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openscreen/src/lib/compositeLayout.ts
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export interface RenderRect {
x: number;
y: number;
width: number;
height: number;
}
export interface StyledRenderRect extends RenderRect {
borderRadius: number;
maskShape?: import("@/components/video-editor/types").WebcamMaskShape;
}
export interface Size {
width: number;
height: number;
}
export type WebcamLayoutPreset =
| "picture-in-picture"
| "vertical-stack"
| "dual-frame"
| "no-webcam";
/** Webcam size as a percentage of the canvas reference dimension (1050). */
export type WebcamSizePreset = number;
export interface WebcamLayoutShadow {
color: string;
blur: number;
offsetX: number;
offsetY: number;
}
interface BorderRadiusRule {
max: number;
min: number;
fraction: number;
}
interface OverlayTransform {
type: "overlay";
marginFraction: number;
minMargin: number;
minSize: number;
}
interface StackTransform {
type: "stack";
gap: number;
}
interface SplitTransform {
type: "split";
gapFraction: number;
minGap: number;
screenUnits: number;
webcamUnits: number;
}
export interface WebcamLayoutPresetDefinition {
label: string;
transform: OverlayTransform | StackTransform | SplitTransform;
borderRadius: BorderRadiusRule;
shadow: WebcamLayoutShadow | null;
}
export interface WebcamCompositeLayout {
screenRect: RenderRect;
webcamRect: StyledRenderRect | null;
screenBorderRadius?: number;
/** When true, the video should be scaled to cover screenRect (cropping overflow). */
screenCover?: boolean;
}
/** Convert a webcam size percentage (1050) to a fraction of the reference dimension. */
function webcamSizeToFraction(percent: number): number {
const safe = Number.isFinite(percent) ? percent : 25;
const clamped = Math.max(10, Math.min(50, safe));
return clamped / 100;
}
const MARGIN_FRACTION = 0.02;
const MAX_BORDER_RADIUS = 24;
const WEBCAM_LAYOUT_PRESET_MAP: Record<WebcamLayoutPreset, WebcamLayoutPresetDefinition> = {
"picture-in-picture": {
label: "Picture in Picture",
transform: {
type: "overlay",
marginFraction: MARGIN_FRACTION,
minMargin: 0,
minSize: 0,
},
borderRadius: {
max: MAX_BORDER_RADIUS,
min: 12,
fraction: 0.12,
},
shadow: {
color: "rgba(0,0,0,0.35)",
blur: 24,
offsetX: 0,
offsetY: 10,
},
},
"vertical-stack": {
label: "Vertical Stack",
transform: {
type: "stack",
gap: 0,
},
borderRadius: {
max: 0,
min: 0,
fraction: 0,
},
shadow: null,
},
"dual-frame": {
label: "Dual Frame",
transform: {
type: "split",
gapFraction: 0.02,
minGap: 12,
screenUnits: 2,
webcamUnits: 1,
},
borderRadius: {
max: MAX_BORDER_RADIUS,
min: 12,
fraction: 0.06,
},
shadow: null,
},
"no-webcam": {
label: "No Webcam",
transform: {
type: "overlay",
marginFraction: 0,
minMargin: 0,
minSize: 0,
},
borderRadius: {
max: 0,
min: 0,
fraction: 0,
},
shadow: null,
},
};
export const WEBCAM_LAYOUT_PRESETS = Object.entries(WEBCAM_LAYOUT_PRESET_MAP).map(
([value, preset]) => ({
value: value as WebcamLayoutPreset,
label: preset.label,
}),
);
export function getWebcamLayoutPresetDefinition(
preset: WebcamLayoutPreset = "picture-in-picture",
): WebcamLayoutPresetDefinition {
return WEBCAM_LAYOUT_PRESET_MAP[preset];
}
export function getWebcamLayoutCssBoxShadow(
preset: WebcamLayoutPreset = "picture-in-picture",
): string {
const shadow = getWebcamLayoutPresetDefinition(preset).shadow;
return shadow
? `${shadow.offsetX}px ${shadow.offsetY}px ${shadow.blur}px ${shadow.color}`
: "none";
}
export function computeCompositeLayout(params: {
canvasSize: Size;
maxContentSize?: Size;
screenSize: Size;
webcamSize?: Size | null;
layoutPreset?: WebcamLayoutPreset;
webcamSizePreset?: WebcamSizePreset;
webcamPosition?: { cx: number; cy: number } | null;
webcamMaskShape?: import("@/components/video-editor/types").WebcamMaskShape;
}): WebcamCompositeLayout | null {
const {
canvasSize,
maxContentSize = canvasSize,
screenSize,
webcamSize,
