This PR adds the `invalid` prop to the `Combobox` component. This will
also expose the `invalid` value as a render prop to the `Combobox.Input`
and `Combobox.Button` components.
It will also expose the `data-invalid` attribute on these components
when the `invalid` prop is set to `true`.
```tsx
<Combobox invalid>
<Combobox.Input />
<Combobox.Button />
</Combobox>
```
Without `invalid` prop:
<img width="916" alt="image"
src="https://github.com/user-attachments/assets/2c199691-7b29-450f-89a5-4b84e6704c6a"
/>
With invalid prop:
<img width="913" alt="image"
src="https://github.com/user-attachments/assets/4bdde518-39b3-4998-b353-604a818a3c99"
/>
Notice the `data-invalid` prop on the `<input>` and the `<button>`.
This PR allows you to pass a `tabIndex` to the `<RadioGroup>` component
and it will internally pass it down to the correct `<Radio />` or
`<RadioGroupOption>` component.
The reason we do it this way is because only a single radio should be
focusable (moving between radios can be done via the arrow keys instead
of the tab key).
This PR fixes an issue with the `aria-invalid` attributes on some form
elements.
In theory this shouldn't matter and behaves the same as other
attributes. MDN also mentions that any other value than the known set of
values will be treated as `true`.
However, some tools, including the Accessibility tab in Google Chrome
will complain because we set it to `aria-invalid=""`.
We already used `'true'` for `aria-checked` as well, so this change
makes it more consistent.
It will also make sure that `aria-invalid:flex` in Tailwind CSS works as
expected because this compiles to:
```css
.aria-invalid\:flex {
&[aria-invalid="true"] {
display: flex;
}
}
```
Which means that the current implementation didn't work in this case
either.
Fixes: #3623
This PR fixes an issue where `@headlessui/react` was not compatible with
React 19.
We made sure that accessing `ref`s is safe and works in React 18 and
React 19. We also made sure to include React 19 as a valid version in
the peer dependencies. For now, we also allowed the RC versions of React
and React DOM.
This PR fixes an issue where a `Maximum update depth exceeded` error
occurs if you use `as={Fragment}` in the `ListboxOptions` component.
This PR also includes a refactor to make sure this exact issue cannot
happen anymore in other components.
Fixes: #3507
This PR is a different approach compared to #3487.
Instead of checking whether we are in a test environment (specifically
in a Jest environment), I think we can just get rid of the check
entirely and use the virtualizer in all environments.
This will remove an unnecessary check for `process` being available and
gets rid of `process` entirely. It also fixes an issue that #3487 tries
to solve where `process` is available, but `process.env` is not.
Closes: #3487
This PR fixes an issue where in some environments where `HTMLElement` is
not
available (on the server) and AG Grid is used, we crashed.
This happens because the `HTMLElement` is polyfilled to an empty object.
This means that the `typeof HTMLElement !== 'undefined'` check passed,
but the `v instanceof HTMLElement` translated to `v instanceof {}` which
is invalid and resulted in a crash...
This PR solves it by checking for exactly what we need, in this case
whether the `outerHTML` property is available.
Alternatively, we could use `return v?.outerHTML ?? v`, but not sure if
that's always safe to do.
Fixes: #3471
In some environments `Element` won't be available, which is needed for
the `Element.prototype.getAnimations` polyfill. If `Element` is not
available at all, it means that we are not in a browser so we don't need
the polyfill.
Fixes: #3490
This PR fixes an issue where a maximum update depth exceeded error was
thrown when using `as={Fragment}` on button related components.
The issue here is that the `ref` on a element would re-fire every render
_if_ the a function was used _and_ the function is a new function (aka
not a stable function).
This resulted in the `ref` being called with the DOM element, then
`null`, then the DOM element, then `null`, and so on.
To solve this, we have to make sure that the `ref` is always a stable
reference.
Fixes: #3476Fixes: #3439
Recently we made improvements to the `Transition` component and internal
`useTransition` hook. We now use the `Element.prototype.getAnimations`
API to know whether or not all transitions are done.
This API has been available in browsers since 2020, however jsdom
doesn't have support for this. This results in a lot of failing tests
where users rely on jsdom (e.g. inside of Jest or Vitest).
In a perfect world, jsdom is not used because it's not a real browser
and there is a lot you need to workaround to even mimic a real browser.
I understand that just switching to real browser tests (using Playwright
for example) is not an easy task that can be done easily.
Even our tests still rely on jsdom…
So to make the development experience better, we polyfill the
`Element.prototype.getAnimations` API only in tests
(`process.env.NODE_ENV === 'test'`) and show a warning in the console on
how to proceed.
The polyfill we ship simply returns an empty array for
`node.getAnimations()`. This means that it will be _enough_ for most
tests to pass. The exception is if you are actually relying on
`transition-duration` and `transition-delay` CSS properties.
The warning you will get looks like this:
``````
Headless UI has polyfilled `Element.prototype.getAnimations` for your tests.
Please install a proper polyfill e.g. `jsdom-testing-mocks`, to silence these warnings.
Example usage:
```js
import { mockAnimationsApi } from 'jsdom-testing-mocks'
mockAnimationsApi()
```
``````
Fixes: #3470Fixes: #3469Fixes: #3468
This PR fixes an issue where React hooks were called unconditionally>
The `PopoverButton` and `DisclosureButton` act as a `CloseButton` when
used inside of a panel. We conditionally handled the `ref` when it's
inside a panel. To ensure that the callback is stable, the conditionally
used function was wrapped in a `useEvent(…)` hook.
This seemed to be ok (even though we break the rules of hooks) because a
button can only be in a panel or not be in a panel, but it can't switch
during the lifetime of the button. Aka, the rules of hooks are not
broken because all code paths lead to the same hooks being called.
