refactor(viewer): cleanup
This commit is contained in:
@@ -1,345 +1,244 @@
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import * as THREE from 'three'
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// import { DragControls } from 'three/examples/jsm/controls/DragControls.js'
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import SelectionHelper from './SelectionHelper'
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/**
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* Section box helper for Speckle Viewer
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*
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*/
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// indices to verts in this.boxGeo - box edges
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const edges = [
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[ 0,1 ], [ 1,3 ],
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[ 3,2 ], [ 2,0 ],
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[ 4,6 ], [ 6,7 ],
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[ 7,5 ], [ 5,4 ],
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[ 2,7 ], [ 0,5 ],
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[ 1,4 ], [ 3,6 ]
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]
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import { TransformControls } from './external/TransformControls.js'
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export default class SectionBox {
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constructor( viewer, _vis ) {
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//defaults to invisible
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let vis = _vis || false
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constructor( viewer, bbox ) {
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this.viewer = viewer
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this.orbiting = false
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this.dragging = false
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this.display = new THREE.Group()
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this.viewer.controls.addEventListener( 'wake', () => { this.orbiting = true } )
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this.viewer.controls.addEventListener( 'controlend', () => { this.orbiting = false } )
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this.display = new THREE.Group()
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this.display.visible = vis
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this.box = bbox || this.viewer.sceneManager.getSceneBoundingBox()
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const dimensions = new THREE.Vector3().subVectors( this.box.max, this.box.min )
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this.boxGeo = new THREE.BoxGeometry( dimensions.x, dimensions.y, dimensions.z )
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this.displayBox = new THREE.Group()
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this.displayEdges = new THREE.Group()
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this.displayHover = new THREE.Group()
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const matrix = new THREE.Matrix4().setPosition( dimensions.addVectors( this.box.min, this.box.max ).multiplyScalar( 0.5 ) )
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this.boxGeo.applyMatrix4( matrix )
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this.boxMesh = new THREE.Mesh( this.boxGeo, new THREE.MeshBasicMaterial() )
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this.display.add( this.displayBox )
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this.display.add( this.displayEdges )
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this.display.add( this.displayHover )
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this.boxHelper = new THREE.BoxHelper( this.boxMesh, 0x0A66FF )
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this.viewer.scene.add( this.display )
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// basic display of the section box
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this.boxMaterial = new THREE.MeshStandardMaterial( {
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const plane = new THREE.PlaneGeometry( 1, 1 )
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this.hoverPlane = new THREE.Mesh( plane, new THREE.MeshStandardMaterial( {
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transparent: true,
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opacity: 0.1,
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side: THREE.DoubleSide,
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color: 0x0A66FF,
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metalness: 0.01,
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roughness: 0.75,
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} )
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// the box itself
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this.boxGeo = new THREE.BoxGeometry( 2,2,2 )
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this.boxMesh = new THREE.Mesh( this.boxGeo, this.boxMaterial )
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this.boxMesh.geometry.computeBoundingBox()
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this.boxMesh.geometry.computeBoundingSphere()
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this.displayBox.add( this.boxMesh )
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// const edges = new THREE.EdgesGeometry( this.boxGeo )
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// this.line = new THREE.LineSegments( edges, new THREE.LineBasicMaterial( { color: 0xDF66FF } ) )
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// normal of plane being hovered
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this.hoverPlane = new THREE.Vector3()
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this.selectionHelper = new SelectionHelper( this.viewer, { subset: this.displayBox, hover:true } )
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// pointer position
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this.pointer = new THREE.Vector3()
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this.dragging = false
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// planes face inward
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// indices correspond to vertex indices on the boxGeometry
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// constant is set to 1 + epsilon to prevent planes from clipping section box display
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this.planes = [
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{
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axis: '+x', // right, x positive
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plane: new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), 0 ),
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indices: [ 5,4,6,7 ],
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},{
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axis: '-x', // left, x negative
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plane: new THREE.Plane( new THREE.Vector3( -1, 0, 0 ), 0 ),
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indices: [ 0,1,3,2 ],
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},{
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axis: '+y', // out, y positive
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plane:new THREE.Plane( new THREE.Vector3( 0, 1, 0 ), 0 ),
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indices: [ 2,3,6,7 ],
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},{
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axis: '-y', // in, y negative
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plane:new THREE.Plane( new THREE.Vector3( 0, -1, 0 ), 0 ),
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indices: [ 5,4,1,0 ],
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},{
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axis: '+z', // up, z positive
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plane:new THREE.Plane( new THREE.Vector3( 0, 0, 1 ), 0 ),
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indices: [ 1,3,6,4 ],
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},{
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axis: '-z', // down, z negative
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plane:new THREE.Plane( new THREE.Vector3( 0, 0, -1 ), 0 ),
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indices: [ 0,2,7,5 ],
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} ]
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// this.planes.forEach( p => {
