134c0fb221
* ensure blurring the `Combobox.Input` component closes the `Combobox` * update changelog * select the value on blur if we are in single value mode
486 lines
13 KiB
TypeScript
486 lines
13 KiB
TypeScript
import { fireEvent } from '@testing-library/react'
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import { pointer } from './fake-pointer'
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function nextFrame(cb: Function): void {
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setImmediate(() => {
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setImmediate(() => {
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setImmediate(() => {
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cb()
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})
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})
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})
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}
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export let Keys: Record<string, Partial<KeyboardEvent>> = {
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Space: { key: ' ', keyCode: 32, charCode: 32 },
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Enter: { key: 'Enter', keyCode: 13, charCode: 13 },
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Escape: { key: 'Escape', keyCode: 27, charCode: 27 },
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Backspace: { key: 'Backspace', keyCode: 8 },
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ArrowLeft: { key: 'ArrowLeft', keyCode: 37 },
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ArrowUp: { key: 'ArrowUp', keyCode: 38 },
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ArrowRight: { key: 'ArrowRight', keyCode: 39 },
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ArrowDown: { key: 'ArrowDown', keyCode: 40 },
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Home: { key: 'Home', keyCode: 36 },
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End: { key: 'End', keyCode: 35 },
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PageUp: { key: 'PageUp', keyCode: 33 },
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PageDown: { key: 'PageDown', keyCode: 34 },
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Tab: { key: 'Tab', keyCode: 9, charCode: 9 },
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}
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export function shift(event: Partial<KeyboardEvent>) {
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return { ...event, shiftKey: true }
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}
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export function word(input: string): Partial<KeyboardEvent>[] {
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let result = input.split('').map((key) => ({ key }))
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let element = document.activeElement
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if (element instanceof HTMLInputElement) {
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fireEvent.change(element, {
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target: Object.assign({}, element, { value: input }),
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})
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}
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return result
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}
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let Default = Symbol()
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let Ignore = Symbol()
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let cancellations: Record<string | typeof Default, Record<string, Set<string>>> = {
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[Default]: {
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keydown: new Set(['keypress']),
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keypress: new Set([]),
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keyup: new Set([]),
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},
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[Keys.Enter.key!]: {
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keydown: new Set(['keypress', 'click']),
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keypress: new Set(['click']),
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keyup: new Set([]),
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},
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[Keys.Space.key!]: {
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keydown: new Set(['keypress', 'click']),
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keypress: new Set([]),
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keyup: new Set(['click']),
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},
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[Keys.Tab.key!]: {
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keydown: new Set(['keypress', 'blur', 'focus']),
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keypress: new Set([]),
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keyup: new Set([]),
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},
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}
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let order: Record<
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string | typeof Default,
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((
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element: Element,
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event: Partial<KeyboardEvent | MouseEvent>
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) => boolean | typeof Ignore | Element)[]
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> = {
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[Default]: [
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function keydown(element, event) {
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return fireEvent.keyDown(element, event)
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},
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function keypress(element, event) {
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return fireEvent.keyPress(element, event)
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},
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function input(element, event) {
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// TODO: This should only fire when the element's value changes
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return fireEvent.input(element, event)
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},
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function keyup(element, event) {
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return fireEvent.keyUp(element, event)
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},
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],
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[Keys.Enter.key!]: [
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function keydown(element, event) {
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return fireEvent.keyDown(element, event)
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},
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function keypress(element, event) {
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return fireEvent.keyPress(element, event)
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},
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function click(element, event) {
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if (element instanceof HTMLButtonElement) return fireEvent.click(element, event)
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return Ignore
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},
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function keyup(element, event) {
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return fireEvent.keyUp(element, event)
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},
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],
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[Keys.Space.key!]: [
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function keydown(element, event) {
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return fireEvent.keyDown(element, event)
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},
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function keypress(element, event) {
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return fireEvent.keyPress(element, event)
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},
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function keyup(element, event) {
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return fireEvent.keyUp(element, event)
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},
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function click(element, event) {
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if (element instanceof HTMLButtonElement) return fireEvent.click(element, event)
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return Ignore
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},
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],
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[Keys.Tab.key!]: [
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function keydown(element, event) {
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return fireEvent.keyDown(element, event)
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},
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function blurAndfocus(_element, event) {
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return focusNext(event)
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},
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function keyup(element, event) {
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return fireEvent.keyUp(element, event)
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},
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],
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[Keys.Escape.key!]: [
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function keydown(element, event) {
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return fireEvent.keyDown(element, event)
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},
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function keypress(element, event) {
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return fireEvent.keyPress(element, event)
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},
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function keyup(element, event) {
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return fireEvent.keyUp(element, event)
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},
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],
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[Keys.Backspace.key!]: [
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function keydown(element, event) {
