* add `useOnDisappear` hook
This hook allows us to trigger a callback if the element becomes
"hidden". We use the bounding client rect and check the dimensions to
know wether we are "hidden" or not.
* use new `useOnDisappear` hook in components with the `anchor` prop
* update changelog
* document `useOnDisappear`
* expose `data-focus` on the `TabsPanel` component
* expose `data-disabled` on the `MenuButton` component
* expose `data-disabled` on the `PopoverButton` component
* expose `data-disabled` on the `DisclosureButton` component
* cleanup repetition
* update changelog
* add `satisfies` statements to ensure all data is present
* update changelog entry
* bump React & React DOM dependencies
* fix typo `TOmitableProps` → `TOmittableProps`
* bump prettier
* run prettier after prettier version bump
* bump TypeScript
* run prettier after TypeScript version bump
* enable `verbatimModuleSyntax`
This ensures all imported types are using the `type` keyword.
* add `type` to type related imports
* add common testing scenarios
Will be used in the new and existing components.
* add script to make Next.js happy
Right now Next.js does barrel file optimization and re-writing imports
to a real path in the `dist` folder. Most of those rewrites don't
actually exist because they have an assumption:
```js
import { FooBar } from '@headlessui/react'
```
is rewritten as:
```js
import { FooBar } from '@headlessui/react/dist/components/foo-bar/foo-bar'
```
This script will make sure these paths exist...
* improve `by` prop, introduce `useByComparator`
This hook has a default implementation when comparing objects. If the
object contains an `id`, then we will compare the objects by their
`id`'s without the user of the library needing to specify `by="id"`.
If the objects don't have an `id` prop, then the default is still to
compare by reference (unless specicified otherwise).
* sync yarn.lock
* rename `Features` to `HiddenFeatures` for `Hidden` component
* rename `Features` to `FocusTrapFeatures` in `FocusTrap` component
* rename `Features` to `RenderFeatures` in `render` util
* add `floating-ui` as a dependency + introduce internal floating related components
* bump Vue dependencies
* ensure scroll bar calculations can't go negative
* improve types in `@headlessui/vue`
* use snapshot tests for `Transition` tests in `@headlessui/vue`
* use snapshot tests for `portal` tests in `@headlessui/vue`
* rename `src/components/transitions/` to `src/components/transition/` (singular)
This is so that we can be consistent with the other components.
* drop custom `toMatchFormattedCss`, prefer snapshot tests instead
* use snapshot tests for `Label` tests in `@headlessui/vue`
* use snapshot tests for `Description` tests in `@headlessui/vue`
* sort exported components in tests for `@headlessui/vue`
* use snapshot tests in `@headlessui/tailwindcss`
* rename `mergeProps` to `mergePropsAdvanced`
This is a more complex version of a soon to be exported `mergeProps`
that we will be using in our components.
* do not expose `aria-labelledby` if it is only referencing itself
* expose boolean state as `kebab-case` instead of `camelCase`
These are the ones being exposed inside `data-headlessui-state="..."`
* expose boolean data attributes
A slot with `{active,focus,hover}` will be exposed as:
```html
<span data-headlessui-state="active focus hover"></span>
```
But also as boolean attributes:
```html
<span data-active data-focus data-hover></span>
```
* improve internal types for `className` in `render` util
* ensure we keep exposed data attributes into account when trying to forward them to the component inside the `Fragment`
* add small typescript type fix
This is internal code, and the public API is not influenced by this
`:any`. It does make TypeScript happy.
* introduce `mergeProps` util to be used in our components
This will help us to merge props, when event handlers are available they
will be merged by wrapping them in a function such that both (or more)
event handlers are called for the same `event`.
* add new internal `Modal` component
* fix: when using `Focus.Previous` with `activeIndex = -1` should start at the end
* prefer `window.scrollY` instead of `window.pageYOffset`
Because `window.pageYOffset` is deprecated.
* add `'use client'` directives on client only components
These components use hooks that won't work in server components and you
will receive an error otherwise.