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// const helper = new THREE.PlaneHelper( p.plane, 1, 0xffff00 )
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// this.display.add( helper )
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// } )
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this.viewer.sceneManager.objects.forEach( obj => {
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obj.material.clippingPlanes = this.planes.map( c => c.plane )
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} )
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this.hoverMat = new THREE.MeshStandardMaterial( {
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transparent: true,
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opacity: 0.1,
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opacity: 0.05,
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color: 0x0A66FF,
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metalness: 0.1,
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roughness: 0.75,
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} )
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} ) )
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// Selection Helper seems unecessary for this type of thing
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this.viewer.renderer.domElement.addEventListener( 'pointerup', ( e ) => {
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this.pointer = new THREE.Vector3()
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this.tempVerts = []
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this.viewer.controls.enabled = true
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this.dragging = false
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} )
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this.display.add( this.boxHelper )
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this.display.add( this.hoverPlane )
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let cuttingPlane = null
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let hoverPlane = null
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this.viewer.scene.add( this.display )
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// hovered event handler
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this.selectionHelper.on( 'hovered', ( obj, e ) => {
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if ( this.orbiting ) return
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this.boxMesh.userData.planes = []
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this.boxMesh.userData.indices = []
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this.planes = []
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// Gen box and planes
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this._generatePlanes()
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// Box face selection controls
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this.selectionHelper = new SelectionHelper( this.viewer, { subset: this.boxMesh, hover: true } )
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let targetFaceIndex = -1
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this.selectionHelper.on( 'hovered', ( obj ) => {
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if ( obj.length === 0 && !this.dragging ) {
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this.hoverPlane.visible = false
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this.controls.visible = true
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this.planeControls.detach()
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this.viewer.controls.enabled = true
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this.displayHover.clear()
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this.hoverPlane = new THREE.Vector3()
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this.viewer.controls.enabled = true
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this.viewer.renderer.domElement.style.cursor = 'default'
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return
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} else if ( this.dragging ) {
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this.viewer.interactions.preventSelection = false
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this.viewer.needsRender = true
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targetFaceIndex = -1
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return
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}
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if ( this.orbiting || this.dragging ) return
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this.viewer.controls.enabled = false
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this.viewer.renderer.domElement.style.cursor = 'pointer'
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this.controls.visible = false
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this.hoverPlane.visible = true
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switch ( obj[0].faceIndex ) {
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case 0: case 1:
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cuttingPlane = this.planes[0]
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hoverPlane = this.planes[1]
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break
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case 2: case 3:
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cuttingPlane = this.planes[1]
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hoverPlane = this.planes[0]
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break
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case 4: case 5:
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cuttingPlane = this.planes[2]
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hoverPlane = this.planes[3]
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break
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case 6: case 7:
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cuttingPlane = this.planes[3]
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hoverPlane = this.planes[2]
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break
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case 8: case 9:
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cuttingPlane = this.planes[4]
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hoverPlane = this.planes[5]
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break
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case 10: case 11:
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cuttingPlane = this.planes[5]
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hoverPlane = this.planes[4]
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break
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let centre = new THREE.Vector3()
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for ( let i = 0; i < 4; i++ ) {
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centre.add( this.boxGeo.vertices[ obj[0].object.userData.indices[ obj[0].faceIndex ][i] ].clone().applyMatrix4( this.boxMesh.matrixWorld ) )
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}
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centre.multiplyScalar( 0.25 )
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this.hoverPlane.position.copy( centre )
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for ( let i = 0; i < 4; i++ ) {
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let vertex = this.boxGeo.vertices[ obj[0].object.userData.indices[ obj[0].faceIndex ][i] ].clone().applyMatrix4( this.boxMesh.matrixWorld )
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this.hoverPlane.geometry.vertices[i].set( vertex.x - centre.x, vertex.y - centre.y , vertex.z - centre.z )
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}
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// this.hoverPlane = plane.normal.clone()
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this.updateHover( hoverPlane )
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this.hoverPlane.geometry.verticesNeedUpdate = true
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let normal = obj[0].face.normal
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this.planeControls.showX = normal.x !== 0
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this.planeControls.showY = normal.y !== 0
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this.planeControls.showZ = normal.z !== 0
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this.planeControls.attach( this.hoverPlane )
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if ( obj[0].faceIndex !== targetFaceIndex ) {
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this.viewer.needsRender = true
