* add native label behavior for switch
* Add reference tests for React and Vue
These don’t work in JSDOM so they’re skipped but we can use these to reference expected behavior once we have playwright-based tests
* Fix Vue playground switch example
* Only prevent default when the element is a label
* Port change to Vue
* Update changelog
---------
Co-authored-by: Jordan Pittman <jordan@cryptica.me>
* use the `import * as React from 'react'` pattern
We use named imports, but we have to import `React` itself as well for
JSX because it compiles to `React.createElement`. We could get rid of
our own JSX and use it directly, or we can use this `import * as React
from 'react'` syntax.
This fixes an issue for people using `allowSyntheticDefaultImports: false` in TypeScript.
Fixes: #2117
* update changelog
* accept `id` as a prop where it is currently hardcoded (React)
Continuation of #2020
Co-authored-by: Olivier Louvignes <olivier@mgcrea.io>
* accept `id` as a prop where it is currently hardcoded (Vue)
* update changelog
* apply React's hook rules
Co-authored-by: Olivier Louvignes <olivier@mgcrea.io>
* add reset button to form example
* refactor React Listbox
This splitsup the raw `[state, dispatch]` to separate `useActions` and `useData` hooks.
This allows us to make the actions themselves simpler and include logic
that doesn't really belong in the reducer itself.
This also allows us to expose data via the `useData` hook that doesn't
belong in the state exposed from the `useReducer` hook.
E.g.: we used to store a `propsRef` from the root `Listbox`, and update
the ref with the new props in a `useEffect`. Now, we will just expose
that information directly via the `useData` hook. This simplifies the
code, removes useEffect's and so on.
* refactor Tabs, ensure function reference stays the same
If the `isControlled` value changes, then the references to all the
functions changed. Now they won't because of the `useEvent` hooks.
* type the actions abg similar to how we type the data bag
* refactor RadioGroup to use useData/useActions hooks
* reset Listbox to defaultValue on form reset
* reset Combobox to defaultValue on form reset
* reset RadioGroup to defaultValue on form reset
* reset Switch to defaultChecked on form reset
* port combinations/form playground example to Vue
* update changelog
* implement uncontrolled form components
A few versions ago we introduced compatibility with the native `form`
element. This means that behind the scenes we render hidden inputs that
are kept in sync which allows you to submit your normal form and get
data via `new FormData(event.currentTarget)`.
Before this change every form related component (Switch, RadioGroup,
Listbox and Combobox) always had to be passed a `value` and an
`onChange` regardless of this change.
This change will allow you to not even use the `value` and the
`onChange` at all and keep it completely uncontrolled.
This has some changes:
- `value` is made optional
- `onChange` is made optional (but will still be called if passed
regardless of being controlled or uncontrolled)
- `defaultValue` got added so that you can still pre-fill your values
with known values.
- `value` render prop got exposed so that you can still use this while
rendering.
This should also make it completely compatible with tools like Remix
without wiring up your own state.
* update example combinations/form playground to use uncontrolled
components
* improve types, add missing render prop arguments
* add tests for uncontrolled components (React)
* implement uncontrolled form elements in Vue
* sort React imports
* improve type signature of the `useEvent` hook
* use more correct `useIsoMorphicEffect` check in `useEvent`
* refactor `useCallback` to cleaner `useEvent`
* convert `const` to `let`
Just for consistency..
* cleanup `Tabs` code
Created explicit functions that can be called from child components
instead of calling `dispatch` directly. Introduced a `useData` and
`useActions` hook to make child components easier.
The seperation of `useData` allows us to pass down props directly
instead of going via the `useReducer` hook and dispatching actions to
make values up to date.
* cleanup `Combobox` code
* cleanup `RadioGroup` code
* refactor `VisuallyHidden` to `Hidden` component
This new component will also make sure that it is visually hidden to
sighted users. However, it contains a few more features that are going
to be useful in other places as well. These features include:
1. Make visually hidden to sighted users (default)
2. Hide from assistive technology via `features={Features.Hidden}`
(will add `display: none;`)
3. Hide from assistive technology but make the element focusable via
`features={Features.Focusable}` (will add `aria-hidden="true"`)
* add `useEvent` hook
This will behave the same (roughly) as the new to be released `useEvent`
hook in React 18.X
This hook allows you to have a stable function that can "see" the latest
data it is using. We already had this concept using:
```js
let handleX = useLatestValue(() => {
// ...
