* update playground examples to use a shared `Button`
* expose a `ui-focus-visible` variant
* keep track of a `data-headlessui-focus-visible` attribute
* do not set the `tabindex`
The focus was always set, but the ring wasn't showing up. This was also
focusing a ring when the browser decided not the add one.
Let's make the browser decide when to show this or not.
* update changelog
* update dialog playground example
Includes a generic `Button` component that has explicit focus styles.
* keep track of "focus" history
Safari doesn't "focus" buttons when you mousedown on them. This means
that we don't capture the correct element to restore focus to when
closing a `Dialog` for example.
Now, we will make sure to keep track of a list of last "focused" items.
We do this by also capturing elements when you "click", "mousedown" or
"focus".
* let's use a button instead of a div in tests
* make `target` for Vue consistent with React
* update changelog
* add native label behavior for switch
* Add reference tests for React and Vue
These don’t work in JSDOM so they’re skipped but we can use these to reference expected behavior once we have playwright-based tests
* Fix Vue playground switch example
* Only prevent default when the element is a label
* Port change to Vue
* Update changelog
---------
Co-authored-by: Jordan Pittman <jordan@cryptica.me>
* Fix overflow when swapping dialogs that use transition
* Refactor
* refactor
* wip
* wip
* wip
* wip
* wip
* wip
* wip
* wip
* Inline shim for ESM support
Until the official package adds an ESM version with a wildcard import we can’t use it. This version was copied from Remix Router
* Add dialog shadow root examples
* Fix SSR error
* Add repro for iOS scrolling issue
* Try to fix vercel build
idk what’s wrong here
* Update repro
A transition is required to delay closing enough to demonstrate the bug
* Port global dialog state to Vue
* Add dialog test to Vue
* wip
* wip
* Workaround bug
This shouldn’t happen at all and we need to find the source of the bug but this should “fix” things for the time being
* wip
* Rebuild overflow locking with simpler API
* wip
* wip
* wip
* wip
* wip
* wip
* wip
* wip
* wip
* Update deps
* wip
* simplify
* Port to Vue
* wip
* wip
* Tweak tests
* Update changelog
* Ensure meta callbacks are cleaned up
* cleanup
* wip
* make combobox playgrounds in React and Vue similar
* syncing of the input should happen when the value changes internally or externally
I also got rid of the manually dispatching of the change event if the
value changes from internally.
I think the correct mental model is:
- That the `Combobox.Input` value should change if the selected value
changes from the outside or from the inside.
- Note: It should _not_ do that if you are currently typing (once you
choose a new value it will re-sync, once you reset (escape / outside
click) it will also sync again).
- The `onChange`/`onInput` of the `Combobox.Input` itself should only be
called if you as the user type something. Not when the value is
"synced" based on the selected value. We were currently manually
dispatching events which works (to a certain extend) but smelled a bit
fishy to me.
The manual dispatching of events tried to solve an issue
(https://github.com/tailwindlabs/headlessui/issues/1875), but I think
this can be solved in 2 other ways that make a bit more sense:
1. (Today) Use the `onBlur` on the input to reset the `query` value to filter
options.
2. (In the future) Use an exposed `onClose` (or similar) event to reset
your `query` value.
* update changelog
* ignore flakey test
* add reset button to form example
* refactor React Listbox
This splitsup the raw `[state, dispatch]` to separate `useActions` and `useData` hooks.
This allows us to make the actions themselves simpler and include logic
that doesn't really belong in the reducer itself.
This also allows us to expose data via the `useData` hook that doesn't
belong in the state exposed from the `useReducer` hook.
E.g.: we used to store a `propsRef` from the root `Listbox`, and update
the ref with the new props in a `useEffect`. Now, we will just expose
that information directly via the `useData` hook. This simplifies the
code, removes useEffect's and so on.
* refactor Tabs, ensure function reference stays the same
If the `isControlled` value changes, then the references to all the
functions changed. Now they won't because of the `useEvent` hooks.
