Commit Graph

7 Commits

Author SHA1 Message Date
Robin Malfait 0c0601f87a Fix focus styles showing up when using the mouse (#2347)
* update playground examples to use a shared `Button`

* expose a `ui-focus-visible` variant

* keep track of a `data-headlessui-focus-visible` attribute

* do not set the `tabindex`

The focus was always set, but the ring wasn't showing up. This was also
focusing a ring when the browser decided not the add one.

Let's make the browser decide when to show this or not.

* update changelog
2023-03-10 22:00:35 +01:00
Robin Malfait bdd1b3b785 Improve outside click of Dialog component (#1546)
* convert dialog in playground to use Dialog.Panel

* convert `tabs-in-dialog` example to use `Dialog.Panel`

* add scrollable dialog example to the playground

* simplify `outside click` behaviour

Here is a little story. We used to use the `click` event listener on the
window to try and detect whether we clicked outside of the main area we
are working in.

This all worked fine, until we got a bug report that it didn't work
properly on Mobile, especially iOS. After a bit of debugging we switched
this behaviour to use `pointerdown` instead of the `click` event
listener. Worked great! Maybe...

The reason the `click` didn't work was because of another bug fix. In
React if you render a `<form><Dialog></form>` and your `Dialog` contains
a button without a type, (or an input where you press enter) then the
form would submit... even though we portalled the `Dialog` to a
different location, but it bubbled the event up via the SyntethicEvent
System. To fix this, we've added a "simple" `onClick(e) { e.stopPropagation() }`
to make sure that click events didn't leak out.

Alright no worries, but, now that we switched to `pointerdown` we got
another bug report that it didn't work on older iOS devices. Fine, let's
add a `mousedown` next to the `pointerdown` event. Now this works all
great! Maybe...

This doesn't work quite as we expected because it could happen that both
events fire and then the `onClose` of the Dialog component would fire
twice. In fact, there is an open issue about this: #1490 at the time of
writing this commit message.
We tried to only call the close function once by checking if those
events happen within the same "tick", which is not always the case...

Alright, let's ignore that issue for a second, there is another issue
that popped up... If you have a Dialog that is scrollable (because it is
greater than the current viewport) then a wild scrollbar appears (what a
weird Pokémon). The moment you try to click the scrollbar or drag it the
Dialog closes. What in the world...?

Well... turns out that `pointerdown` gets fired if you happen to "click"
(or touch) on the scrollbar. A click event does not get fired. No
worries we can fix this! Maybe...

(Narrator: ... nope ...)

One thing we can try is to measure the scrollbar width, and if you
happen to click near the edge then we ignore this click. You can think
of it like `let safeArea = viewportWidth - scrollBarWidth`. Everything
works great now! Maybe...

Well, let me tell you about macOS and "floating" scrollbars... you can't
measure those... AAAAAAAARGHHHH

Alright, scratch that, let's add an invisible 20px gap all around the
viewport without measuring as a safe area. Nobody will click in the 20px
gap, right, right?! Everything works great now! Maybe...

Mobile devices, yep, Dialogs are used there as well and usually there is
not a lot of room around those Dialogs so you almost always hit the
"safe area". Should we now try and detect the device people are
using...?

/me takes a deep breath...

Inhales... Exhales...

Alright, time to start thinking again... The outside click with a
"simple" click worked on Menu and Listbox not on the Dialog so this
should be enough right?

WAIT A MINUTE

Remember this piece of code from earlier:

```js
onClick(event) {
  event.stopPropagation()
}
```

The click event never ever reaches the `window` so we can't detect the
click outside...

Let's move that code to the `Dialog.Panel` instead of on the `Dialog`
itself, this will make sure that we stop the click event from leaking
if you happen to nest a Dialog in a form and have a submitable
button/input in the `Dialog.Panel`. But if you click outside of the
`Dialog.Panel` the "click" event will bubble to the `window` so that we
can detect a click and check whether it was outside or not.

Time to start cleaning:
  - ☑️ Remove all the scrollbar measuring code...
    - Closing works on mobile now, no more safe area hack
  - ☑️ Remove the pointerdown & mousedown event
    - Outside click doesn't fire twice anymore
  - ☑️ Use a "simple" click event listener
    - We can click the scrollbar and the browser ignores it for us

All issues have been fixed! (Until the next one of course...)

* ensure a `Dialog.Panel` exists

* cleanup unnecessary code

* use capture phase for outside click behaviour

* further improve outside click

We added event.preventDefault() & event.defaultPrevented checks to make
sure that we only handle 1 layer at a time.