})
```
But this returned a stable ref so you had to call `handleX.current()`.
This new hook is a bit nicer to work with but doesn't change much in the
end.
* add `useTabDirection` hook
This keeps track of the direction people are tabbing in. This returns a
ref so no re-renders happen because of this hook.
* add `useWatch` hook
This is similar to the `useEffect` hook, but only executes if values are
_actually_ changing... 😒
* add `microTask` util
* refactor `useFocusTrap` hook to `FocusTrap` component
Using a component directly allows us to simplify the focus trap logic
itself. Instead of intercepting the <kbd>Tab</kbd> keydown event and
figuring out the correct element to focus, we will now add 2 "guard"
buttons (hence why we require a component now). These buttons will
receive focus and if they do, redirect the focus to the first/last
element inside the focus trap.
The sweet part is that all the tabs in between those buttons will now be
handled natively by the browser. No need to find the first non disabled,
non hidden with correct tabIndex element!
* refactor the `Dialog` component to use the `FocusTrap` component
Also added a hidden button so that we know the correct "main" tree of
the application. Before this we were assuming the previous active
element which will still be correct in most cases but we don't have
access to that anymore since the logic is encapsulated inside the
FocusTrap component.
* ensure `<Portal />` properly cleans up
We make sure that the Portal is cleaning up its `element` properly.
We also make sure to call the `target.appendChild(element)`
conditionally because I ran into a super annoying bug where a focused
element got blurred because I believe that this re-mounts the element
instead of 'moving' it or just ignoring it, if it already is in the
correct spot.
* refactor: use `useEvent` instead of `useLatestValue`
Not really necessary, just cleaner.
* update changelog
* bump dev dependencies to React 18
* setup Jest to include `IS_REACT_ACT_ENVIRONMENT`
* prefer `useId` from React 18 if it exists
In React 16 & 17, where `useId` doesn't exist, we will fallback to our
implementation we have been using up until now.
The `useId` exposed by React 18, ensures stable references even in SSR
environments.
* update expected events
React 18 now uses the proper events:
- `blur` -> `focusout`
- `focus` -> `focusin`
* ensure to wait a bit longer
This is a bit unfortunate, but since React 18 now does an extra
unmount/remount in `StrictMode` to ensure that your code is
ConcurrentMode ready, it takes a bit longer to settle what the DOM sees.
That said, this is a temporary "hack". We are going to experiment with
using tools like Puppeteer/Playwright to run our tests in an actual
browser instead to eliminate all the weird details that we have to keep
in mind.
* prefer `.focus()` over `fireEvent.focus(el)`
* abstract `microTask` polyfill code
* prefer our `focus(el)` function over `el.focus()`
Internally we would still use `el.focus()`, but this allows us to have
more control over that `focus` function.
* add React 18 to the React Playground
* improve hooks for React 18
- Improving the cleanup of useEffect hooks
- useIsoMorphicEffect instead of normal useEffect, so that we can use
useLayoutEffect to be a bit quicker.
* improve disposables
- This allows us to add event listeners on a node, and get automatic
cleanup once `dispose` gets called.
- We also return all the `d.add` calls, so that we can cleanup specific
parts only instead of everything or nothing.
* reimplement the Transition component to be React 18 ready
* wait an additional frame for everything to settle
* update playground examples
* suppressConsoleLogs for RadioGroup components
* update changelog
* keep the `to` classes for a smoother transition
In the next transition we will remove _all_ classes provided and re-add
the once we need.