layoutPreset = "picture-in-picture",
webcamSizePreset = 25,
webcamPosition,
webcamMaskShape = "rectangle",
} = params;
const { width: canvasWidth, height: canvasHeight } = canvasSize;
const { width: screenWidth, height: screenHeight } = screenSize;
// "no-webcam" preset: hide the webcam entirely, screen fills the canvas normally
if (layoutPreset === "no-webcam") {
const screenRect = centerRect({
canvasSize,
size: screenSize,
maxSize: maxContentSize,
});
return { screenRect, webcamRect: null };
}
const webcamWidth = webcamSize?.width;
const webcamHeight = webcamSize?.height;
const preset = getWebcamLayoutPresetDefinition(layoutPreset);
const MAX_STAGE_FRACTION = webcamSizeToFraction(webcamSizePreset);
if (canvasWidth <= 0 || canvasHeight <= 0 || screenWidth <= 0 || screenHeight <= 0) {
return null;
}
if (preset.transform.type === "stack") {
if (!webcamWidth || !webcamHeight || webcamWidth <= 0 || webcamHeight <= 0) {
// No webcam — screen fills the entire canvas (cover mode)
return {
screenRect: { x: 0, y: 0, width: canvasWidth, height: canvasHeight },
webcamRect: null,
screenCover: true,
};
}
// Webcam: full width at the bottom, maintaining its aspect ratio
const webcamAspect = webcamWidth / webcamHeight;
const resolvedWebcamWidth = canvasWidth;
const resolvedWebcamHeight = Math.round(canvasWidth / webcamAspect);
// Screen: fills remaining space at the top (cover mode — may crop sides)
const screenRectHeight = canvasHeight - resolvedWebcamHeight;
return {
screenRect: {
x: 0,
y: 0,
width: canvasWidth,
height: Math.max(0, screenRectHeight),
},
webcamRect: {
x: 0,
y: Math.max(0, screenRectHeight),
width: resolvedWebcamWidth,
height: resolvedWebcamHeight,
borderRadius: 0,
},
screenCover: true,
};
}
if (preset.transform.type === "split") {
const screenRect = centerRect({
canvasSize,
size: screenSize,
maxSize: maxContentSize,
});
if (!webcamWidth || !webcamHeight || webcamWidth <= 0 || webcamHeight <= 0) {
return { screenRect, webcamRect: null };
}
const contentWidth = Math.min(canvasWidth, Math.max(1, Math.round(maxContentSize.width)));
const contentHeight = Math.min(canvasHeight, Math.max(1, Math.round(maxContentSize.height)));
const contentX = Math.max(0, Math.floor((canvasWidth - contentWidth) / 2));
const contentY = Math.max(0, Math.floor((canvasHeight - contentHeight) / 2));
const gap = Math.max(
preset.transform.minGap,
Math.round(contentWidth * preset.transform.gapFraction),
);
const totalUnits = preset.transform.screenUnits + preset.transform.webcamUnits;
const availableWidth = Math.max(1, contentWidth - gap);
const screenSlotWidth = Math.max(
1,
Math.round((availableWidth * preset.transform.screenUnits) / totalUnits),
);
const webcamSlotWidth = Math.max(1, availableWidth - screenSlotWidth);
const screenSlot = {
x: contentX,
y: contentY,
width: screenSlotWidth,
height: contentHeight,
};
const webcamSlot = {
x: contentX + screenSlotWidth + gap,
y: contentY,
width: webcamSlotWidth,
height: contentHeight,
};
const webcamBorderRadius = Math.min(
preset.borderRadius.max,
Math.max(
preset.borderRadius.min,
Math.round(Math.min(webcamSlot.width, webcamSlot.height) * preset.borderRadius.fraction),
),
);
return {
screenRect: screenSlot,
screenBorderRadius: webcamBorderRadius,
webcamRect: {
x: webcamSlot.x,
y: webcamSlot.y,
width: webcamSlot.width,
height: webcamSlot.height,
borderRadius: webcamBorderRadius,
maskShape: "rectangle",
},
screenCover: true,
};
}
const transform = preset.transform;
const screenRect = centerRect({
canvasSize,
size: screenSize,
maxSize: maxContentSize,
});
if (!webcamWidth || !webcamHeight || webcamWidth <= 0 || webcamHeight <= 0) {
return { screenRect, webcamRect: null };
}
const margin = Math.max(
transform.minMargin,
Math.round(Math.min(canvasWidth, canvasHeight) * transform.marginFraction),
);
// Use geometric mean so the webcam occupies a consistent visual proportion
// regardless of whether the canvas is portrait or landscape.
