* feat: CNX-8705 fe2 ur ls in blender (#182)
* Increased default branch get to 100 limit, and added as mesh conversion for text + surfaces + metaball
* poetry lock
* Upgraded typing module
* FE2 URL support
* Raised exceptions now display to user
* Fixed unused imports
* Update ci signing
* Update config.yml
* Bump Deps
* powershell
* More powershell
* feat: CNX-8705 fe2 ur ls in blender (#182)
* Increased default branch get to 100 limit, and added as mesh conversion for text + surfaces + metaball
* poetry lock
* Upgraded typing module
* FE2 URL support
* Raised exceptions now display to user
* Fixed unused imports
* add new installer mechanism
* ci(circleci): add new package connector step
* ci(circleci): install dependencies before packaging
* chore(deps): remove local specklepy dep
* chore(deps): relock again
* ci(circleci): rewrite full ci WIP
* fix(installer): ensure pip call was commented outy
* ci(circleci): updates
* ci(circleci): fix naming
* ci(circleci): update filters
* ci(circleci): update semver location
* ci(circleci): update dependency graph
* getting the specific installer branch
* get proper ci tools
* force remove new lines from installer tags
* fix installer patch pathing
* properly saving packaged zip
* add python to dotnet installer
* add zip again
* only zip the published isntaller
* publish only usefull stuff
* ci(circleci): update details in deploy
* ci(circleci): fix filters
* ci(cirleci): fix mac build triggers
* make sure semver is set
* ci(circleci): fix env var restore in deploy
* ci(circleci): fix missing semver in files
* ci(circleci): wtf is microsoft doing with env vars in net6 containers?
* ci(circleci): fix persist to workspace pathing
* fix zipping dir
* mkdir for the zip folder
* mkdir -p
* force copy
* copy 101
* mkdir 101
* top level cp operation
* pipe the zip
* no CD
* only parameter
* build for osx 13 for arm
* moving back to a mac build machine
* fixc arm mac runtime
* remove old linux installer build
* allow alpha numbered version
* remove ci tools branch
* chore: bump py version to >=3.8
no need for old versions, and gives us some nice syntax
* refactor(ui): remove some superficial units stuff
* fix(converter): pass brep materials to displayvals
this only passes the `renderMaterial` and it assumes all items in the brep's `displayValue` are meshes