---
Some extra special thanks:
- Thanks @silvenon for your initial work on the `transition` events in #926
- Thanks @thecrypticace for doing late-night debugging sessions
Co-authored-by: =?UTF-8?q?Matija=20Marohni=C4=87?= <matija.marohnic@gmail.com>
Co-authored-by: Jordan Pittman <jordan@cryptica.me>
* improve rendering of hidden form fields
* add `attemptSubmit` helper
This will allow us to _try_ and submit a form based on any element you
pass it. It will try and lookup the current form and if it is
submittable it will attempt to submit it.
Instead of submitting the form directly, we try to follow the native
browser support where it looks for the first `input[type=submit]`,
`input[type=image]`, `button` or `button[type=submit]`, then it clicks
it.
This allows you to disable your submit button, or have an `onClick` that
does an `event.preventDefault()` just like the native form in a browser
would do.
* ensure we can submit a form from a closed Combobox
When the Combobox is closed, then the `Enter` keydown event will be
ignored and thus not use `event.preventDefault()`.
With recent changes where we always have an active option, it means that
you will always be able to select an option.
If we have no option at all (some edge case) or when the combobox is
closed, then the `Enter` keydown event will just bubble, allowing you to
submit a form.
Fixes: #1282
This is a continuation of a PR ([#1176](https://github.com/tailwindlabs/headlessui/pull/1176)) provided by Alexander, so wanted to include
them as a co-author because of their initial work.
Co-authored-by: Alexander Lyon <arlyon@me.com>
* ensure we can submit a form from a RadioGroup
* ensure we can submit a form from a Switch
* simplify / refactor form playground example
* update changelog
Co-authored-by: Alexander Lyon <arlyon@me.com>
* rename inconsistent `passThroughProps` and `passthroughProps` to more
concise `incomingProps`
This is going to make a bit more sense in the next commits of this
branch, hold on!
* split props into `propsWeControl` and `propsTheyControl`
This will allow us to merge the props with a bit more control. Instead
of overriding every prop from the user' props with our props, we can now
merge event listeners.
* update `render` API to accept `propsWeControl` and `propsTheyControl`
* improve the merge logic
This will essentially do the exact same thing we were doing before:
```js
let props = { ...propsTheyControl, ...propsWeControl }
```
But instead of overriding everything, we will merge the event listener
related props like `onClick`, `onKeyDown`, ...
* fix typo in tests
* simplify naming
- Rename `propsWeControl` to `ourProps`
- Rename `propsTheyControl` to `theirProps`
* update changelog
* implement `objetToFormEntries` functionality
If we are working with more complex data structures then we have to
encode those data structures into a syntax that the HTML can understand.
This means that we have to use `<input type="hidden" name="..." value="...">` syntax.
To convert a simple array we can use the following syntax:
```js
// Assuming we have a `name` of `person`
let input = ['Alice', 'Bob', 'Charlie']
```
Results in:
```html
<input type="hidden" name="person[]" value="Alice" />
<input type="hidden" name="person[]" value="Bob" />
<input type="hidden" name="person[]" value="Charlie" />
```
Note: the additional `[]` in the name attribute.
---
A more complex object (even deeply nested) can be encoded like this:
```js
// Assuming we have a `name` of `person`
let input = {
id: 1,
name: {
first: 'Jane',
last: 'Doe'
}
}
```
Results in:
```html
<input type="hidden" name="person[id]" value="1" />
<input type="hidden" name="person[name][first]" value="Jane" />
<input type="hidden" name="person[name][last]" value="Doe" />
```
* implement VisuallyHidden component
* implement and export some extra helper utilities
* implement form element for Switch
* implement form element for Combobox
* implement form element for RadioGroup
* implement form element for Listbox
* add combined forms example to the playground
* update changelog
* enable support for iterators
* ensure to compile dom iterables
* remove unused imports
* forward ref to all components
* fix playground pages
This isn't a perfect fix of course. But the TypeScript changes required
to do it properly are a bit bigger and require more work.
Having this ready is a good step forward.
* update changelog
* use esbuild for React instead of tsdx
* remove tsdx from Vue
* use consistent names
* add jest and prettier
* update scripts
* ignore some folders for prettier
* run lint script instead of tsdx lint
* run prettier en-masse
This has a few changes because of the new prettier version.
