* accept `id` as a prop where it is currently hardcoded (React)
Continuation of #2020
Co-authored-by: Olivier Louvignes <olivier@mgcrea.io>
* accept `id` as a prop where it is currently hardcoded (Vue)
* update changelog
* apply React's hook rules
Co-authored-by: Olivier Louvignes <olivier@mgcrea.io>
* prevent infinite loop
When you use `as={Fragment}` an unmount and remount can happen. This
means that the `ref` gets called with `null` for the unmount and
`HTMLButtonElement` for the mount.
This keeps toggling which results in an infinite loop and eventually a
Maximum callback size exceeded issue.
This ensures that we only set the button if we have a button.
* update changelog
* make the ref optional in the `Popover` component
We "required" the prop to calculate the `ownerDocument`. But if you
don't provide a ref, then we will use the `Popover.Button` to calculate
it. If that's not defined, then we can fallback to the default
`document`.
* update changelog
* cleanup README files
* ignore flakey tests for now
There are a handful of tests that are pretty flakey and fail every once
in a while on CI, I don't want to remove them yet, but rather ignore
them for now.
I am going to experiment with using Playwright/Puppeteer to use a real
browser instead.
* bump dev dependencies to React 18
* setup Jest to include `IS_REACT_ACT_ENVIRONMENT`
* prefer `useId` from React 18 if it exists
In React 16 & 17, where `useId` doesn't exist, we will fallback to our
implementation we have been using up until now.
The `useId` exposed by React 18, ensures stable references even in SSR
environments.
* update expected events
React 18 now uses the proper events:
- `blur` -> `focusout`
- `focus` -> `focusin`
* ensure to wait a bit longer
This is a bit unfortunate, but since React 18 now does an extra
unmount/remount in `StrictMode` to ensure that your code is
ConcurrentMode ready, it takes a bit longer to settle what the DOM sees.
That said, this is a temporary "hack". We are going to experiment with
using tools like Puppeteer/Playwright to run our tests in an actual
browser instead to eliminate all the weird details that we have to keep
in mind.
* prefer `.focus()` over `fireEvent.focus(el)`
* abstract `microTask` polyfill code
* prefer our `focus(el)` function over `el.focus()`
Internally we would still use `el.focus()`, but this allows us to have
more control over that `focus` function.
* add React 18 to the React Playground
* improve hooks for React 18
- Improving the cleanup of useEffect hooks
- useIsoMorphicEffect instead of normal useEffect, so that we can use
useLayoutEffect to be a bit quicker.
* improve disposables
- This allows us to add event listeners on a node, and get automatic
cleanup once `dispose` gets called.
- We also return all the `d.add` calls, so that we can cleanup specific
parts only instead of everything or nothing.
* reimplement the Transition component to be React 18 ready
* wait an additional frame for everything to settle
* update playground examples
* suppressConsoleLogs for RadioGroup components
* update changelog
* keep the `to` classes for a smoother transition
In the next transition we will remove _all_ classes provided and re-add
the once we need.
---
Some extra special thanks:
- Thanks @silvenon for your initial work on the `transition` events in #926
- Thanks @thecrypticace for doing late-night debugging sessions
Co-authored-by: =?UTF-8?q?Matija=20Marohni=C4=87?= <matija.marohnic@gmail.com>
Co-authored-by: Jordan Pittman <jordan@cryptica.me>
* disable scroll when hover list item
* change API a bit
* fix scroll into view
For keyboard only for Combobox, Listbox and Menu for both React and Vue.
* update changelog
Co-authored-by: yuta-ike <38308823+yuta-ike@users.noreply.github.com>
* use esbuild for React instead of tsdx
* remove tsdx from Vue
* use consistent names
* add jest and prettier
* update scripts
* ignore some folders for prettier
* run lint script instead of tsdx lint
* run prettier en-masse
This has a few changes because of the new prettier version.
* bump typescript to latest version
* make typescript happy
* cleanup playground package.json
* make esbuild a dev dependency
* make scripts consistent
* fix husky hooks
* add dedicated watch script
* add `yarn playground-react` and `yarn react-playground` (alias)
This will make sure to run a watcher for the actual @headlessui/react
package, and start a development server in the playground-react package.
