42 lines
1.3 KiB
TypeScript
42 lines
1.3 KiB
TypeScript
import { Raycaster, Scene } from 'three'
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import Batcher from './Batcher'
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import { SpeckleType } from './converter/GeometryConverter'
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import { WorldTree } from './converter/WorldTree'
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export class Intersections {
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private scene: Scene
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private batcher: Batcher
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private lastTimeCall = 0
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public constructor(scene: Scene, batcher: Batcher) {
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this.scene = scene
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this.batcher = batcher
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this.batcher
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}
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public intersectScene(raycaster: Raycaster) {
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if (performance.now() - this.lastTimeCall < 100) return
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this.lastTimeCall = performance.now()
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const target = this.scene.getObjectByName('ContentGroup')
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const results = raycaster.intersectObjects(target.children)
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if (!results.length) {
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this.batcher.resetBatchesDrawGroups()
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return
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}
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console.warn(WorldTree.getInstance().findId('2d10312df9a1910074ab5b0426ea89d3'))
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const rendeViews = WorldTree.getRenderTree()
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.getRenderViews(SpeckleType.Arc)
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.sort((a, b) => {
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return a.batchStart - b.batchStart
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})
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console.warn(rendeViews)
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results.sort((value) => value.distance)
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console.warn(results[0])
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const rv = this.batcher.getRenderView(results[0].object.uuid, results[0].faceIndex)
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console.warn(rv)
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this.batcher.selectRenderView(rv)
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}
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}
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