125 lines
3.5 KiB
TypeScript
125 lines
3.5 KiB
TypeScript
import { app, BrowserWindow } from 'electron'
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import { fileURLToPath } from 'node:url'
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import path from 'node:path'
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import fs from 'node:fs/promises'
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import { createHudOverlayWindow, createEditorWindow, createSourceSelectorWindow } from './windows'
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import { registerIpcHandlers } from './ipc/handlers'
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import { cleanupMouseTracking } from './ipc/mouseTracking'
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const __dirname = path.dirname(fileURLToPath(import.meta.url))
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export const RECORDINGS_DIR = path.join(app.getPath('userData'), 'recordings')
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// Cleanup old recordings (older than 1 day)
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async function cleanupOldRecordings() {
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try {
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const files = await fs.readdir(RECORDINGS_DIR)
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const now = Date.now()
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const maxAge = 1 * 24 * 60 * 60 * 1000
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for (const file of files) {
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const filePath = path.join(RECORDINGS_DIR, file)
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const stats = await fs.stat(filePath)
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if (now - stats.mtimeMs > maxAge) {
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await fs.unlink(filePath)
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console.log(`Deleted old recording: ${file}`)
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}
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}
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} catch (error) {
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console.error('Failed to cleanup old recordings:', error)
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}
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}
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async function ensureRecordingsDir() {
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try {
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await fs.mkdir(RECORDINGS_DIR, { recursive: true })
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console.log('Recordings directory ready:', RECORDINGS_DIR)
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} catch (error) {
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console.error('Failed to create recordings directory:', error)
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}
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}
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// The built directory structure
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//
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// ├─┬─┬ dist
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// │ │ └── index.html
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// │ │
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// │ ├─┬ dist-electron
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// │ │ ├── main.js
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// │ │ └── preload.mjs
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// │
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process.env.APP_ROOT = path.join(__dirname, '..')
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// 🚧 Use ['ENV_NAME'] avoid vite:define plugin - Vite@2.x
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export const VITE_DEV_SERVER_URL = process.env['VITE_DEV_SERVER_URL']
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export const MAIN_DIST = path.join(process.env.APP_ROOT, 'dist-electron')
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export const RENDERER_DIST = path.join(process.env.APP_ROOT, 'dist')
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process.env.VITE_PUBLIC = VITE_DEV_SERVER_URL ? path.join(process.env.APP_ROOT, 'public') : RENDERER_DIST
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// Window references
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let mainWindow: BrowserWindow | null = null
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let sourceSelectorWindow: BrowserWindow | null = null
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function createWindow() {
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mainWindow = createHudOverlayWindow()
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}
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function createEditorWindowWrapper() {
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if (mainWindow) {
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mainWindow.close()
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mainWindow = null
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}
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mainWindow = createEditorWindow()
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}
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function createSourceSelectorWindowWrapper() {
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sourceSelectorWindow = createSourceSelectorWindow()
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sourceSelectorWindow.on('closed', () => {
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sourceSelectorWindow = null
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})
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return sourceSelectorWindow
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}
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// Quit when all windows are closed, except on macOS. There, it's common
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// for applications and their menu bar to stay active until the user quits
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// explicitly with Cmd + Q.
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app.on('window-all-closed', () => {
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if (process.platform !== 'darwin') {
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cleanupMouseTracking()
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app.quit()
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mainWindow = null
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}
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})
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app.on('activate', () => {
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// On OS X it's common to re-create a window in the app when the
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// dock icon is clicked and there are no other windows open.
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if (BrowserWindow.getAllWindows().length === 0) {
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createWindow()
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}
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})
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// Cleanup old recordings on quit (both macOS and other platforms)
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app.on('before-quit', async (event) => {
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event.preventDefault()
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cleanupMouseTracking()
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await cleanupOldRecordings()
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app.exit(0)
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})
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// Register all IPC handlers when app is ready
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app.whenReady().then(async () => {
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// Ensure recordings directory exists
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await ensureRecordingsDir()
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registerIpcHandlers(
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createEditorWindowWrapper,
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createSourceSelectorWindowWrapper,
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() => mainWindow,
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() => sourceSelectorWindow
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)
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createWindow()
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})
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