* drop `import 'client-only'` in favor of the `'use client'` directive
* add React Aria dependencies
* pin beta dependencies
* prettier bump formatting
* improve TypeScript types in tests
* use new Jest matchers instead of deprecated ones
* improve typescript types in Vue
* prefer `useLabelledBy` and `useDescribedBy`
* add internal `DisabledProvider`
* add internal `IdProvider`
* add internal `useDidElementMove` hook
* add internal `useElementSize` hook
* add internal `useIsTouchDevice` hook
* add internal `useActivePress` hook
* use snapshot tests for `Description` tests
* use snapshot tests for `Label` tests
* use snapshot tests for `Portal` tests
* use snapshot tests for `render` tests
* add (private) `Tooltip` component
Currently this one is not ready yet, so its not publicly exposed yet.
* add internal `FormFields` component
This one adds a component to render (hidden) inputs for native form
support. It also ensures that form fields can be hoisted to the end of
the nearest `Field`. If the components are not inside a `Field` they
will be rendered in place.
* add new `Button` component
* add new `Checkbox` component
* add new `DataInteractive` component
* add new `Field` component
* add new `Fieldset` component
* add new `Legend` component
* add new `Input` component
* add new `Select` component
* add new `Textarea` component
* export new components
* WIP
* remove `within: true`
This only makes sense if anything inside the current element receives
focus, which is not the case for `input`, `select`, `textarea` or
`Radio/RadioOption`.
* group focus/hover/active hooks together
* conditionally link anchor panel
* immediately focus the container
* prevent premature disabling of `Listbox`'s floating integration
+ Track whether the button moved or not when disabling such that we can
disable the transitions earlier.
* improve scroll locking on iOS
* skip hydration tests for now
* skip certain focus trap tests for now
* update CHANGELOG.md
* add missing requires
* drop unused `@ts-expect-error`
* ignore type issues in playgrounds
These playgrounds are mainly test playgrounds. Lower priority for now,
we will get back to them.
* add yarn resolutions to solve swc bug
* type timezones in playground data
* add `@tanstack/react-virtual` and `@tanstack/vue-virtual`
* use latest stable Tailwind CSS version
* add Combobox with virtual prop example
* add `virtual` prop to `Combobox`
Co-authored-by: Jordan Pittman <jordan@cryptica.me>
* add tests for `virtual` prop
- Also wrap `click` helpers in `act` for React (use `rawClick` without
`act` in tests related to `Transition`)
* update changelog
---------
Co-authored-by: Jordan Pittman <jordan@cryptica.me>
* add `prettier-plugin-organize-imports` and `prettier-plugin-tailwindcss`
* format
* bump Tailwind CSS
* format playgrounds using updated Tailwind CSS and Prettier plugins
* use import syntax
* export component interfaces, and mark them as internal
This is not ideal because we don't want these to be public. However, if
you are creating components on top of Headless UI, the TypeScript
compiler needs access to them.
So now they are public in a sense, but you shouldn't be interacting with
them directly.
Co-authored-by: Jordan Pittman <jordan@cryptica.me>
* Update changelog
---------
Co-authored-by: Robin Malfait <malfait.robin@gmail.com>
* define `aria-expanded` based on open/closed state
You shouldn't be able to open a Listbox/Menu/Combobox/... when the
component is in a disabled state, however if you open it, and then
disable it then it is still in an open state. Therefore the
`aria-expanded` should still be present.
This is also how other libraries behave.
It is also how the native `<select>` behaves. You can open it, disable
it programmatically and then you are still able to make a selection.
This seems enough evidence that this change is an improvement without
being a breaking change.
Fixes: #2602
* update changelog
* add `get-text-value` helper
* use `getTextValue` in `Listbox` component
* use `getTextValue` in `Menu` component
* update changelog
* ensure we handle multiple values for `aria-labelledby`
* hoist regex
* drop child nodes instead of replacing its innerText
This makes it a bit slower but also more correct. We can use a cache on
another level to ensure that we are not creating useless work.
* add `useTextValue` to improve performance of `getTextValue`
This will add a cache and only if the `innerText` changes, only then
will we calculate the new text value.
* use better `useTextValue` hook
* cleanup `XYZPropsWeControl`
The idea behind the `PropsWeControl` is that we can omit all the fields
that we are controlling entirely. In this case, passing a prop like
`role`, but if we already set the role ourselves then the prop won't do
anything at all. This is why we want to alert the end user that it is an
"error".
It can also happen that we "control" the value by default, but keep
incoming props into account. For example we generate a unique ID for
most components, but you can provide your own to override it. In this
case we _don't_ want to include the ID in the `XYZPropsWeControl`.
