faster exports
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@@ -55,10 +55,14 @@ export class FrameRenderer {
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}
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async initialize(): Promise<void> {
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// Create offscreen canvas
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// Create offscreen canvas with sRGB color space for fidelity
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const canvas = document.createElement('canvas');
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canvas.width = this.config.width;
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canvas.height = this.config.height;
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if ('colorSpace' in canvas) {
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// @ts-ignore
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canvas.colorSpace = 'srgb';
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}
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// Initialize PixiJS app with transparent background (background rendered separately)
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// Use 2x resolution to match Retina displays and ensure blur quality matches preview
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@@ -29,7 +29,7 @@ export class VideoExporter {
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private cancelled = false;
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private encodedChunks: EncodedVideoChunk[] = [];
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private encodeQueue = 0;
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private readonly MAX_ENCODE_QUEUE = 30;
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private readonly MAX_ENCODE_QUEUE = 60; // Increased for better throughput
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private videoDescription: Uint8Array | undefined;
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constructor(config: VideoExporterConfig) {
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@@ -74,18 +74,40 @@ export class VideoExporter {
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throw new Error('Video element not available');
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}
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// Step 6: Process frames
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// Step 6: Process frames with optimized seeking
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const frameDuration = 1_000_000 / this.config.frameRate; // in microseconds
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let frameIndex = 0;
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const startTime = performance.now();
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const timeStep = 1 / this.config.frameRate;
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// Optimize: Pre-load first frame
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videoElement.currentTime = 0;
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await new Promise(resolve => {
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const onSeeked = () => {
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videoElement.removeEventListener('seeked', onSeeked);
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resolve(null);
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};
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videoElement.addEventListener('seeked', onSeeked);
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});
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while (frameIndex < totalFrames && !this.cancelled) {
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const timestamp = frameIndex * frameDuration;
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const videoTime = frameIndex * timeStep;
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// Seek to the frame time
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await this.decoder.seekToTime(videoTime);
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// Seek to frame (optimized: only seek if not already there)
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if (Math.abs(videoElement.currentTime - videoTime) > 0.001) {
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videoElement.currentTime = videoTime;
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// Wait for seek with timeout to prevent hanging
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await Promise.race([
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new Promise(resolve => {
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const onSeeked = () => {
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videoElement.removeEventListener('seeked', onSeeked);
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// Wait for video to render the frame
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videoElement.requestVideoFrameCallback(() => resolve(null));
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};
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videoElement.addEventListener('seeked', onSeeked, { once: true });
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}),
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new Promise(resolve => setTimeout(resolve, 100)) // 100ms timeout
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]);
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}
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// Create a VideoFrame from the video element (on GPU!)
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const videoFrame = new VideoFrame(videoElement, {
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@@ -93,20 +115,20 @@ export class VideoExporter {
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});
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// Render the frame with all effects
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await this.renderer.renderFrame(videoFrame, timestamp);
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await this.renderer!.renderFrame(videoFrame, timestamp);
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// Close the video frame as we're done with it
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videoFrame.close();
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// Wait if encode queue is too large
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// Wait if encode queue is too large (backpressure)
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while (this.encodeQueue >= this.MAX_ENCODE_QUEUE && !this.cancelled) {
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await new Promise(resolve => setTimeout(resolve, 10));
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await new Promise(resolve => setTimeout(resolve, 1));
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}
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if (this.cancelled) break;
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// Create VideoFrame from rendered canvas (on GPU, no pixel read!)
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const canvas = this.renderer.getCanvas();
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const canvas = this.renderer!.getCanvas();
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const exportFrame = new VideoFrame(canvas, {
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timestamp,
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duration: frameDuration,
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@@ -121,17 +143,13 @@ export class VideoExporter {
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// Report progress
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frameIndex++;
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const elapsed = (performance.now() - startTime) / 1000;
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const framesPerSecond = frameIndex / elapsed;
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const remainingFrames = totalFrames - frameIndex;
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const estimatedTimeRemaining = remainingFrames / framesPerSecond;
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if (this.config.onProgress) {
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this.config.onProgress({
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currentFrame: frameIndex,
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totalFrames,
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percentage: (frameIndex / totalFrames) * 100,
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estimatedTimeRemaining,
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estimatedTimeRemaining: 0,
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});
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}
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}
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@@ -208,9 +226,10 @@ export class VideoExporter {
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height: this.config.height,
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bitrate: this.config.bitrate,
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framerate: this.config.frameRate,
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latencyMode: 'quality',
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latencyMode: 'realtime', // Changed from 'quality' for faster encoding
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bitrateMode: 'variable',
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});
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hardwareAcceleration: 'prefer-hardware', // Use GPU encoding
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} as VideoEncoderConfig);
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}
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cancel(): void {
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