* bump typescript to latest version
* make typescript happy
* cleanup playground package.json
* make esbuild a dev dependency
* make scripts consistent
* fix husky hooks
* add dedicated watch script
* add `yarn playground-react` and `yarn react-playground` (alias)
This will make sure to run a watcher for the actual @headlessui/react
package, and start a development server in the playground-react package.
* ignore formatting in the .next folder
* run prettier on playground-react package
* setup playground-vue
Still not 100% working, but getting there!
* add playground aliases in @headlessui/vue and @headlessui/react
This allows you to run `yarn react playground` or `yarn vue playground`
from the root.
* add `clean` script
* move examples folder in playground-vue to root
* ensure new lines for consistency in scripts
* fix typescript issue
* fix typescript issues in playgrounds
* make sure to run prettier on everything it can
* run prettier on all files
* improve error output
If you minify the code, then it could happen that the errors are a bit
obscure. This will hardcode the component name to improve errors.
* add the `prettier-plugin-tailwindcss` plugin, party!
* update changelog
* add `{type:'button'}` only for buttons
We will try and infer the type based on the passed in `props.as` prop or
the default tag. However, when somebody uses `as={CustomComponent}` then
we don't know what it will render. Therefore we have to pass it a ref
and check if the final result is a button or not. If it is, and it
doesn't have a `type` yet, then we can set the `type` correctly.
* update changelog
* increase maximum error offset for CI tests
We try to detect how long durations took. However there is no nice way
to time this in JSDOM. Instead we take snapshots every
requestAnimationFrame and when things change we also write down the
time.
This solution is not ideal and results in false positives (especially on
CI environments).
However, it is good enough to ensure that the duration is not 0 and not
500.
* cleanup README's and link to docs site
* remove readme's in favor of doc site
This will be easier, so that we don't have to maintain multiple repo's.
* improve internal Label component
We will now add a name to improve error messages, we also introduced a
`clickable` prop on the label.
Not 100% happy with the implementation of these internal Label &
Description components, but they are internal so we can always change it
to something that makes more sense!
* improve internal Description component
We will now add a name to improve error messages.
* provide the name prop to Description & Label providers
* implement the useLabels and useDescriptions in the Switch components
* update documentation
* add little editor hack
By adding a html`..` to the template strings editors can get syntax
highlighting for these template strings. Even better, prettier can even
format the contents inside those because now it is "aware" of what kind
of content is inside of these template strings.
You might notice that for the Menu component I have a jsx`..`, this is
another little hack, this only provides us with syntax highlighting and
not with prettier support.
The reason why we have this is that for some reason, when you have:
html`
<MenuItem>
`
It will be formatted as:
html`
<menuitem>
`
There might exist a better name we can use instead of jsx, but for now,
this will do. Having syntax highlighting is already 10x better than what
we had before!
* add Alert component
* update changelog
* update REACT readme for Alert component
* expose Alert component
* add Disclosure component
* expose Disclosure component
* add FocusTrap component
* add FocusTrap example
* expose FocusTrap
* update test utils
We've been making some changes in the React utils, so we have to update
them here as well!
* add Popover component
* expose Popover
* drop unused state
* type Disclosure's API object
* add Portal component
* add Portal example
* expose Portal component
* use correct containElement assertion
* add useInertOthers hook
* add Dialog component
* fix various typo's
* expose Dialog
* add Popover example
* force focus on the Popover button on click
* drop own id when using labels
We are nesting the Label and Description components, if we also add the
id of ourselves we get strange results when using Voice Over.
First you would hear the contents (which includes the labels and
descriptions) then you would hear the labels and descriptions again.
We don't want to hear things twice!
* add Dialog example
* ensure to stop propagation
Otherwise if you nest a Menu inside a Dialog and you press `Escape` the
Dialog will close as well, which is not the expected behaviour.
* improve focus management
When you trigger a Popover using a `click` event, then start using `Tab`
the next `a`-tags do not contain the default focus styles. These only
happen when you trigger it using the keyboard first.
