diff --git a/packages/viewer/example/example.html b/packages/viewer/example/example.html
index 082489bca..07da5c2b3 100644
--- a/packages/viewer/example/example.html
+++ b/packages/viewer/example/example.html
@@ -36,6 +36,12 @@
+ View:
+
+
+
+
+
diff --git a/packages/viewer/src/assets/example.html b/packages/viewer/src/assets/example.html
index c2200cebb..8d9531fa8 100644
--- a/packages/viewer/src/assets/example.html
+++ b/packages/viewer/src/assets/example.html
@@ -36,6 +36,12 @@
+ View:
+
+
+
+
+
diff --git a/packages/viewer/src/modules/InteractionHandler.js b/packages/viewer/src/modules/InteractionHandler.js
index 564d68465..943531390 100644
--- a/packages/viewer/src/modules/InteractionHandler.js
+++ b/packages/viewer/src/modules/InteractionHandler.js
@@ -154,12 +154,12 @@ export default class InteractionHandler {
/**
* Rotates camera to some canonical views
- * @param {string} side Can be any of front, back, up, down, right, left.
+ * @param {string} side Can be any of front, back, up (top), down (bottom), right, left.
* @param {Number} fit [description]
* @param {Boolean} transition [description]
* @return {[type]} [description]
*/
- rotateTo( side, fit = 1.2, transition = true ) {
+ rotateTo( side, transition = true ) {
const DEG90 = Math.PI * 0.5
const DEG180 = Math.PI
@@ -173,10 +173,12 @@ export default class InteractionHandler {
break
case 'up':
+ case 'top':
this.viewer.controls.rotateTo( 0, 0, transition )
break
case 'down':
+ case 'bottom':
this.viewer.controls.rotateTo( 0, DEG180, transition )
break
@@ -189,21 +191,5 @@ export default class InteractionHandler {
break
}
- if ( this.sectionBox.display.visible ) {
- const box = new THREE.Box3().setFromObject( this.sectionBox.boxMesh )
- this.viewer.controls.zoomToBox( box, fit, transition )
- return
- }
-
- if ( this.viewer.sceneManager.objects.length === 0 ) {
- let box = new THREE.Box3( new THREE.Vector3( -1,-1,-1 ), new THREE.Vector3( 1,1,1 ) )
- this.viewer.controls.fitToBox( box, fit, transition )
- return
- }
-
- let box = new THREE.Box3().setFromObject( this.viewer.sceneManager.userObjects )
- this.viewer.controls.fitToBox( box, fit, transition )
- this.viewer.controls.setBoundary( box )
-
}
}