E.g.:

```js
<Dialog>
  <Menu>
    <Menu.Button>Button</Menu.Button>
    <Menu.Items>...</Menu.Items>
  </Menu>
</Dialog>
```

If you open the Dialog, then open the Menu, pressing `Escape` will close
the Menu but not the Dialog, pressing `Escape` again will close the
Dialog.

Now this is also applied to the outside click behaviour.
If you open the Dialog, then open the Menu, clicking outside will close
the Menu but not the Dialog, outside again will close the Dialog.

* add explicit `enabled` value to the `useOutsideClick` hook

* ensure outside click properly works with Poratl components

Usually this works out of the box, however our Portal components will
render inside the Dialog component "root" to ensure that it is inside
the non-inert tree and is inside the Dialog visually.

This means that the Portal is not in a separate container and
technically outside of the `Dialog.Panel` which means that it will close
when you click on a non-interactive item inside that Portal...

This fixes that and allows all Portal components.

* update changelog
2022-06-03 16:20:56 +02:00
Robin Malfait 39c5bd3230 Add @headlessui/tailwindcss plugin (#1487)
* add `@headlessui/tailwindcss` plugin

* expose `data-headlessui-state="..."` data attribute

All components that expose boolean props in their render prop / v-slot
will receive a `data-headlessui-state="..."` attribute.

If it exposes boolean values but all are false, then there will be an
empty `data-headlessui-state=""`. If the current component is rendering
a `Fragment` then we don't expose those attributes.

* use tailwindcss in `playground-react` and `playground-vue`

We were using the CDN, but now that we have the
`@headlessui/tailwindcss` plugin, it's a bit easier to configure it
natively and import the plugin.

* ensure to build the `@headlessui/tailwindcss` package before starting the playground

* refactor `listbox` example to use the @headlessui/tailwindcss plugin

* update changelog

* bump Tailwind CSS to latest insiders version

* correctly generate types

* type `tailwind.config.js` files for playgrounds

* add todo for when `:has()` is available
2022-05-24 22:51:02 +02:00
Robin Malfait 0162c57d88 add React 18 compatibility (#1326)
* bump dev dependencies to React 18

* setup Jest to include `IS_REACT_ACT_ENVIRONMENT`

* prefer `useId` from React 18 if it exists

In React 16 & 17, where `useId` doesn't exist, we will fallback to our
implementation we have been using up until now.

The `useId` exposed by React 18, ensures stable references even in SSR
environments.

* update expected events

React 18 now uses the proper events:
- `blur` -> `focusout`
- `focus` -> `focusin`

* ensure to wait a bit longer

This is a bit unfortunate, but since React 18 now does an extra
unmount/remount in `StrictMode` to ensure that your code is
ConcurrentMode ready, it takes a bit longer to settle what the DOM sees.

That said, this is a temporary "hack". We are going to experiment with
using tools like Puppeteer/Playwright to run our tests in an actual
browser instead to eliminate all the weird details that we have to keep
in mind.

* prefer `.focus()` over `fireEvent.focus(el)`

* abstract `microTask` polyfill code

* prefer our `focus(el)` function over `el.focus()`

Internally we would still use `el.focus()`, but this allows us to have
more control over that `focus` function.

* add React 18 to the React Playground

* improve hooks for React 18

- Improving the cleanup of useEffect hooks
- useIsoMorphicEffect instead of normal useEffect, so that we can use
  useLayoutEffect to be a bit quicker.

* improve disposables

- This allows us to add event listeners on a node, and get automatic
  cleanup once `dispose` gets called.
- We also return all the `d.add` calls, so that we can cleanup specific
  parts only instead of everything or nothing.

* reimplement the Transition component to be React 18 ready

* wait an additional frame for everything to settle

* update playground examples

* suppressConsoleLogs for RadioGroup components

* update changelog

* keep the `to` classes for a smoother transition

In the next transition we will remove _all_ classes provided and re-add
the once we need.