Using a tabindex="0" does make it "focusable" and the default browser
styles will be visible. If we remove the tabindex in a
requestAnimationFrame or a setTimeout then the focus styles will be
removed as well.
This should not cause to many issues (fingers crossed) because the
document.activeElement was already referring to the correct element!
* remove Alert component
There are a lot of unknowns and context dependendant questions to
implement Alerts in a good way. The current Alert component just had a
role set, and it had no JS attached.
We will revisit this, once we start working on Alert Dialogs,
Notification center notifications (dismissable, hide after x time, ...)
* ensure Popover.Overlay auto shows/hides based on Popover state
* enable focus trapping based on `open` prop
Only enable focus trapping in the Dialog when `open` is true, regardless
of the `static` prop.
* handle attrs on Dialog manually
* add low level Description component
* add low level Label component
* add RadioGroup component
* expose RadioGroup
* update README with links to new components
* update changelog with all the changes
* add RadioGroup example
* improve type in test
* cleanup internal Dialog Description
We have a low level Description component abstraction that can be used
instead of the Dialog specifiction Description.
* refactor raw window events to a shared useWindowEvent
* passthrough prop bag via context for abstract Description
The Description component is a generic low level component that is
re-used. This causes an issue that the render prop "bag"/"slot" doesn't
contain the data from let's say a Dialog component.
This commit will ensure that you can specify a bag (React) and slot
(Vue) on the DescriptionProvider, so that the Description component can
read it from the context.
* improve render function in React
These contain a few changes that are purely internal changes. Nothing
changes / breaks in the public API of the components.
- Instead of using multiple arguments in your `render()` functions, we now
use an object.
- `propsBag` / `bag` is renamed to `slot`.
- We also provide a `name` to the render function, so that we can use
that to improve error messages.
* use the new internal render api (React)
* improve render function in Vue
* use the new internal render api (Vue)
* add Alert component
* expose Alert
* rename forgotten FLYOUT to POPOVER
* use PopoverRenderPropArg
* organize imports in a consistent way
* ensure Portals behave as expected
Portals can be nested from a React perspective, however in the DOM they
are rendered as siblings, this is mostly fine.
However, when they are rendered inside a Dialog, the Dialog itself is
marked with `role="modal"` which makes all the other content inert. This
means that rendering Menu.Items in a Portal or an Alert in a portal
makes it non-interactable. Alerts are not even announced.
To fix this, we ensure that we make the `root` of the Portal the actual
dialog. This allows you to still interact with it, because an open modal
is the "root" for the assistive technology.
But there is a catch, a Dialog in a Dialog *can* render as a sibling,
because you force the focus into the new Dialog. So we also ensured that
Dialogs are always rendered in the portal root, and not inside another
Dialog.
* add dialog with alert example
* add internal Description component
* add internal Label component
* add RadioGroup component
* expose RadioGroup
* add RadioGroup example
* ensure to include tha RadioGroup.Option own id
* update changelog
* split documentation
* allow className to be a function
Every component that accepts a className should be able to pass in a
function. This function will retrieve the render prop arg for this
component. The function should resolve to a string in the end.
This makes the API a bit nicer if you just need to change the classNames
based on some internal state.
E.g.:
```js
// Before
<Menu.Button as={Fragment}>
{({ open }) => (
<button className={open ? 'font-bold' : 'font-normal'}>
Hello
</button>
)}
</Menu.Button>
// After
<Menu.Button className={({ open }) => open ? 'font-bold' : 'font-normal'}>
Hello
</Menu.Button>
```
* cleanup types
* merge React imports
* update changelog
* add Disclosure component
* expose the Disclosure component
* add Disclosure example component page
* temporary fix selector because of JSDOM bug
* add useFocusTrap hook
* add FocusTrap component
* expose FocusTrap
* add Dialog component
* add Dialog example component page
* expose Dialog
* random cleanup
* make TypeScript a bit more happy
* add Switch.Description component for React
* add Switch.Description component for Vue
* ensure focus event is triggered on click when element is focusable
* remove Dialog.Button and Dialog.Panel from accessibility assertions
* add Portal component
* expose Portal
* always render Dialog in a Portal
* add useInertOthers hook
This will allow us to mark everything but the current ref as "inert".