Additionally, we introduced some functionality months ago where we call
event callbacks (`onClick`, ...) from the incoming props before our own
callbacks. This means that by definition all `onXYZ` callbacks can be
provided.
* improve defining types
Whenever we explicitly provide custom types for certain props, then we
make sure to omit those keys first from the original props (of let's say
an `input`). This is important so that TypeScript doesn't try to "merge"
those types together.
* cleanup: move `useEffect`
* add `defaultValue` explicitly
* ensure tests are not using `any` because of `onChange={console.log}`
The `console.log` is typed as `(...args: any[]) => void` which means
that it will incorrectly mark its incoming data as `any` as well.
Converting it to `x => console.log(x)` makes TypeScript happy. Or in
this case, angry since it found a bug.
This is required because it _can_ be that your value (e.g.: the value of
a Combobox) is an object (e.g.: a `User`), but it is also nullable.
Therefore we can provide the value `null`. This would mean that
eventually this resolves to `keyof null` which is `never`, but we just
want a string in this case.
```diff
-export type ByComparator<T> = (keyof T & string) | ((a: T, b: T) => boolean)
+export type ByComparator<T> =
+ | (T extends null ? string : keyof T & string)
+ | ((a: T, b: T) => boolean)
```
* improve the internal types of the `Combobox` component
* improve the internal types of the `Disclosure` component
* improve the internal types of the `Listbox` component
* improve the internal types of the `Menu` component
* improve the internal types of the `Popover` component
* improve the internal types of the `Tabs` component
* improve the internal types of the `Transition` component
* use `Override` in `Hidden` as well
* cleanup unused code
* don't check the `useSyncExternalStoreShimClient`
* don't check the `useSyncExternalStoreShimServer`
* improve types in the render tests
* fix `Ref<TTag>` to be `Ref<HTMLElement>`
* improve internal types of the `Transition` component (Vue)
+ add `attrs.class` as well
* use different type for `AnyComponent`
* update changelog
* introduce `opening` and `closing` states
Also represent them as bits so that we can easily combine them while we
are transitioning from one state to the other.
* update `open/closed` state checks
Instead of checking whether it is in one state or an other, we can check
if the current state contains some potential sub-state.
This allows us to still check if we are in the `Open` state, while also
`Closing` because the state will be `S.Open | S.Closing`.
* expose `flags` from the `useFlags` hook
* add the `Closing` and `Opening` states to the Open/Closed state
* create dedicated `abcEnabled` variables
* keep the `State.Closing` into account for `scroll locking` and `inert others`
* add a test for the `Closing` state impacting the `Dialog` component
* cleanup unused imports
* add `unmount` util to the Vue Test renderer
* update changelog
* use the `import * as React from 'react'` pattern
We use named imports, but we have to import `React` itself as well for
JSX because it compiles to `React.createElement`. We could get rid of
our own JSX and use it directly, or we can use this `import * as React
from 'react'` syntax.
This fixes an issue for people using `allowSyntheticDefaultImports: false` in TypeScript.
Fixes: #2117
* update changelog
`aria-haspopup` should now contain the corresponding role instead of
just true or false. The `aria-haspopup="true"` is considered a `menu`
now.
Context: https://w3c.github.io/aria/#aria-haspopupFixes: #2099
* accept `id` as a prop where it is currently hardcoded (React)
Continuation of #2020
Co-authored-by: Olivier Louvignes <olivier@mgcrea.io>
* accept `id` as a prop where it is currently hardcoded (Vue)
* update changelog
* apply React's hook rules
Co-authored-by: Olivier Louvignes <olivier@mgcrea.io>
* expose `close` function for `Menu` and `Menu.Item` components
The `Menu` will already automatically close if you invoke the
`Menu.Item` (which is typically an `a` or a `button`). However you have
control over this, so if you add an explicit `onClick={e =>
e.preventDefault()}` then we respect that and don't execute the default
behavior, ergo closing the menu.
The problem occurs when you are using another component like the Inertia
`Link` component, that does have this `e.preventDefault()` built-in to
guarantee SPA-like page transitions without refreshing the browser.
Because of this, the menu will never close (unless you go to a totally
different page where the menu is not present of course).
This is where the explicit `close` function comes in, now you can use
that function to "force" close a menu, if your 3rd party tool already
bypassed the default behaviour.
This API is also how we do it in the `Popover` component for scenario's
where you can't rely on the default behaviour.
