* Handled WBX-55
* Fix for WBX-53
* Fixed WBX-160
* Fixed an issue with section box comments where an unwated margin was applied. Fixed an issue where objects were not sliced when opening a URL that had a comment + section box. Fixed an issue where the object with a comment attached would not select when opening it directly from a comment URL in FE2
* Fixed WBX-132
* The ObjectLoader and ViewerObjectsLoaders are disposed upon loading complete.
* Added viewer parameter for keeping or discarding original geometry data. Defaults to discarding it. WIP on mesh and point cloud implementation for actual discarding it
* Geometry data from raw nodes is now disposed after building their reder views
* Removed raw geometry data from points and lines
* Removed the float64 array which was persisted pointlessly by the section plane outlines feature. Also fixed a bug for this feature regarding resizing the point buffer and RTE
* Implemented BVHs in local space, relative to world origin. This cuts down on it's redundant memory footprint by half
* Implemented SpeckleMeshBVH which completely hides the RTE-related transformations that we're making to reduce memory footprint.
* Added some clarifications to the SpeckleMeshBVH class
* Added a verbose flag in the viewer params. Default is false and it's equivalent to the ERROR level
* Piggybacked the original pointer event into the SelectionEvent