* ignore formatting in the .next folder
* run prettier on playground-react package
* setup playground-vue
Still not 100% working, but getting there!
* add playground aliases in @headlessui/vue and @headlessui/react
This allows you to run `yarn react playground` or `yarn vue playground`
from the root.
* add `clean` script
* move examples folder in playground-vue to root
* ensure new lines for consistency in scripts
* fix typescript issue
* fix typescript issues in playgrounds
* make sure to run prettier on everything it can
* run prettier on all files
* improve error output
If you minify the code, then it could happen that the errors are a bit
obscure. This will hardcode the component name to improve errors.
* add the `prettier-plugin-tailwindcss` plugin, party!
* update changelog
* simplify CI and make it consistent with CI of tailwindcss
* add contributing guidelines
* use correct org name
* ensure `yarn lint` is fully passing without warnings
* add subject to change message for `insiders` build
* add `{type:'button'}` only for buttons
We will try and infer the type based on the passed in `props.as` prop or
the default tag. However, when somebody uses `as={CustomComponent}` then
we don't know what it will render. Therefore we have to pass it a ref
and check if the final result is a button or not. If it is, and it
doesn't have a `type` yet, then we can set the `type` correctly.
* update changelog
* expose a `close` function via the render prop for the `Popover` and `Popover.Panel` components (React)
* expose a `close` function via the render prop for the `Disclosure` and `Disclosure.Panel` components (React)
* expose a `close` function via the render prop for the `Popover` and `PopoverPanel` components (Vue)
* expose a `close` function via the render prop for the `Disclosure` and `DisclosurePanel` components (Vue)
* simplify examples by using the implicit open/closed state
* introduce Open/Closed context (React)
* use Open/Closed context in Dialog component (React)
* use Open/Closed context in Disclosure component (React)
* use Open/Closed context in Listbox component (React)
* use Open/Closed context in Menu component (React)
* use Open/Closed context in Popover component (React)
* use Open/Closed context in Transition component (React)
* introduce Open/Closed context (Vue)
* use Open/Closed context in Dialog component (Vue)
* use Open/Closed context in Disclosure component (Vue)
* use Open/Closed context in Listbox component (Vue)
* use Open/Closed context in Menu component (Vue)
* use Open/Closed context in Popover component (Vue)
* use Open/Closed context in Transition component (Vue)
* use a ref in the Description comopnent
This allows us to update the ref and everything should work after that.
Currently we only saw the "current" state.
* add more Vue examples
* update changelog
* apply re-focus bug fix to Popover
* force focus in Menu.Items from within Menu.Items component itself
* force focus in Listbox.Options from within Listbox.Options component itself
* fix undefined values in id's
We were setting the element in state, but updates to the id were not taken into account
* update the caniuse db
* ensure useInertOthers works in multiple places
Previously each hook call would take care of the whole tree. However
when multiple calls to this hook are happening we need to make sure that
you are not removing the aria-hidden when another hook is still used.
This will fix that by keeping track of a list of "interactable" items,
and updating the parents (root of the body) accordingly.
* add the concept of a Stack
When you are rendering a Dialog, we will make sure that this Dialog is
rendered inside a Portal. However, when you are also rendering a Menu,
there is a chance that your Menu doesn't fit within the Dialog,
therefore you will likely render the Menu.Items inside a Portal so that
you can style it as if it is rendered inside but overflows the Dialog
correctly.
This introduces an interesting/annoying problem. Your Menu.Items are now
rendered in a Portal, as a *sibling* to the Dialog. This means that
autoFocus, focusTrap, ... all these features don't work as expected.
Introducing this Stack will allow us to register DOM nodes into a list
of contains that we consider being part of the main container. In other
words, the sibling Menu.Items will now be considered part of the Dialog.
Even though it is rendered *outside* of the Dialog.