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if (element instanceof HTMLInputElement) {
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let ev = Object.assign({}, event, {
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target: Object.assign({}, event.target, {
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value: element.value.slice(0, -1),
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}),
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})
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fireEvent.keyDown(element, ev)
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return fireEvent.input(element, ev)
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}
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return fireEvent.keyDown(element, event)
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},
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function keyup(element, event) {
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return fireEvent.keyUp(element, event)
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},
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],
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}
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export async function type(events: Partial<KeyboardEvent>[], element = document.activeElement) {
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jest.useFakeTimers()
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try {
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if (element === null) return expect(element).not.toBe(null)
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for (let event of events) {
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let skip = new Set()
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let actions = order[event.key!] ?? order[Default as any]
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for (let action of actions) {
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let checks = action.name.split('And')
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if (checks.some((check) => skip.has(check))) continue
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let result = action(element, {
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type: action.name,
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charCode: event.key?.length === 1 ? event.key?.charCodeAt(0) : undefined,
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...event,
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})
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if (result === Ignore) continue
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if (result instanceof Element) {
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element = result
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}
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let cancelled = !result
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if (cancelled) {
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let skippablesForKey = cancellations[event.key!] ?? cancellations[Default as any]
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let skippables = skippablesForKey?.[action.name] ?? new Set()
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for (let skippable of skippables) skip.add(skippable)
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}
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}
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}
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// We don't want to actually wait in our tests, so let's advance
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jest.runAllTimers()
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await new Promise(nextFrame)
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} catch (err) {
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if (err instanceof Error) Error.captureStackTrace(err, type)
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throw err
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} finally {
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jest.useRealTimers()
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}
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}
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export async function press(event: Partial<KeyboardEvent>, element = document.activeElement) {
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return type([event], element)
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}
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export enum MouseButton {
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Left = 0,
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Right = 2,
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}
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export async function click(
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element: Document | Element | Window | Node | null,
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button = MouseButton.Left
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) {
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try {
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if (element === null) return expect(element).not.toBe(null)
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if (element instanceof HTMLButtonElement && element.disabled) return
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let options = { button }
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if (button === MouseButton.Left) {
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// Cancel in pointerDown cancels mouseDown, mouseUp
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let cancelled = !fireEvent.pointerDown(element, options)
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if (!cancelled) {
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cancelled = !fireEvent.mouseDown(element, options)
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}
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// Ensure to trigger a `focus` event if the element is focusable, or within a focusable element
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if (!cancelled) {
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let next: HTMLElement | null = element as HTMLElement | null
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while (next !== null) {
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if (next.matches(focusableSelector)) {
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next.focus()
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break
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}
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next = next.parentElement
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}
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}
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fireEvent.pointerUp(element, options)
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if (!cancelled) {
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fireEvent.mouseUp(element, options)
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}
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fireEvent.click(element, options)
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} else if (button === MouseButton.Right) {
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// Cancel in pointerDown cancels mouseDown, mouseUp
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let cancelled = !fireEvent.pointerDown(element, options)
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if (!cancelled) {
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fireEvent.mouseDown(element, options)
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}
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// Only in Firefox:
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fireEvent.pointerUp(element, options)
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if (!cancelled) {
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fireEvent.mouseUp(element, options)
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}
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}
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await new Promise(nextFrame)
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} catch (err) {
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if (err instanceof Error) Error.captureStackTrace(err, click)
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throw err
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}
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}
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export async function focus(element: Document | Element | Window | Node | null) {
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try {
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if (element === null) return expect(element).not.toBe(null)
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if (element instanceof HTMLElement) {
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element.focus()
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} else {
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fireEvent.focus(element)
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}
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await new Promise(nextFrame)
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} catch (err) {
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if (err instanceof Error) Error.captureStackTrace(err, focus)
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throw err
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}
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}
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export async function blur(element: Document | Element | Window | Node | null) {
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try {
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if (element === null) return expect(element).not.toBe(null)
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if (element instanceof HTMLElement) {
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element.blur()
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} else {
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fireEvent.blur(element)
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}
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await new Promise(nextFrame)
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} catch (err) {
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if (err instanceof Error) Error.captureStackTrace(err, blur)
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throw err
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}
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}
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export async function mouseEnter(element: Document | Element | Window | null) {
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try {
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if (element === null) return expect(element).not.toBe(null)
