feat(viewer): intermeidate step
This commit is contained in:
@@ -19,11 +19,14 @@ const edges = [
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]
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export default class SectionBox {
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constructor( viewer, _vis ){
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constructor( viewer, _vis ) {
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//defaults to invisible
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let vis = _vis || false
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this.viewer = viewer
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this.orbiting = false
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this.viewer.controls.addEventListener( 'wake', () => { this.orbiting = true } )
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this.viewer.controls.addEventListener( 'controlend', () => { this.orbiting = false } )
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this.display = new THREE.Group()
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this.display.visible = vis
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@@ -39,34 +42,31 @@ export default class SectionBox {
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this.viewer.scene.add( this.display )
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// basic display of the section box
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this.boxMaterial = new THREE.MeshBasicMaterial( )
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this.boxMaterial = new THREE.MeshStandardMaterial( {
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transparent: true,
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opacity: 0.1,
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side: THREE.DoubleSide,
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color: 0x0A66FF,
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metalness: 0.01,
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roughness: 0.75,
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} )
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// the box itself
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this.boxGeo = new THREE.BoxGeometry( 2,2,2 )
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this.boxMesh = new THREE.Mesh( this.boxGeo, this.boxMaterial )
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this.boxMesh.visible = false
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this.boxMesh.geometry.computeBoundingBox()
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this.boxMesh.geometry.computeBoundingSphere()
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this.displayBox.add( this.boxMesh )
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this.lineMaterial = new THREE.LineDashedMaterial( {
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color: 0x0A66FF,
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linewidth: 4,
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} )
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// const edges = new THREE.EdgesGeometry( this.boxGeo )
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// this.line = new THREE.LineSegments( edges, new THREE.LineBasicMaterial( { color: 0xDF66FF } ) )
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// show box edges
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edges.map( val => {
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let pts = [ this.boxGeo.vertices[val[0]].clone(),
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this.boxGeo.vertices[val[1]].clone() ]
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let geo = new THREE.BufferGeometry().setFromPoints( pts )
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let line = new THREE.Line( geo, this.lineMaterial )
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this.displayEdges.add( line )
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} )
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// normal of plane being hovered
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this.hoverPlane = new THREE.Vector3()
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this.selectionHelper = new SelectionHelper( this.viewer, { subset:this.displayBox, hover:true } )
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this.selectionHelper = new SelectionHelper( this.viewer, { subset: this.displayBox, hover:true } )
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// pointer position
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this.pointer = new THREE.Vector3()
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@@ -78,36 +78,34 @@ export default class SectionBox {
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this.planes = [
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{
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axis: '+x', // right, x positive
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plane:new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), 1 ),
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plane: new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), 0 ),
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indices: [ 5,4,6,7 ],
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},{
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axis: '-x', // left, x negative
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plane: new THREE.Plane( new THREE.Vector3( -1, 0, 0 ), 1 ),
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plane: new THREE.Plane( new THREE.Vector3( -1, 0, 0 ), 0 ),
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indices: [ 0,1,3,2 ],
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},{
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axis: '+y', // out, y positive
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plane:new THREE.Plane( new THREE.Vector3( 0, 1, 0 ), 1 ),
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plane:new THREE.Plane( new THREE.Vector3( 0, 1, 0 ), 0 ),
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indices: [ 2,3,6,7 ],
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},{
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axis: '-y', // in, y negative
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plane:new THREE.Plane( new THREE.Vector3( 0, -1, 0 ), 1 ),
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plane:new THREE.Plane( new THREE.Vector3( 0, -1, 0 ), 0 ),
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indices: [ 5,4,1,0 ],
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},{
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axis: '+z', // up, z positive
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plane:new THREE.Plane( new THREE.Vector3( 0, 0, 1 ), 1 ),
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plane:new THREE.Plane( new THREE.Vector3( 0, 0, 1 ), 0 ),
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indices: [ 1,3,6,4 ],
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},{
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axis: '-z', // down, z negative
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plane:new THREE.Plane( new THREE.Vector3( 0, 0, -1 ), 1 ),
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plane:new THREE.Plane( new THREE.Vector3( 0, 0, -1 ), 0 ),
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indices: [ 0,2,7,5 ],
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} ]
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// plane helpers
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// this.planeHelpers = this.planes.map( p => this.display.add(new THREE.PlaneHelper( p.plane, 2, 0x000000 ) ));
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// adds clipping planes to all materials
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// better to add clipping planes to renderer
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this.viewer.renderer.localClippingEnabled = true
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// this.planes.forEach( p => {
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// const helper = new THREE.PlaneHelper( p.plane, 1, 0xffff00 )
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// this.display.add( helper )
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// } )
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this.viewer.sceneManager.objects.forEach( obj => {
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obj.material.clippingPlanes = this.planes.map( c => c.plane )
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@@ -117,37 +115,10 @@ export default class SectionBox {
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transparent: true,
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opacity: 0.1,
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color: 0x0A66FF,
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// color: 0xE91E63,
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metalness: 0.1,
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roughness: 0.75,
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} )
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// hovered event handler
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this.selectionHelper.on( 'hovered', ( obj, e ) => {
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if ( !this.display.visible ) return
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if ( obj.length === 0 && !this.dragging ) {
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this.displayHover.clear()
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this.hoverPlane = new THREE.Vector3()
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this.viewer.controls.enabled = true
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this.viewer.renderer.domElement.style.cursor = 'default'
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return
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} else if ( this.dragging ){
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return
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}
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this.viewer.renderer.domElement.style.cursor = 'pointer'
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let index = this.planes.findIndex( p => p.plane.normal.equals( obj[0].face.normal.clone().negate() ) )
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if ( index < 0 ) return // this should never be the case?