* update changelog
* only restore focus to the Menu Button if necessary
This will check whether the focus got moved to somewhere else or not
once we activate an item via click or pressing `enter`.
Pressing escape will still move focus to the Menu Button.
* update changelog
* menu should not trap focus for tab key
* introduce `focusFrom` focus management utility
This is internal API, and the actual API is not 100% ideal. I started
refactoring this in a separate branch but it got out of hand and touches
a bit more pieces of the codebase that aren't related to this PR at all.
The idea of this function is just so that we can go Next/Previous but
from the given element not from the document.activeElement. This is
important for this feature. We also bolted this ontop of the existing
code which now means that we have this API:
```js
focusIn([], Focus.Previouw, true, DOMNode)
```
Luckily it's internal API only!
* ensure closing via Tab works as expected
Just closing the Menu isn't 100% enough. If we do this, it means that
when the Menu is open, we press shift+tab, then we go to the
Menu.Button because the Menu.Items were the active element.
The other way is also incorrect because it can happen if you have an
`<a>` element as one of the Menu.Item elements then that `<a>` will
receive focus, then the `Menu` will close unmounting the focused `<a>`
and now that element is gone resulting in `document.body` being the
active element.
To fix this, we will make sure that we consider the `Menu` as 1 coherent
component. This means that using `<Tab>` will now go to the next element
after the `<Menu.Button>` once the Menu is closed.
Shift+Tab will go to the element before the `<Menu.Button>` even though
you are currently focused on the `Menu.Items` so depending on the timing
you go to the `Menu.Button` or not.
Considering the Menu as a single component it makes more sense use the
elements before / after the `Menu`
* update changelog
Co-authored-by: Enoch Riese <enoch.riese@gmail.com>
* convert dialog in playground to use Dialog.Panel
* convert `tabs-in-dialog` example to use `Dialog.Panel`
* add scrollable dialog example to the playground
* simplify `outside click` behaviour
Here is a little story. We used to use the `click` event listener on the
window to try and detect whether we clicked outside of the main area we
are working in.
This all worked fine, until we got a bug report that it didn't work
properly on Mobile, especially iOS. After a bit of debugging we switched
this behaviour to use `pointerdown` instead of the `click` event
listener. Worked great! Maybe...
The reason the `click` didn't work was because of another bug fix. In
React if you render a `<form><Dialog></form>` and your `Dialog` contains
a button without a type, (or an input where you press enter) then the
form would submit... even though we portalled the `Dialog` to a
different location, but it bubbled the event up via the SyntethicEvent
System. To fix this, we've added a "simple" `onClick(e) { e.stopPropagation() }`
to make sure that click events didn't leak out.
Alright no worries, but, now that we switched to `pointerdown` we got
another bug report that it didn't work on older iOS devices. Fine, let's
add a `mousedown` next to the `pointerdown` event. Now this works all
great! Maybe...
This doesn't work quite as we expected because it could happen that both
events fire and then the `onClose` of the Dialog component would fire
twice. In fact, there is an open issue about this: #1490 at the time of
writing this commit message.
We tried to only call the close function once by checking if those
events happen within the same "tick", which is not always the case...
Alright, let's ignore that issue for a second, there is another issue
that popped up... If you have a Dialog that is scrollable (because it is
greater than the current viewport) then a wild scrollbar appears (what a
weird Pokémon). The moment you try to click the scrollbar or drag it the
Dialog closes. What in the world...?
Well... turns out that `pointerdown` gets fired if you happen to "click"
(or touch) on the scrollbar. A click event does not get fired. No
worries we can fix this! Maybe...
(Narrator: ... nope ...)
One thing we can try is to measure the scrollbar width, and if you
happen to click near the edge then we ignore this click. You can think
of it like `let safeArea = viewportWidth - scrollBarWidth`. Everything
works great now! Maybe...
Well, let me tell you about macOS and "floating" scrollbars... you can't
measure those... AAAAAAAARGHHHH
Alright, scratch that, let's add an invisible 20px gap all around the
viewport without measuring as a safe area. Nobody will click in the 20px
gap, right, right?! Everything works great now! Maybe...
Mobile devices, yep, Dialogs are used there as well and usually there is
not a lot of room around those Dialogs so you almost always hit the
"safe area". Should we now try and detect the device people are
using...?
/me takes a deep breath...
Inhales... Exhales...