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fireEvent.pointerOver(element)
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fireEvent.pointerEnter(element)
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fireEvent.mouseOver(element)
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await new Promise(nextFrame)
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} catch (err) {
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if (err instanceof Error) Error.captureStackTrace(err, mouseEnter)
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throw err
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}
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}
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export async function mouseMove(element: Document | Element | Window | null) {
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try {
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if (element === null) return expect(element).not.toBe(null)
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pointer.advance()
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pointer.bypassingTrackingChecks(() => {
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fireEvent.pointerMove(element)
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})
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fireEvent.mouseMove(element, pointer.options)
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await new Promise(nextFrame)
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} catch (err) {
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if (err instanceof Error) Error.captureStackTrace(err, mouseMove)
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throw err
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}
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}
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export async function mouseLeave(element: Document | Element | Window | null) {
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try {
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if (element === null) return expect(element).not.toBe(null)
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pointer.advance()
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pointer.bypassingTrackingChecks(() => {
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fireEvent.pointerOut(element)
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fireEvent.pointerLeave(element)
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})
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fireEvent.mouseOut(element, pointer.options)
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fireEvent.mouseLeave(element, pointer.options)
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await new Promise(nextFrame)
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} catch (err) {
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if (err instanceof Error) Error.captureStackTrace(err, mouseLeave)
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throw err
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}
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}
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export async function mouseDrag(
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startingElement: Document | Element | Window | Node | null,
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endingElement: Document | Element | Window | Node | null
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) {
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let button = MouseButton.Left
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try {
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if (startingElement === null) return expect(startingElement).not.toBe(null)
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if (endingElement === null) return expect(endingElement).not.toBe(null)
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if (startingElement instanceof HTMLButtonElement && startingElement.disabled) return
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let options = { button }
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// Cancel in pointerDown cancels mouseDown, mouseUp
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let cancelled = !fireEvent.pointerDown(startingElement, options)
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if (!cancelled) {
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cancelled = !fireEvent.mouseDown(startingElement, options)
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}
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// Ensure to trigger a `focus` event if the element is focusable, or within a focusable element
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if (!cancelled) {
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let next: HTMLElement | null = startingElement as HTMLElement | null
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while (next !== null) {
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if (next.matches(focusableSelector)) {
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next.focus()
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break
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}
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next = next.parentElement
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}
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}
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fireEvent.pointerMove(startingElement, options)
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if (!cancelled) {
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fireEvent.mouseMove(startingElement, options)
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}
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fireEvent.pointerOut(startingElement, options)
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if (!cancelled) {
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fireEvent.mouseOut(startingElement, options)
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}
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// crosses over to the ending element
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fireEvent.pointerOver(endingElement, options)
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if (!cancelled) {
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fireEvent.mouseOver(endingElement, options)
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}
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fireEvent.pointerMove(endingElement, options)
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if (!cancelled) {
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fireEvent.mouseMove(endingElement, options)
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}
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fireEvent.pointerUp(endingElement, options)
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if (!cancelled) {
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fireEvent.mouseUp(endingElement, options)
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}
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fireEvent.click(endingElement, options)
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await new Promise(nextFrame)
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} catch (err) {
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if (err instanceof Error) Error.captureStackTrace(err, click)
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throw err
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}
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}
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// ---
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function focusNext(event: Partial<KeyboardEvent>) {
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let direction = event.shiftKey ? -1 : +1
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let focusableElements = getFocusableElements()
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let total = focusableElements.length
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function innerFocusNext(offset = 0): Element {
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let currentIdx = focusableElements.indexOf(document.activeElement as HTMLElement)
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let next = focusableElements[(currentIdx + total + direction + offset) % total] as HTMLElement
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if (next) next?.focus({ preventScroll: true })
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if (next !== document.activeElement) return innerFocusNext(offset + direction)
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return next
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}
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return innerFocusNext()
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}
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// Credit:
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// - https://stackoverflow.com/a/30753870
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let focusableSelector = [
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'[contentEditable=true]',
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'[tabindex]',
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'a[href]',
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'area[href]',
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'button:not([disabled])',
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'iframe',
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'input:not([disabled])',
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'select:not([disabled])',
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'textarea:not([disabled])',
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]
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.map(
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process.env.NODE_ENV === 'test'
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? // TODO: Remove this once JSDOM fixes the issue where an element that is
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// "hidden" can be the document.activeElement, because this is not possible
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// in real browsers.
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(selector) => `${selector}:not([tabindex='-1']):not([style*='display: none'])`
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: (selector) => `${selector}:not([tabindex='-1'])`
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)
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.join(',')
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function getFocusableElements(container = document.body) {
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if (!container) return []
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return Array.from(container.querySelectorAll(focusableSelector))
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}
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