* type the actions abg similar to how we type the data bag
* refactor RadioGroup to use useData/useActions hooks
* reset Listbox to defaultValue on form reset
* reset Combobox to defaultValue on form reset
* reset RadioGroup to defaultValue on form reset
* reset Switch to defaultChecked on form reset
* port combinations/form playground example to Vue
* update changelog
* improve types of `Combobox`
Now given the `multiple` and/or `nullable` props we ensure that the
types for the `value`, `defaultValue`, `onChange`, `by`, render prop,
... are all correct.
You will also be able to easily tell which type to use instead of
inferring it by doing something like this:
```tsx
<Combobox<ExplicitTypeHere>
value={...}
onChange={...}
...
>
...
</Combobox>
```
* update changelog
* implement uncontrolled form components
A few versions ago we introduced compatibility with the native `form`
element. This means that behind the scenes we render hidden inputs that
are kept in sync which allows you to submit your normal form and get
data via `new FormData(event.currentTarget)`.
Before this change every form related component (Switch, RadioGroup,
Listbox and Combobox) always had to be passed a `value` and an
`onChange` regardless of this change.
This change will allow you to not even use the `value` and the
`onChange` at all and keep it completely uncontrolled.
This has some changes:
- `value` is made optional
- `onChange` is made optional (but will still be called if passed
regardless of being controlled or uncontrolled)
- `defaultValue` got added so that you can still pre-fill your values
with known values.
- `value` render prop got exposed so that you can still use this while
rendering.
This should also make it completely compatible with tools like Remix
without wiring up your own state.
* update example combinations/form playground to use uncontrolled
components
* improve types, add missing render prop arguments
* add tests for uncontrolled components (React)
* implement uncontrolled form elements in Vue
* add `?raw` option to playground
This will render the component as-is without the wrapper.
* delay initial focus and make consistent between React and Vue
This will delay the initial focus and makes it consistent between React
and Vue.
Some explanation from within the code why this is happening:
Delaying the focus to the next microtask ensures that a few
conditions are true:
- The container is rendered
- Transitions could be started
If we don't do this, then focusing an element will immediately cancel
any transitions. This is not ideal because transitions will look
broken. There is an additional issue with doing this immediately. The
FocusTrap is used inside a Dialog, the Dialog is rendered inside of a
Portal and the Portal is rendered at the end of the `document.body`.
This means that the moment we call focus, the browser immediately
tries to focus the element, which will still be at the bodem
resulting in the page to scroll down. Delaying this will prevent the
page to scroll down entirely.
* update test to reflect initial focus delay
Now that we are triggering the initial focus inside a `queueMicroTask`
we have to make sure that our tests wait a frame so that the micro task
could run, otherwise we will have incorrect results.
Also make the implementation similar in React and Vue
* update changelog
* check typeof document in addition to typeof window
* remove unused import
* Extract SSR check to a central spot
* Fix CS
* Update changelog
Co-authored-by: Jordan Pittman <jordan@cryptica.me>
* convert dialog in playground to use Dialog.Panel
* convert `tabs-in-dialog` example to use `Dialog.Panel`
* add scrollable dialog example to the playground
* simplify `outside click` behaviour
Here is a little story. We used to use the `click` event listener on the
window to try and detect whether we clicked outside of the main area we
are working in.
This all worked fine, until we got a bug report that it didn't work
properly on Mobile, especially iOS. After a bit of debugging we switched
this behaviour to use `pointerdown` instead of the `click` event
listener. Worked great! Maybe...
The reason the `click` didn't work was because of another bug fix. In
React if you render a `<form><Dialog></form>` and your `Dialog` contains
a button without a type, (or an input where you press enter) then the
form would submit... even though we portalled the `Dialog` to a
different location, but it bubbled the event up via the SyntethicEvent
System. To fix this, we've added a "simple" `onClick(e) { e.stopPropagation() }`
to make sure that click events didn't leak out.
Alright no worries, but, now that we switched to `pointerdown` we got
another bug report that it didn't work on older iOS devices. Fine, let's
add a `mousedown` next to the `pointerdown` event. Now this works all
great! Maybe...