Alright, time to start thinking again... The outside click with a
"simple" click worked on Menu and Listbox not on the Dialog so this
should be enough right?
WAIT A MINUTE
Remember this piece of code from earlier:
```js
onClick(event) {
event.stopPropagation()
}
```
The click event never ever reaches the `window` so we can't detect the
click outside...
Let's move that code to the `Dialog.Panel` instead of on the `Dialog`
itself, this will make sure that we stop the click event from leaking
if you happen to nest a Dialog in a form and have a submitable
button/input in the `Dialog.Panel`. But if you click outside of the
`Dialog.Panel` the "click" event will bubble to the `window` so that we
can detect a click and check whether it was outside or not.
Time to start cleaning:
- ☑️ Remove all the scrollbar measuring code...
- Closing works on mobile now, no more safe area hack
- ☑️ Remove the pointerdown & mousedown event
- Outside click doesn't fire twice anymore
- ☑️ Use a "simple" click event listener
- We can click the scrollbar and the browser ignores it for us
All issues have been fixed! (Until the next one of course...)
* ensure a `Dialog.Panel` exists
* cleanup unnecessary code
* use capture phase for outside click behaviour
* further improve outside click
We added event.preventDefault() & event.defaultPrevented checks to make
sure that we only handle 1 layer at a time.
E.g.:
```js
<Dialog>
<Menu>
<Menu.Button>Button</Menu.Button>
<Menu.Items>...</Menu.Items>
</Menu>
</Dialog>
```
If you open the Dialog, then open the Menu, pressing `Escape` will close
the Menu but not the Dialog, pressing `Escape` again will close the
Dialog.
Now this is also applied to the outside click behaviour.
If you open the Dialog, then open the Menu, clicking outside will close
the Menu but not the Dialog, outside again will close the Dialog.
* add explicit `enabled` value to the `useOutsideClick` hook
* ensure outside click properly works with Poratl components
Usually this works out of the box, however our Portal components will
render inside the Dialog component "root" to ensure that it is inside
the non-inert tree and is inside the Dialog visually.
This means that the Portal is not in a separate container and
technically outside of the `Dialog.Panel` which means that it will close
when you click on a non-interactive item inside that Portal...
This fixes that and allows all Portal components.
* update changelog
* sort React imports
* improve type signature of the `useEvent` hook
* use more correct `useIsoMorphicEffect` check in `useEvent`
* refactor `useCallback` to cleaner `useEvent`
* convert `const` to `let`
Just for consistency..
* cleanup `Tabs` code
Created explicit functions that can be called from child components
instead of calling `dispatch` directly. Introduced a `useData` and
`useActions` hook to make child components easier.
The seperation of `useData` allows us to pass down props directly
instead of going via the `useReducer` hook and dispatching actions to
make values up to date.
* cleanup `Combobox` code
* cleanup `RadioGroup` code
* bump dev dependencies to React 18
* setup Jest to include `IS_REACT_ACT_ENVIRONMENT`
* prefer `useId` from React 18 if it exists
In React 16 & 17, where `useId` doesn't exist, we will fallback to our
implementation we have been using up until now.
The `useId` exposed by React 18, ensures stable references even in SSR
environments.
* update expected events
React 18 now uses the proper events:
- `blur` -> `focusout`
- `focus` -> `focusin`
* ensure to wait a bit longer
This is a bit unfortunate, but since React 18 now does an extra
unmount/remount in `StrictMode` to ensure that your code is
ConcurrentMode ready, it takes a bit longer to settle what the DOM sees.
That said, this is a temporary "hack". We are going to experiment with
using tools like Puppeteer/Playwright to run our tests in an actual
browser instead to eliminate all the weird details that we have to keep
in mind.
* prefer `.focus()` over `fireEvent.focus(el)`
* abstract `microTask` polyfill code
* prefer our `focus(el)` function over `el.focus()`
Internally we would still use `el.focus()`, but this allows us to have
more control over that `focus` function.
* add React 18 to the React Playground
* improve hooks for React 18
- Improving the cleanup of useEffect hooks
- useIsoMorphicEffect instead of normal useEffect, so that we can use
useLayoutEffect to be a bit quicker.
* improve disposables
- This allows us to add event listeners on a node, and get automatic
cleanup once `dispose` gets called.
- We also return all the `d.add` calls, so that we can cleanup specific
parts only instead of everything or nothing.
