065c242ef5
- The orbit controller would not properly report changes in camera movement on a per frame basis becuase of a hardcoded epsilon which was not small enough for very small scenes. Now the epsilon is dynamically computed - WASD-ing would jitter in very small scenes because of a too large normalization value sent to the position dampers. Now that value is also dynamically computed for small scenes
The Speckle Viewer
Documentation
Complete documentation here Migration guide here
Examples
You can find readily available examples in the documentation here
Development
- run
yarnin the repo root to install and link all required dependencies. - run
yarn devin the viewer package (here) to start a dev build with automatic code refresing of the viewer code. - run
yarn devin the viewer-sandbox package to start the viewer sandbox.
Feedback
We would love to hear your feedback in this forum thread.
Community
If in trouble, the Speckle Community hangs out on the forum. Do join and introduce yourself! We're happy to help.
License
Unless otherwise described, the code in this repository is licensed under the Apache-2.0 License. If you have any questions, don't hesitate to get in touch with us via email.