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targetFaceIndex = obj[0].faceIndex
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}
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} )
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// get screen space vector of plane normal
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// project mouse displacement vector onto it
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// move plane by that much
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this.selectionHelper.on( 'object-drag', ( obj, e ) => {
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if ( this.orbiting ) return
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if ( !this.display.visible ) return
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// Whole box controls
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this._globalControlsTarget = new THREE.Mesh( new THREE.SphereGeometry( 0.0001 ), new THREE.MeshBasicMaterial( ) )
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this._globalControlsTarget.position.copy( this.boxGeo.vertices[ 5 ].clone().multiplyScalar( 1.1 ) )
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this.display.add( this._globalControlsTarget )
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// exit if we don't have a valid hoverPlane
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// if ( this.hoverPlane.equals( new THREE.Vector3() ) ) return
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// exit if we're clicking on nothing
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if ( !obj.length && !this.dragging ) return
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this.controls = new TransformControls( this.viewer.camera, this.viewer.renderer.domElement )
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this.controls.setSize( 0.5 )
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this.controls.attach( this._globalControlsTarget )
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this.display.add( this.controls )
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this.viewer.controls.enabled = false
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this.viewer.renderer.domElement.style.cursor = 'move'
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// Section plane controls
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this.planeControls = new TransformControls( this.viewer.camera, this.viewer.renderer.domElement, true )
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this.display.add( this.planeControls )
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this.dragging = true
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this.prevGizmoPos = this._globalControlsTarget.position.clone()
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this.controls.addEventListener( 'change', ( ) => {
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this.prevGizmoPos.sub( this._globalControlsTarget.position )
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this.boxMesh.translateX( -this.prevGizmoPos.x )
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this.boxMesh.translateY( -this.prevGizmoPos.y )
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this.boxMesh.translateZ( -this.prevGizmoPos.z )
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let plane = hoverPlane.plane
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this.prevGizmoPos = this._globalControlsTarget.position.clone()
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this.setPlanesFromBox( new THREE.Box3().setFromObject( this.boxMesh ) )
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this.boxHelper.update()
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this.viewer.needsRender = true
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} )
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if ( this.pointer.equals( new THREE.Vector3() ) ) {
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this.pointer = new THREE.Vector3( e.x, e.y, 0.0 )
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this.controls.addEventListener( 'dragging-changed', ( event ) => {
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this.viewer.controls.enabled = !event.value
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this.viewer.interactions.preventSelection = !event.value
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if ( !event.value )
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this.viewer.interactions.zoomToObject( this.boxMesh )
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} )
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let prevPlaneGizmoPos = null
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this.planeControls.addEventListener( 'change', ( ) => {
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if ( !this.dragging ) return
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if ( targetFaceIndex === -1 ) return
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if ( prevPlaneGizmoPos === null ) prevPlaneGizmoPos = this.hoverPlane.position.clone()
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prevPlaneGizmoPos.sub( this.hoverPlane.position )
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let plane = this.boxMesh.userData.planes[ targetFaceIndex ]
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prevPlaneGizmoPos.negate()
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plane.translate( prevPlaneGizmoPos )
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let indices = this.boxMesh.userData.indices[ targetFaceIndex ]
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for ( let i = 0; i < 4; i++ ) {
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let index = indices[i]
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this.boxGeo.vertices[index].add( prevPlaneGizmoPos )
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}
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this.boxGeo.verticesNeedUpdate = true
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this.boxMesh.geometry.computeBoundingBox()
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this.boxMesh.geometry.computeBoundingSphere()
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// screen space normal vector
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// bad transformations of camera can corrupt this
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let ssNorm = plane.normal.clone()
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ssNorm.negate().project( this.viewer.camera )
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ssNorm.setComponent( 2, 0 ).normalize()
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let gizmoPos = this.boxGeo.vertices[ 5 ].clone()
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gizmoPos.multiplyScalar( 1.1 )
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gizmoPos.applyMatrix4( this.boxMesh.matrixWorld )
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this._globalControlsTarget.position.copy( gizmoPos )
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this.prevGizmoPos = gizmoPos
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// mouse displacement
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let mD = this.pointer.clone().sub( new THREE.Vector3( e.x, e.y, 0.0 ) )
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this.pointer = new THREE.Vector3( e.x, e.y, 0.0 )
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prevPlaneGizmoPos = this.hoverPlane.position.clone()
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this.boxHelper.update()
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this.viewer.needsRender = true
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} )
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// quantity of mD on ssNorm
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let d = ( ssNorm.dot( mD ) / ssNorm.lengthSq() )
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// configurable drag speed
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let zoom = this.viewer.camera.getWorldPosition( new THREE.Vector3() ).sub( new THREE.Vector3() ).length()
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zoom *= 0.75
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d = d * zoom
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// limit plane from crossing it's pair
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let planeObjOpp = cuttingPlane
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let dist = hoverPlane.plane.constant + planeObjOpp.plane.constant
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let displacement = new THREE.Vector3( d,d,d ).multiply( plane.normal )
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// are we moving towards the limiting plane?