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let planeObj = this.planes[index]
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let plane = planeObj.plane
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if ( plane.normal.equals( this.hoverPlane ) ) return
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this.hoverPlane = plane.normal.clone()
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this.updateHover( planeObj )
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} )
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// Selection Helper seems unecessary for this type of thing
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this.viewer.renderer.domElement.addEventListener( 'pointerup', ( e ) => {
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this.pointer = new THREE.Vector3()
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@@ -156,14 +127,67 @@ export default class SectionBox {
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this.dragging = false
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} )
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let cuttingPlane = null
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let hoverPlane = null
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// hovered event handler
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this.selectionHelper.on( 'hovered', ( obj, e ) => {
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if ( this.orbiting ) return
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if ( obj.length === 0 && !this.dragging ) {
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this.viewer.controls.enabled = true
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this.displayHover.clear()
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this.hoverPlane = new THREE.Vector3()
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this.viewer.controls.enabled = true
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this.viewer.renderer.domElement.style.cursor = 'default'
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return
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} else if ( this.dragging ) {
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return
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}
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this.viewer.controls.enabled = false
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this.viewer.renderer.domElement.style.cursor = 'pointer'
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switch ( obj[0].faceIndex ) {
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case 0: case 1:
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cuttingPlane = this.planes[0]
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hoverPlane = this.planes[1]
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break
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case 2: case 3:
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cuttingPlane = this.planes[1]
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hoverPlane = this.planes[0]
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break
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case 4: case 5:
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cuttingPlane = this.planes[2]
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hoverPlane = this.planes[3]
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break
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case 6: case 7:
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cuttingPlane = this.planes[3]
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hoverPlane = this.planes[2]
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break
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case 8: case 9:
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cuttingPlane = this.planes[4]
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hoverPlane = this.planes[5]
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break
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case 10: case 11:
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cuttingPlane = this.planes[5]
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hoverPlane = this.planes[4]
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break
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}
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// this.hoverPlane = plane.normal.clone()
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this.updateHover( hoverPlane )
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} )
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// get screen space vector of plane normal
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// project mouse displacement vector onto it
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// move plane by that much
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this.selectionHelper.on( 'object-drag', ( obj, e ) => {
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if ( this.orbiting ) return
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if ( !this.display.visible ) return
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// exit if we don't have a valid hoverPlane
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if ( this.hoverPlane.equals( new THREE.Vector3() ) ) return
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// if ( this.hoverPlane.equals( new THREE.Vector3() ) ) return
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// exit if we're clicking on nothing
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if ( !obj.length && !this.dragging ) return
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@@ -172,9 +196,7 @@ export default class SectionBox {
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this.dragging = true
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let index = this.planes.findIndex( p => p.plane.normal.equals( this.hoverPlane ) )
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let planeObj = this.planes[index]
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let plane = planeObj.plane
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let plane = hoverPlane.plane
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if ( this.pointer.equals( new THREE.Vector3() ) ) {
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this.pointer = new THREE.Vector3( e.x, e.y, 0.0 )
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@@ -199,55 +221,61 @@ export default class SectionBox {
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d = d * zoom
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// limit plane from crossing it's pair
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let hoverOpp = this.hoverPlane.clone().negate()
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let indexOpp = this.planes.findIndex( p => p.plane.normal.equals( hoverOpp ) )
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let planeObjOpp = this.planes[indexOpp]
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let dist = planeObj.plane.constant + planeObjOpp.plane.constant
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let planeObjOpp = cuttingPlane
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let dist = hoverPlane.plane.constant + planeObjOpp.plane.constant
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let displacement = new THREE.Vector3( d,d,d ).multiply( plane.normal )
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// are we moving towards the limiting plane?