This is important for screenreaders, to ensure that screenreaders and
assistive technology can't interact with other content but the current
ref.
This implementation is not ideal yet. It doesn't take into account that
you can use the hook in 2 different components. For now this is fine,
since we only use it in a Dialog and you should also probably only have
a single Dialog open at a time.
Will improve this in the future!
* use the useInertOthers hook
* add scroll lock to the dialog
* ensure we respect autoFocus on form elements within the Dialog
If we have an autoFocus on an input, that input will receive focus. Once
we try to focus the first focusable element in the Dialog this could be
lead to unwanted behaviour. Therefore we check if the focus already is
within the Dialog, if it is, keep it like that.
* only mark aria-modal when Dialog is open
* add initialFocus option to Dialog, FocusTrap & useFocusTrap
* add tests and a few fixes for the initialFocusRef functionality
* forward ref to underlying Dialog component
* close Dialog when it becomes hidden
Could happen when this is in md:hidden for example
* prevent infinite loop
When we `Tab` in a FocusTrap it will try and focus the Next element. If
we are in a state where none of the elements inside the FocusTrap can be
focused, then we keep trying to focus the next one in line. This results
in an infinite loop...
To mitigate this issue, we check if we looped around, if we did, it
means that we tried all the other focusable elements, therefore we can
stop.
* isIntersecting doesn't work in every scenario
When page is scrollable, when dialog is translated of the page. Now just checking for sizes, which should be enough for md:hiden cases
* render Portal contents in a div
Otherwise you can't use multiple Portal components if you render multiple children inside each Portal
* ensure the props bag is typed
* add getByText and assertContainsActiveElement helpers
* add Popover component
* expose Popover
* add Popover example component page
* add quick checks to prevent useless renders
* drop incorrect close function
* update Changelog
* make test error more readable when comparing DOM nodes
* actually call .focus() on the element
This ensures that the document.activeElement becomes the focused element.
* improve useSyncRefs, because ...refs is *always* different
* add dedicated focus management utilities
* refactor useFocusTrap, use focus management utilities
* fix regression while using outside click
There might be a chance that you didn't even notice this *bug*. The idea
is that when you click outside, that the Menu or Listbox closes. However
there is another step that happens:
1. When you click on a focusable item, keep the focus on that item.
2. When you click on a non-focusable item, move focus back to the
Menu.Button or Listbox.Button
We broke part 2, we never returned to the Menu.Button or Listbox.Button.
This is (might) be important for screenreaders so that they don't "get lost",
because if you click on a non-focusable item, the document.body becomes
the active element. Confusing.
* add outside-click to Dialog itself
* update docs
- Made the use of `const` and `let` consistent
- import required functions and types from 'react' instead of using the
`React.` namespace.
- Added `Expand` type, which can expand complex types to their "final"
result.
- Ensured that we use `as const` for DEFAULT_XXX_TAG where we used a
string. So that we have the type of `div` instead of `string` for
example.
- Used `interface` over `type` where possible. I'm personally more of a
`type` fan. But the TypeScript recommends `interfaces` where possible
because they are faster, yield better error messages and so on.
* add right click option to the interactions
* add tests to ensure right click behaves as expected
Fixes: #142Fixes: #167
* fallback to mouse events if pointer events are not supported
When the pointer events are not supported, then this is essentially a
no-op. When they *are* supported, then both the pointer *and* mouse
events will fire.
To mitigate potential issues, we make sure that state changes (and
potential re-renders) are idempotent (we bail out on potential state
updates when we are already ina certain state).
Fixes: #173Fixes: #167
And if we are in a disabled fieldset, double check that we are not in
the first legend. Because in that case we are visually outside of the
fieldset and according to the spec those elements should **not** be
considered disabled.
Fixes: #194
* add Switch component
* add tests to verify that we can click the label to toggle the Switch
* use onKeyUp to prevent triggering the onClick in firefox