This concept also allows for some fun stuff, for example, nesting
Dialog's is no problem with this approach. Dialogs are technically
rendered as siblings in the Portal, but the FocusTrap, and all that just
works as expected.
* capture keyboard events in the capturing phase
This will allow us to use event.stopPropagation() in the code (which
will be required, probably) but still see the keystrokes in the
playground.
* stop propagating keyboard events
This looks a bit silly, and ideally we can solve this in a more elegant
way. However when you nest a Menu inside a Dialog, both of those
components have a `close on escape` functionality built in. However when
your Menu is open, and you press escape, you only want to close the
Menu, not the Dialog. Therefore if we `event.stopPropagation()` it
allows us to stop the `escape` keystroke in the Menu from reaching all
the way to the Dialog itself.
* update Dialog example that showcases nested Dialogs, and nested Menu
* update changelog
* add Disclosure component
* expose the Disclosure component
* add Disclosure example component page
* temporary fix selector because of JSDOM bug
* add useFocusTrap hook
* add FocusTrap component
* expose FocusTrap
* add Dialog component
* add Dialog example component page
* expose Dialog
* random cleanup
* make TypeScript a bit more happy
* add Switch.Description component for React
* add Switch.Description component for Vue
* ensure focus event is triggered on click when element is focusable
* remove Dialog.Button and Dialog.Panel from accessibility assertions
* add Portal component
* expose Portal
* always render Dialog in a Portal
* add useInertOthers hook
This will allow us to mark everything but the current ref as "inert".
This is important for screenreaders, to ensure that screenreaders and
assistive technology can't interact with other content but the current
ref.
This implementation is not ideal yet. It doesn't take into account that
you can use the hook in 2 different components. For now this is fine,
since we only use it in a Dialog and you should also probably only have
a single Dialog open at a time.
Will improve this in the future!
* use the useInertOthers hook
* add scroll lock to the dialog
* ensure we respect autoFocus on form elements within the Dialog
If we have an autoFocus on an input, that input will receive focus. Once
we try to focus the first focusable element in the Dialog this could be
lead to unwanted behaviour. Therefore we check if the focus already is
within the Dialog, if it is, keep it like that.
* only mark aria-modal when Dialog is open
* add initialFocus option to Dialog, FocusTrap & useFocusTrap
* add tests and a few fixes for the initialFocusRef functionality
* forward ref to underlying Dialog component
* close Dialog when it becomes hidden
Could happen when this is in md:hidden for example
* prevent infinite loop
When we `Tab` in a FocusTrap it will try and focus the Next element. If
we are in a state where none of the elements inside the FocusTrap can be
focused, then we keep trying to focus the next one in line. This results
in an infinite loop...
To mitigate this issue, we check if we looped around, if we did, it
means that we tried all the other focusable elements, therefore we can
stop.
* isIntersecting doesn't work in every scenario
When page is scrollable, when dialog is translated of the page. Now just checking for sizes, which should be enough for md:hiden cases
* render Portal contents in a div
Otherwise you can't use multiple Portal components if you render multiple children inside each Portal
* ensure the props bag is typed
* add getByText and assertContainsActiveElement helpers
* add Popover component
* expose Popover
* add Popover example component page
* add quick checks to prevent useless renders
* drop incorrect close function
* update Changelog
* make test error more readable when comparing DOM nodes
* actually call .focus() on the element
This ensures that the document.activeElement becomes the focused element.
* improve useSyncRefs, because ...refs is *always* different
* add dedicated focus management utilities
* refactor useFocusTrap, use focus management utilities
* fix regression while using outside click
There might be a chance that you didn't even notice this *bug*. The idea
is that when you click outside, that the Menu or Listbox closes. However
there is another step that happens:
1. When you click on a focusable item, keep the focus on that item.
2. When you click on a non-focusable item, move focus back to the
Menu.Button or Listbox.Button
We broke part 2, we never returned to the Menu.Button or Listbox.Button.
This is (might) be important for screenreaders so that they don't "get lost",
because if you click on a non-focusable item, the document.body becomes
the active element. Confusing.
* add outside-click to Dialog itself
* update docs