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let dot = displacement.clone().normalize().dot( plane.normal )
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if ( dist < 0.1 && dot < 0 ) return
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// if displacement + padding is greater than limit,
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// and we're moving towards the limiting plane
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if ( dist < d && dot > 0 ) {
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d = dist * 0.001
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displacement = new THREE.Vector3( d,d,d ).multiply( plane.normal )
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}
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plane.translate( displacement )
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this.updateBoxFace( planeObj, displacement )
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this.updateHover( planeObj )
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cuttingPlane.plane.translate( displacement )
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this.updateBoxFace( hoverPlane, displacement )
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this.updateHover( hoverPlane )
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this.viewer.needsRender = true
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} )
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}
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// boxMesh = bbox
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setFromBbox( bbox ){
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setFromBbox( bbox, offset ){
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bbox = bbox.clone()
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// add a little padding to the box
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bbox.max.addScalar( 10 )
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bbox.min.subScalar( 10 )
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for ( let p of this.planes ) {
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// reset plane
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// p.plane.set(p.plane.normal, 1)
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let c = 0
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// planes point inwards - if negative select max part of bbox
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if ( p.plane.normal.dot( new THREE.Vector3( 1,1,1 ) ) > 0 ) {
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c = p.plane.normal.clone().multiply( bbox.min )
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} else {
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c = p.plane.normal.clone().multiply( bbox.max )
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}
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let diff = c.length() - p.plane.constant
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const size = bbox.getSize( new THREE.Vector3() )
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if ( offset )
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bbox.expandByVector( size.multiplyScalar( offset ) )
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// displacement
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let d = p.plane.normal.clone().negate().multiplyScalar( diff )
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const dimensions = new THREE.Vector3().subVectors( bbox.max, bbox.min )
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const boxGeo = new THREE.BoxGeometry( dimensions.x, dimensions.y, dimensions.z )
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const matrix = new THREE.Matrix4().setPosition( dimensions.addVectors( bbox.min, bbox.max ).multiplyScalar( 0.5 ) )
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boxGeo.applyMatrix4( matrix )
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this.updateBoxFace( p, d )
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p.plane.translate( d )
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let k = 0
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for ( let i = 0; i < boxGeo.faces.length; i += 2 ) {
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let plane = this.planes[k]
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let face = boxGeo.faces[i]
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plane.plane.setFromCoplanarPoints( boxGeo.vertices[face.c], boxGeo.vertices[face.b], boxGeo.vertices[face.a] )
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k++
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}
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// update box geometry
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for ( let i = 0; i< boxGeo.vertices.length; i++ ) {
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let vert = boxGeo.vertices[i]
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this.boxMesh.geometry.vertices[i].set( vert.x, vert.y, vert.z )
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}
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this.boxMesh.geometry.verticesNeedUpdate = true
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this.boxMesh.geometry.computeBoundingBox()
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this.boxMesh.geometry.computeBoundingSphere()
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const edges = new THREE.EdgesGeometry( this.boxMesh.geometry )
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const line = new THREE.LineSegments( edges, new THREE.LineBasicMaterial( { color: 0xffffff } ) )
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this.displayEdges.add( line )
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}
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updateBoxFace( planeObj, displacement ){
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this.boxMesh.geometry.vertices.map( ( v,i ) => {
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if ( !planeObj.indices.includes( i ) ) return
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@@ -258,25 +286,7 @@ export default class SectionBox {
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this.boxMesh.geometry.computeBoundingBox()
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this.boxMesh.geometry.computeBoundingSphere()
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this.updateEdges()
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}
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updateEdges(){
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this.displayEdges.clear()
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edges.map( val => {
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let ptA = this.boxMesh.geometry.vertices[val[0]].clone()
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let ptB = this.boxMesh.geometry.vertices[val[1]].clone()
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// translation
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ptA.add( this.boxMesh.position )
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ptB.add( this.boxMesh.position )
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this.drawLine( [ ptA, ptB ] )
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} )
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}
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drawLine( pts ){
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let geo = new THREE.BufferGeometry().setFromPoints( pts )
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let line = new THREE.Line( geo, this.lineMaterial )
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this.displayEdges.add( line )
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// this.updateEdges()
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}
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updateHover( planeObj ){
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@@ -323,6 +333,7 @@ export default class SectionBox {
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let hoverMesh = new THREE.Mesh( hoverGeo, this.hoverMat )
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this.displayHover.add( hoverMesh )
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this.viewer.needsRender = true
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}
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toggleSectionBox( _bool ){
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@@ -330,8 +341,5 @@ export default class SectionBox {
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this.visible = bool
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this.display.visible = bool
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this.viewer.needsRender = true
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// what's the tradeoff for having the clipping planes in material vs in the renderer?
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// this.viewer.renderer.clippingPlanes = bool ? this.planes.reduce((p,c) => [...p,c.plane],[]) : []
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}
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}
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Block a user