This doesn't work quite as we expected because it could happen that both
events fire and then the `onClose` of the Dialog component would fire
twice. In fact, there is an open issue about this: #1490 at the time of
writing this commit message.
We tried to only call the close function once by checking if those
events happen within the same "tick", which is not always the case...
Alright, let's ignore that issue for a second, there is another issue
that popped up... If you have a Dialog that is scrollable (because it is
greater than the current viewport) then a wild scrollbar appears (what a
weird Pokémon). The moment you try to click the scrollbar or drag it the
Dialog closes. What in the world...?
Well... turns out that `pointerdown` gets fired if you happen to "click"
(or touch) on the scrollbar. A click event does not get fired. No
worries we can fix this! Maybe...
(Narrator: ... nope ...)
One thing we can try is to measure the scrollbar width, and if you
happen to click near the edge then we ignore this click. You can think
of it like `let safeArea = viewportWidth - scrollBarWidth`. Everything
works great now! Maybe...
Well, let me tell you about macOS and "floating" scrollbars... you can't
measure those... AAAAAAAARGHHHH
Alright, scratch that, let's add an invisible 20px gap all around the
viewport without measuring as a safe area. Nobody will click in the 20px
gap, right, right?! Everything works great now! Maybe...
Mobile devices, yep, Dialogs are used there as well and usually there is
not a lot of room around those Dialogs so you almost always hit the
"safe area". Should we now try and detect the device people are
using...?
/me takes a deep breath...
Inhales... Exhales...
Alright, time to start thinking again... The outside click with a
"simple" click worked on Menu and Listbox not on the Dialog so this
should be enough right?
WAIT A MINUTE
Remember this piece of code from earlier:
```js
onClick(event) {
event.stopPropagation()
}
```
The click event never ever reaches the `window` so we can't detect the
click outside...
Let's move that code to the `Dialog.Panel` instead of on the `Dialog`
itself, this will make sure that we stop the click event from leaking
if you happen to nest a Dialog in a form and have a submitable
button/input in the `Dialog.Panel`. But if you click outside of the
`Dialog.Panel` the "click" event will bubble to the `window` so that we
can detect a click and check whether it was outside or not.
Time to start cleaning:
- ☑️ Remove all the scrollbar measuring code...
- Closing works on mobile now, no more safe area hack
- ☑️ Remove the pointerdown & mousedown event
- Outside click doesn't fire twice anymore
- ☑️ Use a "simple" click event listener
- We can click the scrollbar and the browser ignores it for us
All issues have been fixed! (Until the next one of course...)
* ensure a `Dialog.Panel` exists
* cleanup unnecessary code
* use capture phase for outside click behaviour
* further improve outside click
We added event.preventDefault() & event.defaultPrevented checks to make
sure that we only handle 1 layer at a time.
E.g.:
```js
<Dialog>
<Menu>
<Menu.Button>Button</Menu.Button>
<Menu.Items>...</Menu.Items>
</Menu>
</Dialog>
```
If you open the Dialog, then open the Menu, pressing `Escape` will close
the Menu but not the Dialog, pressing `Escape` again will close the
Dialog.
Now this is also applied to the outside click behaviour.
If you open the Dialog, then open the Menu, clicking outside will close
the Menu but not the Dialog, outside again will close the Dialog.
* add explicit `enabled` value to the `useOutsideClick` hook
* ensure outside click properly works with Poratl components
Usually this works out of the box, however our Portal components will
render inside the Dialog component "root" to ensure that it is inside
the non-inert tree and is inside the Dialog visually.
This means that the Portal is not in a separate container and
technically outside of the `Dialog.Panel` which means that it will close
when you click on a non-interactive item inside that Portal...
This fixes that and allows all Portal components.
* update changelog
* add `@headlessui/tailwindcss` plugin
* expose `data-headlessui-state="..."` data attribute
All components that expose boolean props in their render prop / v-slot
will receive a `data-headlessui-state="..."` attribute.
If it exposes boolean values but all are false, then there will be an
empty `data-headlessui-state=""`. If the current component is rendering
a `Fragment` then we don't expose those attributes.