* reimplement the Transition component to be React 18 ready
* wait an additional frame for everything to settle
* update playground examples
* suppressConsoleLogs for RadioGroup components
* update changelog
* keep the `to` classes for a smoother transition
In the next transition we will remove _all_ classes provided and re-add
the once we need.
---
Some extra special thanks:
- Thanks @silvenon for your initial work on the `transition` events in #926
- Thanks @thecrypticace for doing late-night debugging sessions
Co-authored-by: =?UTF-8?q?Matija=20Marohni=C4=87?= <matija.marohnic@gmail.com>
Co-authored-by: Jordan Pittman <jordan@cryptica.me>
* rename inconsistent `passThroughProps` and `passthroughProps` to more
concise `incomingProps`
This is going to make a bit more sense in the next commits of this
branch, hold on!
* split props into `propsWeControl` and `propsTheyControl`
This will allow us to merge the props with a bit more control. Instead
of overriding every prop from the user' props with our props, we can now
merge event listeners.
* update `render` API to accept `propsWeControl` and `propsTheyControl`
* improve the merge logic
This will essentially do the exact same thing we were doing before:
```js
let props = { ...propsTheyControl, ...propsWeControl }
```
But instead of overriding everything, we will merge the event listener
related props like `onClick`, `onKeyDown`, ...
* fix typo in tests
* simplify naming
- Rename `propsWeControl` to `ourProps`
- Rename `propsTheyControl` to `theirProps`
* update changelog
* remove raw `document.getElementById` calls
When we introduced the `forwardRef` for all components, we also made
sure that internal `ref`s were used to keep track of the actual DOM
node.
This code prefers the `internalXXRef` refs in favor of the
`document.getElementById` calls. This is way more React-ish, and also
fixes a few issues:
- Potential performance improvements (no need to re-query the DOM, since
we already have a reference to the DOM node). Note: this is a *guess*,
I didn't measure this.
- It could be that the element is rendered in another `document`, the
correct would involve something like
`someDOMNode.ownerDocument.getElementById(...)` but that should not be
necessary anymore now.
* make Disclosure implementation between React & Vue consistent
* use a similar convention for DOM refs to other components
* update changelog
* adjust active {item,option} index
We had various ordering issues, and now we properly sort all the notes
which is awesome. However, there is this case where we still use the
`activeOptionIndex` / `activeItemIndex` from _before_ the sort happens.
Now we will ensure that this is properly adjusted when performing the
sort of the items.
In addition, we will also properly adjust these values when
`registering` and `unregistering` items, not only when performing
actions.
* update changelog
* improve outside click support
We used to use `pointerdown`, but some older devices with iOS 12 didn't
have support for that. Instead we used `mousedown`. But now it turns out
that some devices only properly use `pointerdown` and not the `mousedown` event.
Instead, we will listen to both, but make sure to only handle the event
once.
* update changelog
* ensure proper sort order
We already fixed a bug in the past where the order of DOM nodes wasn't
stored in the correct order when performing operations (e.g.: using your
keyboard to go to the next option).
We fixed this by ensuring that when we register/unregister an
option/item, that we sorted the list properly. This worked fine, until
we introduced the Combobox components. This is because items in a
Combobox are continuously filtered and because of that moved around.
Moving a DOM node to a new position _doesn't_ require a full
unmount/remount. This means that the sort gets messed up and the order
is wrong when moving around again.
To fix this, we will always perform a sort when performing actions. This
could have performance drawbacks, but the alternative is to re-sort when
the component gets updated. The bad part is that you can update a
component via many ways (like changes on the parent), in those
scenario's you probably don't care to properly re-order the internal
list. Instead we do it while performing an action (`goToOption` / `goToItem`).
To make things a bit more efficient, instead of querying the DOM all the
time using `document.querySelectorAll`, we will keep track of the
underlying DOM node instead. This does increase memory usage a bit but I
think that this is a fine trade-off.
Performance wise this could also be a bottleneck to perform the sorting
if you have a lot of data. But this problem already exists today,
therefore I consider this a complete new problem instead to solve. Maybe
we don't solve it in Headless UI itself, but figure out a way to make it
composable with existing virtualization libraries.
* update changelog
* disable scroll when hover list item
* change API a bit
* fix scroll into view
For keyboard only for Combobox, Listbox and Menu for both React and Vue.