const referenceDim = Math.sqrt(canvasWidth * canvasHeight);
const maxWidth = Math.max(transform.minSize, referenceDim * MAX_STAGE_FRACTION);
const maxHeight = Math.max(transform.minSize, referenceDim * MAX_STAGE_FRACTION);
const scale = Math.min(maxWidth / webcamWidth, maxHeight / webcamHeight);
let width = Math.round(webcamWidth * scale);
let height = Math.round(webcamHeight * scale);
// Shape-specific dimension adjustments
if (webcamMaskShape === "circle" || webcamMaskShape === "square") {
const side = Math.min(width, height);
width = side;
height = side;
}
let webcamX: number;
let webcamY: number;
if (webcamPosition) {
// Custom position: cx/cy represent the center of the webcam as a fraction of the canvas
webcamX = Math.round(webcamPosition.cx * canvasWidth - width / 2);
webcamY = Math.round(webcamPosition.cy * canvasHeight - height / 2);
// Clamp to stay within canvas bounds
webcamX = Math.max(0, Math.min(canvasWidth - width, webcamX));
webcamY = Math.max(0, Math.min(canvasHeight - height, webcamY));
} else {
// Default: bottom-right with margin
webcamX = Math.max(0, Math.round(canvasWidth - margin - width));
webcamY = Math.max(0, Math.round(canvasHeight - margin - height));
}
// Shape-specific border radius
let borderRadius: number;
if (webcamMaskShape === "rounded") {
borderRadius = Math.round(Math.min(width, height) * 0.3);
} else if (webcamMaskShape === "circle") {
borderRadius = Math.round(Math.min(width, height) / 2);
} else {
borderRadius = Math.min(
preset.borderRadius.max,
Math.max(
preset.borderRadius.min,
Math.round(Math.min(width, height) * preset.borderRadius.fraction),
),
);
}
return {
screenRect,
webcamRect: {
x: webcamX,
y: webcamY,
width,
height,
borderRadius,
maskShape: webcamMaskShape,
},
};
}
function centerRect(params: { canvasSize: Size; size: Size; maxSize: Size }): RenderRect {
const { canvasSize, size, maxSize } = params;
return centerRectInBounds({
bounds: { x: 0, y: 0, width: canvasSize.width, height: canvasSize.height },
size,
maxSize,
});
}
function centerRectInBounds(params: { bounds: RenderRect; size: Size; maxSize: Size }): RenderRect {
const { bounds, size, maxSize } = params;
const { x: boundsX, y: boundsY, width: boundsWidth, height: boundsHeight } = bounds;
const { width, height } = size;
const { width: maxWidth, height: maxHeight } = maxSize;
const scale = Math.min(maxWidth / width, maxHeight / height);
const resolvedWidth = Math.round(width * scale);
const resolvedHeight = Math.round(height * scale);
if (
maxWidth >= boundsWidth &&
maxHeight >= boundsHeight &&
Math.abs(boundsWidth - resolvedWidth) <= 4 &&
Math.abs(boundsHeight - resolvedHeight) <= 4
) {
return {
x: boundsX,
y: boundsY,
width: boundsWidth,
height: boundsHeight,
};
}
return {
x: boundsX + Math.max(0, Math.floor((boundsWidth - resolvedWidth) / 2)),
y: boundsY + Math.max(0, Math.floor((boundsHeight - resolvedHeight) / 2)),
width: resolvedWidth,
height: resolvedHeight,
};
}