* use tailwindcss in `playground-react` and `playground-vue`
We were using the CDN, but now that we have the
`@headlessui/tailwindcss` plugin, it's a bit easier to configure it
natively and import the plugin.
* ensure to build the `@headlessui/tailwindcss` package before starting the playground
* refactor `listbox` example to use the @headlessui/tailwindcss plugin
* update changelog
* bump Tailwind CSS to latest insiders version
* correctly generate types
* type `tailwind.config.js` files for playgrounds
* add todo for when `:has()` is available
* improve `Popover` keyboard usage
Use `TabSentinel` instead of intercepting the `Tab` keydown events.
* use Buttons in Popover example
* update changelog
* add explicit `multiple` prop to the `Combobox`
This allows you to set the value to a **tuple** in `single-value` mode,
which was not possible before the `multiple` prop was introduced,
because then it resulted in `multi-value` mode instead of `single-value`
mode.
* add explicit `multiple` prop to the `Listbox`
This allows you to set the value to a **tuple** in `single-value` mode,
which was not possible before the `multiple` prop was introduced,
because then it resulted in `multi-value` mode instead of `single-value`
mode.
* update changelog
* update playground to use `multiple` prop
* bump dev dependencies to React 18
* setup Jest to include `IS_REACT_ACT_ENVIRONMENT`
* prefer `useId` from React 18 if it exists
In React 16 & 17, where `useId` doesn't exist, we will fallback to our
implementation we have been using up until now.
The `useId` exposed by React 18, ensures stable references even in SSR
environments.
* update expected events
React 18 now uses the proper events:
- `blur` -> `focusout`
- `focus` -> `focusin`
* ensure to wait a bit longer
This is a bit unfortunate, but since React 18 now does an extra
unmount/remount in `StrictMode` to ensure that your code is
ConcurrentMode ready, it takes a bit longer to settle what the DOM sees.
That said, this is a temporary "hack". We are going to experiment with
using tools like Puppeteer/Playwright to run our tests in an actual
browser instead to eliminate all the weird details that we have to keep
in mind.
* prefer `.focus()` over `fireEvent.focus(el)`
* abstract `microTask` polyfill code
* prefer our `focus(el)` function over `el.focus()`
Internally we would still use `el.focus()`, but this allows us to have
more control over that `focus` function.
* add React 18 to the React Playground
* improve hooks for React 18
- Improving the cleanup of useEffect hooks
- useIsoMorphicEffect instead of normal useEffect, so that we can use
useLayoutEffect to be a bit quicker.
* improve disposables
- This allows us to add event listeners on a node, and get automatic
cleanup once `dispose` gets called.
- We also return all the `d.add` calls, so that we can cleanup specific
parts only instead of everything or nothing.
* reimplement the Transition component to be React 18 ready
* wait an additional frame for everything to settle
* update playground examples
* suppressConsoleLogs for RadioGroup components
* update changelog
* keep the `to` classes for a smoother transition
In the next transition we will remove _all_ classes provided and re-add
the once we need.
---
Some extra special thanks:
- Thanks @silvenon for your initial work on the `transition` events in #926
- Thanks @thecrypticace for doing late-night debugging sessions
Co-authored-by: =?UTF-8?q?Matija=20Marohni=C4=87?= <matija.marohnic@gmail.com>
Co-authored-by: Jordan Pittman <jordan@cryptica.me>
* improve rendering of hidden form fields
* add `attemptSubmit` helper
This will allow us to _try_ and submit a form based on any element you
pass it. It will try and lookup the current form and if it is
submittable it will attempt to submit it.
Instead of submitting the form directly, we try to follow the native
browser support where it looks for the first `input[type=submit]`,
`input[type=image]`, `button` or `button[type=submit]`, then it clicks
it.
This allows you to disable your submit button, or have an `onClick` that
does an `event.preventDefault()` just like the native form in a browser
would do.
* ensure we can submit a form from a closed Combobox
When the Combobox is closed, then the `Enter` keydown event will be
ignored and thus not use `event.preventDefault()`.