* update changelog
Co-authored-by: yuta-ike <38308823+yuta-ike@users.noreply.github.com>
* forward ref to all components
* fix playground pages
This isn't a perfect fix of course. But the TypeScript changes required
to do it properly are a bit bigger and require more work.
Having this ready is a good step forward.
* update changelog
* trigger scrollIntoView effect when position changes
This is important otherwise it could happen that the current active item
is still the active item even if we inserted X items before the current
one. This will result in the active item being out of the current
viewport. To fix this, we will also make sure to trigger the effect if
the position of the active item changes.
* update changelog
* use esbuild for React instead of tsdx
* remove tsdx from Vue
* use consistent names
* add jest and prettier
* update scripts
* ignore some folders for prettier
* run lint script instead of tsdx lint
* run prettier en-masse
This has a few changes because of the new prettier version.
* bump typescript to latest version
* make typescript happy
* cleanup playground package.json
* make esbuild a dev dependency
* make scripts consistent
* fix husky hooks
* add dedicated watch script
* add `yarn playground-react` and `yarn react-playground` (alias)
This will make sure to run a watcher for the actual @headlessui/react
package, and start a development server in the playground-react package.
* ignore formatting in the .next folder
* run prettier on playground-react package
* setup playground-vue
Still not 100% working, but getting there!
* add playground aliases in @headlessui/vue and @headlessui/react
This allows you to run `yarn react playground` or `yarn vue playground`
from the root.
* add `clean` script
* move examples folder in playground-vue to root
* ensure new lines for consistency in scripts
* fix typescript issue
* fix typescript issues in playgrounds
* make sure to run prettier on everything it can
* run prettier on all files
* improve error output
If you minify the code, then it could happen that the errors are a bit
obscure. This will hardcode the component name to improve errors.
* add the `prettier-plugin-tailwindcss` plugin, party!
* update changelog
* improve typeahead search logic
This ensures that if you have 4 items:
- Alice
- Bob
- Charlie
- Bob
And you search for `b`, then you jump to the first `Bob`, but if yuo
search again for `b` then we used to go to the very first `Bob` because
we always searched from the top. Now we will search from the active item
and onwards. Which means that we will now jump to the second `Bob`.
* update changelog
* ensure correct order in `Menu.Item`
* Update Vue version of menu component ordering issue
* ensure correct order of `Listbox.Option`s
* add test to verify that RadioGroup.Option order is correct
* ensure correct order of `ListboxOption`s
* cleanup
* add test to verify that `RadioGroupOption` order is correct
* update changelog
* use similar a,z signature compared to other places
Co-authored-by: Jordan Pittman <jordan@cryptica.me>
* add `{type:'button'}` only for buttons
We will try and infer the type based on the passed in `props.as` prop or
the default tag. However, when somebody uses `as={CustomComponent}` then
we don't know what it will render. Therefore we have to pass it a ref
and check if the final result is a button or not. If it is, and it
doesn't have a `type` yet, then we can set the `type` correctly.
* update changelog
* encode expected `aria-expanded` behaviour
* ensure `aria-expanded` has the correct value
`aria-expanded` can be in 3 different states:
| Value | Description |
| ------------------- | -------------------------------------------------------------------------- |
| false | The grouping element this element owns or controls is collapsed. |
| true | The grouping element this element owns or controls is expanded. |
| undefined (default) | The element does not own or control a grouping element that is expandable. |
Ref: https://www.w3.org/TR/wai-aria-1.2/#aria-expandedFixes: #580
* ensure `disabled` prop in Vue is not rendered when `false`
* update changelog
* only destructure from props inside render
* conditionally ensure that tabindex -1 exists
* reflect `disabled` prop in React as well
* update changelog
* ensure that you can use Transition Child components
When you are using the implicit variants of the components, for example
when you are using a Transition component inside a Menu component then
it might look weird in Vue.
The Vue code could look like this:
```
<Menu>
<TransitionRoot>
<MenuItems>...</MenuItems>
</TransitionRoot>
<Menu>
```
However, `TransitionRoot` doesn't make much sense here because it sits
in the middle of 2 components, and it is also not controlled by an
explicit `show` prop.
This commit will allows you to use a `TransitionChild` instead (in fact,
both work).
We basically now do a few things, when you are using a TransitionChild:
- Do we have a parent `TransitionRoot`? Yes -> Use it
- Do we have an open closed state? Yes -> Render a TransitionRoot in
between behind the scenes.