---

Some extra special thanks:

- Thanks @silvenon for your initial work on the `transition` events in #926
- Thanks @thecrypticace for doing late-night debugging sessions

Co-authored-by: =?UTF-8?q?Matija=20Marohni=C4=87?= <matija.marohnic@gmail.com>
Co-authored-by: Jordan Pittman <jordan@cryptica.me>
2022-04-13 22:07:01 +02:00
Robin Malfait c1023f7934 Fix incorrect closing while interacting with third party libraries in Dialog component (#1268)
* ensure to keep the Dialog open when clicking on 3rd party elements

* update playground with a Flatpickr example

* update changelog
2022-03-24 20:02:57 +01:00
Robin Malfait fdd2629795 Improve overal codebase, use modern tech like esbuild and TypeScript 4! (#1055)
* use esbuild for React instead of tsdx

* remove tsdx from Vue

* use consistent names

* add jest and prettier

* update scripts

* ignore some folders for prettier

* run lint script instead of tsdx lint

* run prettier en-masse

This has a few changes because of the new prettier version.

* bump typescript to latest version

* make typescript happy

* cleanup playground package.json

* make esbuild a dev dependency

* make scripts consistent

* fix husky hooks

* add dedicated watch script

* add `yarn playground-react` and `yarn react-playground` (alias)

This will make sure to run a watcher for the actual @headlessui/react
package, and start a development server in the playground-react package.

* ignore formatting in the .next folder

* run prettier on playground-react package

* setup playground-vue

Still not 100% working, but getting there!

* add playground aliases in @headlessui/vue and @headlessui/react

This allows you to run `yarn react playground` or `yarn vue playground`
from the root.

* add `clean` script

* move examples folder in playground-vue to root

* ensure new lines for consistency in scripts

* fix typescript issue

* fix typescript issues in playgrounds

* make sure to run prettier on everything it can

* run prettier on all files

* improve error output

If you minify the code, then it could happen that the errors are a bit
obscure. This will hardcode the component name to improve errors.

* add the `prettier-plugin-tailwindcss` plugin, party!

* update changelog
2022-01-27 17:07:38 +01:00
Robin Malfait ea26870480 Add Combobox component (#1047)
* start of combobox

* start with a copy of the Listbox

* WIP

* Add Vue Combobox

* Update Vue version of combobox

* Update tests

* Fix typescript errors in combobox test

* Fix input label

The spec says that the combobox itself is labelled directly by the associated label. The button can however be labelled by the label or itself.

* Add active descendant to combobox/input

* Add listbox role to comobox options

Right now the option list *is* just a listbox. If we were to allow other types in the future this will need to be changable

* Update tests

* move React playground to dedicated package

* add react playground script to root

* ensure we only open/close the combobox when necessary

* ensure export order is correct

* remove leftover pages directory from React package

* Only add aria controls when combobox is open

* add missing next commands

* make typescript happy

* build @headlessui/react before building playground-react

* add empty public folder

This makes vercel happy

* wip

* Add todo

* Update tests

Still more updates to do but some are blocked on implementation

* change default combobox example slightly

* ensure that we sync the input with new state

When the <Combobox value={...} /> changes, then the input should change
as well.

* only sync the value with the input in a single spot

* WIP: object value to string

* WIP

* WIP

* WIP groups

* Add static search filtering to combobox

* Move mouse leave event to combobox

* Fix use in fragments

* Update

* WIP

* make all tests pass for the combobox in React

* remove unnecessary playground item

* remove listbox wip

* only fire change event on inputs

Potentially we also have to do this for all kinds of form inputs. But
this will do for now.

* disable combobox vue tests

* Fix vue typescript errors

* Vue tests WIP

* improve combobox playgrounds a tiny bit

* ensure to lookup the correct value

* make sure that we are using a div instead of a Fragment

* expose `activeItem`

This will be similar to `yourData[activeIndex]`, but in this case the
active option's data. Can probably rename this if necessary!

* Update comments

* Port react tests to Vue

* Vue tests WIP

* WIP

* Rename activeItem to activeOption

* Move display value to input

* Update playgrounds

* Remove static filtering

* Add tests for display value

* WIP Vue Tests

* WIP

* unfocus suite

* Cleanup react accessibility assertions code

* Vue WIP

* Cleanup errors in react interactions test utils

* Update vue implementation

closer :D

* Fix searching

* Update

* Add display value stubs

* Update tests

* move `<Combobox onSearch={} />` to `<Combobox.Input onChange={} />`

* use `useLatestValue` hook

* make `onChange` explicitly required

* remove unused variables

* move `<Combobox @search="" />` to `<ComboboxInput @change="" />`

* use correct event

* use `let` for consistency

* remove unnecessary hidden check

* implement displayValue for Vue

* update playground to reflect changes

* make sure that the activeOptionIndex stays correct

* update changelog

Co-authored-by: Jordan Pittman <jordan@cryptica.me>
2022-01-27 16:42:47 +01:00