Commit Graph

4 Commits

Author SHA1 Message Date
Alexandru Popovici ccd1c14e09 Threads Undead Patch (#2475)
* Fixed sandbox lint error

* Gave up with trying to enforce a standard basis across camera controller and applications. Now getPosition and getTarget will always be in whatever basis the camera controller is set to be

* No more pre-transformation to (0, 1, 0) for canonical and speckle views and when computin nearest point on geometry

* Reverted transformations from onboarding

* Updated comments

* Fixed the issue where if thread was active at stream load time, the camera position and orientation would be off. This specific issue occured only at startup and it was because the min.max radius for the orbit controls were not yet computed, the frontend calling setView before the orbit controls had a chance to update and compute it's min/max. Also fixed an issue where min distance computation was not using the correct camera positon, but rather the goal position
2024-07-05 10:28:56 +03:00
Alexandru Popovici 15e9ad9462 Oboarding undead-patch (#2456)
* Fixed sandbox lint error

* Added back the polar view and setting it. Changed the onboarding hardoced vectors from Z up to Y up, since that's what the camera controller now requires when setting inline views
2024-06-28 21:05:08 +02:00
Kristaps Fabians Geikins f80a7189a0 chore(fe2): upgrade to nuxt 3.8.2 (#1887)
* chore(fe2): upgrade to nuxt 3.8.2

* fix tailwind-theme build

* readme update

* removing storybook from fe2 :(

* fix(fe2): codegen schema url resolution
2023-11-29 10:22:17 +02:00
Kristaps Fabians Geikins b02a07e2b6 feat: Frontend 2.0 MVP 2023-05-08 10:47:01 +03:00