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let dot = displacement.clone().normalize().dot( plane.normal )
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if ( dist < 0.1 && dot < 0 ) return
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cuttingPlane.plane.translate( displacement )
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this.updateBoxFace( hoverPlane, displacement )
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this.updateHover( hoverPlane )
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this.planeControls.addEventListener( 'dragging-changed', ( event ) => {
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this.viewer.controls.enabled = !event.value
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this.viewer.interactions.preventSelection = !event.value
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this.dragging = !!event.value
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if ( !this.dragging ) {
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prevPlaneGizmoPos = null
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this.viewer.interactions.zoomToObject( this.boxMesh )
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targetFaceIndex = -1
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}
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this.viewer.needsRender = true
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} )
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}
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// boxMesh = bbox
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setFromBbox( bbox, offset ){
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bbox = bbox.clone()
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_generatePlanes() {
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for ( let i = 0; i < this.boxGeo.faces.length; i += 2 ) {
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let face = this.boxGeo.faces[i]
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let pairFace = this.boxGeo.faces[i+1]
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let plane = new THREE.Plane()
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// inverting points so plane
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plane.setFromCoplanarPoints( this.boxGeo.vertices[face.c], this.boxGeo.vertices[face.b], this.boxGeo.vertices[face.a] )
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// adding it twice for ease of use
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this.boxMesh.userData.planes.push( plane )
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this.boxMesh.userData.planes.push( plane )
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// add a little padding to the box
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const size = bbox.getSize( new THREE.Vector3() )
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if ( offset )
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bbox.expandByVector( size.multiplyScalar( offset ) )
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this.boxMesh.userData.indices.push( [ face.a, face.b, face.c, pairFace.b ] )
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this.boxMesh.userData.indices.push( [ face.a, face.b, face.c, pairFace.b ] )
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const dimensions = new THREE.Vector3().subVectors( bbox.max, bbox.min )
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const boxGeo = new THREE.BoxGeometry( dimensions.x, dimensions.y, dimensions.z )
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const matrix = new THREE.Matrix4().setPosition( dimensions.addVectors( bbox.min, bbox.max ).multiplyScalar( 0.5 ) )
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this.planes.push( plane )
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}
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}
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setPlanesFromBox( box ) {
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const dimensions = new THREE.Vector3().subVectors( box.max, box.min )
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let boxGeo = new THREE.BoxGeometry( dimensions.x, dimensions.y, dimensions.z )
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const matrix = new THREE.Matrix4().setPosition( dimensions.addVectors( box.min, box.max ).multiplyScalar( 0.5 ) )
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boxGeo.applyMatrix4( matrix )
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let k = 0
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for ( let i = 0; i < boxGeo.faces.length; i += 2 ) {
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let plane = this.planes[k]
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for ( let i = 0; i < this.boxGeo.faces.length; i += 2 ) {
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let face = boxGeo.faces[i]
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let plane = this.boxMesh.userData.planes[i]
