using does not support this. Because we still need to drag along WebGL 1.0 support, only attachement 0 can be read for now, which does not bother us. DepthNormalPass now specifies it's MRT output target as the outputTarget PassReader's read function is now overloaded and it can take a pass name as a string or a GPass | GPass[] Had to add a small type augmentation since the current version of types-three library does a poor job when it comes to WebGLMultipleRenderTargets Updated PassReader extension in frontend and updated the call to read in order to make sure depth reading works in other view modes that write depth. The only view mode that does not draw to depth is Shaded mode * fix(viewer-lib): Fixed the classic sandbox compile error * fix(frontend-2): Updated depth reading to work with MRT depth from our view mode pipelines
The Speckle Viewer
Documentation
Complete documentation here Migration guide here
Examples
You can find readily available examples in the documentation here
Development
- run
yarnin the repo root to install and link all required dependencies. - run
yarn devin the viewer package (here) to start a dev build with automatic code refresing of the viewer code. - run
yarn devin the viewer-sandbox package to start the viewer sandbox.
Feedback
We would love to hear your feedback in this forum thread.
Community
If in trouble, the Speckle Community hangs out on the forum. Do join and introduce yourself! We're happy to help.
License
Unless otherwise described, the code in this repository is licensed under the Apache-2.0 License. If you have any questions, don't hesitate to get in touch with us via email.