- Throw the error we were throwing before!
* update changelog
* simplify examples by using the implicit open/closed state
* introduce Open/Closed context (React)
* use Open/Closed context in Dialog component (React)
* use Open/Closed context in Disclosure component (React)
* use Open/Closed context in Listbox component (React)
* use Open/Closed context in Menu component (React)
* use Open/Closed context in Popover component (React)
* use Open/Closed context in Transition component (React)
* introduce Open/Closed context (Vue)
* use Open/Closed context in Dialog component (Vue)
* use Open/Closed context in Disclosure component (Vue)
* use Open/Closed context in Listbox component (Vue)
* use Open/Closed context in Menu component (Vue)
* use Open/Closed context in Popover component (Vue)
* use Open/Closed context in Transition component (Vue)
* use a ref in the Description comopnent
This allows us to update the ref and everything should work after that.
Currently we only saw the "current" state.
* add more Vue examples
* update changelog
* Fixed typos (#350)
* chore: Fix typo in render.ts (#347)
* Better vue link (#353)
* Better vue link
* add better React link
Co-authored-by: Robin Malfait <malfait.robin@gmail.com>
* Enable NoScroll feature for the initial useFocusTrap hook (#356)
* enable NoScroll feature for the initial useFocusTrap hook
Once you are using Tab and Shift+Tab it does the scrolling.
Fixes: #345
* update changelog
* Revert "Enable NoScroll feature for the initial useFocusTrap hook (#356)"
This reverts commit 19590b07624d7e3d751cbf11de869dfb0ea432ba.
Solution is not 100% correct, so will revert for now!
* Improve search (#385)
* make search case insensitive for the listbox
* make search case insensitive for the menu
* update changelog
* add `disabled` prop to RadioGroup and RadioGroup Option (#401)
* add `disabled` prop to RadioGroup and RadioGroup Option
Also did some general cleanup which in turn fixed an issue where the
RadioGroup is unreachable when a value is used that doesn't exist in the
list of options.
Fixes: #378
* update changelog
* Fix type of `RadioGroupOption` (#400)
Match RadioGroupOption value types to match modelValue allowed types for RadioGroup
* update changelog
* fix typo's
* chore(CI): update main workflow (#395)
* chore(CI): update main workflow
* Update main.yml
* fix dialog event propagation (#422)
* re-export the `screen` utility for quick debugging purposes
* stop event propagation when clicking inside a Dialog
Fixes: #414
* improve dialog escape (#430)
* Make sure that `Escape` only closes the top most Dialog
* update changelog
* add defaultOpen prop to Disclosure component (#447)
* add defaultOpen prop to Disclosure component
* update changelog
Co-authored-by: Shuvro Roy <shuvro.roy@northsouth.edu>
Co-authored-by: Alex Nault <nault.alex@gmail.com>
Co-authored-by: Eugene Kopich <github@web2033.com>
Co-authored-by: Nathan Shoemark <n.shoemark@gmail.com>
Co-authored-by: Michaël De Boey <info@michaeldeboey.be>
* increase maximum error offset for CI tests
We try to detect how long durations took. However there is no nice way
to time this in JSDOM. Instead we take snapshots every
requestAnimationFrame and when things change we also write down the
time.
This solution is not ideal and results in false positives (especially on
CI environments).
However, it is good enough to ensure that the duration is not 0 and not
500.
* cleanup README's and link to docs site
* remove readme's in favor of doc site
This will be easier, so that we don't have to maintain multiple repo's.
* add useTreeWalker hooks
We got a PR to fix the createTreeWalker so that it also works in IE11.
We don't actively support IE11, so if things work (with polyfills) then
it's good but I don't want to maintain IE11 specific code.
That said, I wanted to abstract the createTreeWalker code to a nice
little hook. The fix for IE is also pretty small, it uses a function
instead of an object and it has a last argument that is deprecated, but
has no obvious effect for our use cases.
Since the incoming PR was based on the `main` branch (where we only had
1 reference to createTreeWalker), I wanted to make sure that we got all
the references on the latest `develop` branch.
Closes: #295
Co-authored-by: Simon VDB <simonvdbroeck@gmail.com>
* use useTreeWalker hook
Co-authored-by: Simon VDB <simonvdbroeck@gmail.com>