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plane.setFromCoplanarPoints( boxGeo.vertices[face.c], boxGeo.vertices[face.b], boxGeo.vertices[face.a] ) // invert pts
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}
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}
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plane.plane.setFromCoplanarPoints( boxGeo.vertices[face.c], boxGeo.vertices[face.b], boxGeo.vertices[face.a] )
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k++
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}
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// update box geometry
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for ( let i = 0; i< boxGeo.vertices.length; i++ ) {
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let vert = boxGeo.vertices[i]
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this.boxMesh.geometry.vertices[i].set( vert.x, vert.y, vert.z )
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setBox( box ) {
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box = box.clone().expandByScalar( 0.5 )
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const dimensions = new THREE.Vector3().subVectors( box.max, box.min )
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let boxGeo = new THREE.BoxGeometry( dimensions.x, dimensions.y, dimensions.z )
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const matrix = new THREE.Matrix4().setPosition( dimensions.addVectors( box.min, box.max ).multiplyScalar( 0.5 ) )
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boxGeo.applyMatrix4( matrix )
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||||
for ( let i = 0; i < this.boxGeo.vertices.length; i++ ) {
|
||||
this.boxGeo.vertices[i].copy( boxGeo.vertices[i] )
|
||||
}
|
||||
|
||||
this._globalControlsTarget.position.copy( this.boxGeo.vertices[ 5 ].clone().multiplyScalar( 1.1 ) )
|
||||
this.prevGizmoPos = this._globalControlsTarget.position.clone()
|
||||
this.boxMesh.position.copy( new THREE.Vector3() )
|
||||
this.boxMesh.geometry.verticesNeedUpdate = true
|
||||
this.boxMesh.geometry.computeBoundingBox()
|
||||
this.boxMesh.geometry.computeBoundingSphere()
|
||||
|
||||
const edges = new THREE.EdgesGeometry( this.boxMesh.geometry )
|
||||
const line = new THREE.LineSegments( edges, new THREE.LineBasicMaterial( { color: 0xffffff } ) )
|
||||
this.displayEdges.add( line )
|
||||
this.boxHelper.update()
|
||||
this.setPlanesFromBox( box )
|
||||
this.viewer.needsRender = true
|
||||
}
|
||||
|
||||
|
||||
updateBoxFace( planeObj, displacement ){
|
||||
this.boxMesh.geometry.vertices.map( ( v,i ) => {
|
||||
if ( !planeObj.indices.includes( i ) ) return
|
||||
this.boxMesh.geometry.vertices[i].add( displacement )
|
||||
} )
|
||||
|
||||
this.boxMesh.geometry.verticesNeedUpdate = true
|
||||
this.boxMesh.geometry.computeBoundingBox()
|
||||
this.boxMesh.geometry.computeBoundingSphere()
|
||||
|
||||
// this.updateEdges()
|
||||
}
|
||||
|
||||
updateHover( planeObj ){
|
||||
this.displayHover.clear()
|
||||
let verts = this.boxMesh.geometry.vertices.filter( ( v, i ) => planeObj.indices.includes( i ) )
|
||||
|
||||
let centroid = verts[0].clone()
|
||||
.add( verts[1] )
|
||||
.add( verts[2] )
|
||||
.add( verts[3] )
|
||||
|
||||
centroid.multiplyScalar( 0.25 )
|
||||
|
||||
let dims = verts[0].clone().sub( centroid ).multiplyScalar( 2 ).toArray().filter( v => v !== 0 )
|
||||
let width = Math.abs( dims[0] )
|
||||
let height = Math.abs( dims[1] )
|
||||
|
||||
let hoverGeo = new THREE.PlaneGeometry( width, height )
|
||||
|
||||
// orients hover geometry to box face
|
||||
switch ( planeObj.axis ){
|
||||
case '-x':
|
||||
hoverGeo.rotateY( Math.PI / 2 )
|
||||
hoverGeo.rotateX( Math.PI / 2 )
|
||||
break
|
||||
case '+x':
|
||||
hoverGeo.rotateY( -Math.PI / 2 )
|
||||
hoverGeo.rotateX( -Math.PI / 2 )
|
||||
break
|
||||
case '-y':
|
||||
hoverGeo.rotateX( -Math.PI / 2 )
|
||||
break
|
||||
case '+y':
|
||||
hoverGeo.rotateX( Math.PI / 2 )
|
||||
break
|
||||
default:
|
||||
break
|
||||
toggle() {
|
||||
if ( this.display.visible ) {
|
||||
this.viewer.renderer.localClippingEnabled = false
|
||||
this.display.visible = false
|
||||
} else {
|
||||
this.viewer.renderer.localClippingEnabled = true
|
||||
this.display.visible = true
|
||||
}
|
||||
|
||||
// translation
|
||||
centroid.add( this.boxMesh.position )
|
||||
|
||||
hoverGeo.translate( centroid.x, centroid.y, centroid.z )
|
||||
|
||||
let hoverMesh = new THREE.Mesh( hoverGeo, this.hoverMat )
|
||||
this.displayHover.add( hoverMesh )
|
||||
this.viewer.needsRender = true
|
||||
}
|
||||
|
||||
toggleSectionBox( _bool ){
|
||||
let bool = _bool || !this.visible
|
||||
this.visible = bool
|
||||
this.display.visible = bool
|
||||
this.viewer.needsRender = true
|
||||
dispose() {
|
||||
this.selectionHelper.dispose()
|
||||
this.controls.dispose()
|
||||
this.planeControls.dispose()
|
||||
this.display.clear()
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user