With recent changes where we always have an active option, it means that
you will always be able to select an option.
If we have no option at all (some edge case) or when the combobox is
closed, then the `Enter` keydown event will just bubble, allowing you to
submit a form.
Fixes: #1282
This is a continuation of a PR ([#1176](https://github.com/tailwindlabs/headlessui/pull/1176)) provided by Alexander, so wanted to include
them as a co-author because of their initial work.
Co-authored-by: Alexander Lyon <arlyon@me.com>
* ensure we can submit a form from a RadioGroup
* ensure we can submit a form from a Switch
* simplify / refactor form playground example
* update changelog
Co-authored-by: Alexander Lyon <arlyon@me.com>
* First attempt at a multi-listbox
* implement `multiple` mode on Listbox
* add multiple Listbox example to playground
* implement `multiple` mode on Combobox
* make sure groupContext is not undefined or null
On vercel, getting a strange issue like `TypeError: undefined is not an
object (evaluating 'r.resolveTarget')` which doesn't happen locally or
once published. Would expect it to be `null` since we default to `null`.
Hopefully this fixes things.
* bump all the dependencies
* make sure that `@types/react` use set to the correct version
`@types/react-dom` hardcoded the `@types/react` to version `16.14.21`
instead of using the latest `16.14.24` resulting in type mismatches.
*cries in inconsistency*
* update changelog
* add multiple Combobox example to playground
* refactor Combobox, use actions
* use combobox data
This is a first step in refactoring everything where we use dedicated
actions and data instead of accessing the reducer state directly.
It also allows us to get rid of mutations in render where we updated
some values in render directly which is not ideal.
Co-authored-by: pvanliefland <pierre.vanliefland@gmail.com>
* add internal FocusSentinel component
This component will allow you to catch the focus and forward it to a new
element. The catch is that it will retry to do that because sometimes
components won't be available yet.
E.g.: We want to focus the first Tab component if it is rendered inside
the Dialog. However, a Tab will register itself in the next tick,
triggering a re-render and only then will it be `selected`. This is a
bit too late for the FocusTrap component.
The FocusSentinel should fix this by catching the focus, and forwarding
it to the correct component. Once that is done, it will remove itself
from the DOM tree so that you can't ever focus that element anymore.
This should fix potential `<tab>` and `<shift+tab>` behaviour.
* find the selectedIndex asap
* use the FocusSentinel and forward it to the correct Tab
* add example Tab in Dialog example
* suppress console warnings
Because we are firing `setState` calls within the component, React is
yelling at us for not using `act(() => { ... })`. Welp, not going to add
those calls inside the component just for tests...
* update changelog
* implement `objetToFormEntries` functionality
If we are working with more complex data structures then we have to
encode those data structures into a syntax that the HTML can understand.
This means that we have to use `<input type="hidden" name="..." value="...">` syntax.
To convert a simple array we can use the following syntax:
```js
// Assuming we have a `name` of `person`
let input = ['Alice', 'Bob', 'Charlie']
```
Results in:
```html
<input type="hidden" name="person[]" value="Alice" />
<input type="hidden" name="person[]" value="Bob" />
<input type="hidden" name="person[]" value="Charlie" />
```
Note: the additional `[]` in the name attribute.
---
A more complex object (even deeply nested) can be encoded like this:
```js
// Assuming we have a `name` of `person`
let input = {
id: 1,
name: {
first: 'Jane',
last: 'Doe'
}
}
```
Results in:
```html
<input type="hidden" name="person[id]" value="1" />
<input type="hidden" name="person[name][first]" value="Jane" />
<input type="hidden" name="person[name][last]" value="Doe" />
```
* implement VisuallyHidden component
* implement and export some extra helper utilities
* implement form element for Switch
* implement form element for Combobox
* implement form element for RadioGroup
* implement form element for Listbox
* add combined forms example to the playground
* update changelog
* enable support for iterators
* ensure to compile dom iterables
* remove unused imports
* forward ref to all components
* fix playground pages
This isn't a perfect fix of course. But the TypeScript changes required
to do it properly are a bit bigger and require more work.
Having this ready is a good step forward.
* update changelog
* use esbuild for React instead of tsdx
* remove tsdx from Vue
* use consistent names
* add jest and prettier
* update scripts
* ignore some folders for prettier
* run lint script instead of tsdx lint
* run prettier en-masse
This has a few changes because of the new prettier version.
* bump typescript to latest version
* make typescript happy
* cleanup playground package.json
* make esbuild a dev dependency
* make scripts consistent
* fix husky hooks
* add dedicated watch script
* add `yarn playground-react` and `yarn react-playground` (alias)
This will make sure to run a watcher for the actual @headlessui/react
package, and start a development server in the playground-react package.
* ignore formatting in the .next folder
* run prettier on playground-react package
* setup playground-vue
Still not 100% working, but getting there!
* add playground aliases in @headlessui/vue and @headlessui/react
This allows you to run `yarn react playground` or `yarn vue playground`
from the root.
* add `clean` script
* move examples folder in playground-vue to root
* ensure new lines for consistency in scripts
* fix typescript issue
* fix typescript issues in playgrounds
* make sure to run prettier on everything it can
* run prettier on all files
* improve error output
If you minify the code, then it could happen that the errors are a bit
obscure. This will hardcode the component name to improve errors.
* add the `prettier-plugin-tailwindcss` plugin, party!
* update changelog
* start of combobox
* start with a copy of the Listbox
* WIP
* Add Vue Combobox
* Update Vue version of combobox
* Update tests
* Fix typescript errors in combobox test
* Fix input label
The spec says that the combobox itself is labelled directly by the associated label. The button can however be labelled by the label or itself.
* Add active descendant to combobox/input
* Add listbox role to comobox options
Right now the option list *is* just a listbox. If we were to allow other types in the future this will need to be changable
* Update tests
* move React playground to dedicated package
* add react playground script to root
* ensure we only open/close the combobox when necessary
* ensure export order is correct
* remove leftover pages directory from React package
* Only add aria controls when combobox is open
* add missing next commands
* make typescript happy
* build @headlessui/react before building playground-react
* add empty public folder
This makes vercel happy
* wip
* Add todo
* Update tests
Still more updates to do but some are blocked on implementation
* change default combobox example slightly
* ensure that we sync the input with new state
When the <Combobox value={...} /> changes, then the input should change
as well.
* only sync the value with the input in a single spot
* WIP: object value to string
* WIP
* WIP
* WIP groups
* Add static search filtering to combobox
* Move mouse leave event to combobox
* Fix use in fragments
* Update
* WIP
* make all tests pass for the combobox in React
* remove unnecessary playground item
* remove listbox wip
* only fire change event on inputs
Potentially we also have to do this for all kinds of form inputs. But
this will do for now.
* disable combobox vue tests
* Fix vue typescript errors
* Vue tests WIP
* improve combobox playgrounds a tiny bit
* ensure to lookup the correct value
* make sure that we are using a div instead of a Fragment
* expose `activeItem`
This will be similar to `yourData[activeIndex]`, but in this case the
active option's data. Can probably rename this if necessary!
* Update comments
* Port react tests to Vue
* Vue tests WIP
* WIP
* Rename activeItem to activeOption
* Move display value to input
* Update playgrounds
* Remove static filtering
* Add tests for display value
* WIP Vue Tests
* WIP
* unfocus suite
* Cleanup react accessibility assertions code
* Vue WIP
* Cleanup errors in react interactions test utils
* Update vue implementation
closer :D
* Fix searching
* Update
* Add display value stubs
* Update tests
* move `<Combobox onSearch={} />` to `<Combobox.Input onChange={} />`
* use `useLatestValue` hook
* make `onChange` explicitly required
* remove unused variables
* move `<Combobox @search="" />` to `<ComboboxInput @change="" />`
* use correct event
* use `let` for consistency
* remove unnecessary hidden check
* implement displayValue for Vue
* update playground to reflect changes
* make sure that the activeOptionIndex stays correct
* update changelog
Co-authored-by: Jordan Pittman <jordan@cryptica.me>