```ts
<Disclosure defaultOpen>
<DisclosureButton>Open</DisclosureButton>
<DisclosurePanel>
<DisclosureButton>Close</DisclosureButton>
</DisclosurePanel>
<Disclosure>
```
But... it can be called conditionally, because the way we know whether
we are in a panel relies on a state value which comes from context and
is populated by a `useEffect(…)` hook.
The reason we didn't catch this in the `Disclosure` component, is
because all the state is stable and known by the time the
`DisclosurePanel` opens. But if you use the `defaultOpen` prop, the
`DisclosurePanel` is already open and then the state is not ready yet
(because we have to wait for the `useEffect(…)` hook).
Long story short, moved the `isWithinPanel` check inside the
`useEvent(…)` hook that holds the stable function which means that we
don't call this hook unconditionally anymore.
This PR fixes an issue where the `ListboxOptions` component was
incorrectly marked as `inert`.
We only mark the other elements on the page as `inert` once the
`Listbox` is in a visible state. The issue is that the
`data.optionsElement` (a reference to the DOM node) was not populated
with the actual DOM node yet at the time the `useInertOthers(…)` hook
was applied.
Due to the usage of `useEvent(…)`, instead of `useCallback(…)` the
internal `useEffect(…)` hook didn't re-run because the `allowed`
function was already stable.
With this fix, the `allowed` function will change whenever its
dependencies change.
Fixes: #3464
We recently landed a fix for `Popover`s not closing correctly when using
the `transition` prop (#3448). Once this fix was published, some users
still ran into issues using Firefox on Windows (see:
https://github.com/tailwindlabs/tailwindui-issues/issues/1625).
One fun thing I discovered is that transitions somehow behave
differently based on where they are triggered from (?). What I mean by
this is that holding down the <kbd>space</kbd> key on the button does
properly open/close the `Popover`. But if you rapidly click the button,
the `Popover` will eventually get stuck.
> Note: when testing this, I made sure that the handling of the `space`
key (in a `keydown` handler) and the clicking of the mouse (handled in a
`click` handler) called the exact same code. It still happened.
The debugging continues…
One thing I noticed is that when the `Popover` gets stuck, it meant that
a transition didn't properly complete.
The current implementation of the internal `useTransition(…)` hook has
to wait for all the transitions to finish. This is done using a
`waitForTransition(…)` helper. This helper sets up some event listeners
(`transitionstart`, `transitionend`, …) and waits for them to fire.
This seems to be unreliable on Firefox for some unknown reason.
I knew the code for waiting for transitions wasn't ideal, so I wanted to
see if using the native `node.getAnimations()` simplifies this and makes
it work in general.
Lo and behold, it did! 🎉
This now has multiple benefits:
1. It works as expected on Firefox
2. The code is much much simpler
3. Uses native features
The `getAnimations(…)` function is supported in all modern browsers
(since 2020). At the time it was too early to rely on it, but right now
it should be safe to use.
Fixes: https://github.com/tailwindlabs/tailwindui-issues/issues/1625
This PR fixes a bug where the components don't always properly close
when using the `transition` prop on those components.
The issue here is that the internal `useTransition(…)` hook relies on a
DOM node. Whenever the DOM node changes, we need to re-run the
`useTransition(…)`. This is why we store the DOM element in state
instead of relying on a `useRef(…)`.
Let's say you have a `Popover` component, then the structure looks like
this:
```ts
<Popover>
<PopoverButton>Show</PopoverButton>
<PopoverPanel>Contents</PopoverPanel>
</Popover>
```
We store a DOM reference to the button and the panel in state, and the
state lives in the `Popover` component. The reason we do that is so that
the button can reference the panel and the panel can reference the
button. This is needed for some `aria-*` attributes for example:
```ts
<PopoverButton aria-controls={panelElement.id}>
```
For the transitions, we set some state to make sure that the panel is
visible or hidden, then we wait for transitions to finish by listening
to transition related events on the DOM node directly.
If you now say, "hey panel, please re-render because you have to become
visible/hidden" then the component re-renders, the panel DOM node
(stored in the `Popover` component) eventually updates and then the
`useTransition(…)` hooks receives the new value (either the DOM node or
null when the leave transition is complete).
The problem here is the round trip that it first has to go to the root
`<Popover/>` component, re-render everything and provide the new DOM
node to the `useTransition(…)` hook.
The solution? Local state so that the panel can re-render on its own and
doesn't require the round trip via the parent.
Fixes: https://github.com/tailwindlabs/headlessui/issues/3438
Fixes: https://github.com/tailwindlabs/headlessui/issues/3437
Fixes: https://github.com/tailwindlabs/tailwindui-issues/issues/1625
---------
Co-authored-by: Jonathan Reinink <jonathan@reinink.ca>
This PR adds a missing client boundary in the close provider file that
was causing crashes when used with Turbopack as reported in the Next.js
repo: https://github.com/vercel/next.js/issues/68205
## Test plan
Thanks to @richardasymmetric [fantastic
repro](https://github.com/vercel/next.js/issues/68205 ) I could check
out the example repo and link a tarball build of the updated
`@headlessui/react` package to validate that this is enough to resolve
the issue. After this change, `next dev` and `next dev --turbo` work in
the same way.
* `useDidElementMove`: handle `HTMLElement`
This change should be temporary, and it will allow us to use the
`useDidElementMove` with ref objects and direct `HTMLElement`s.
* `useResolveButtonType`: handle `HTMLElement`
This change should be temporary, and it will allow us to use the
`useResolveButtonType` hook with ref objects and direct `HTMLElement`s.
* `useRefocusableInput`: handle `HTMLElement`
This change should be temporary, and it will allow us to use the
`useRefocusableInput` hook with ref objects and direct `HTMLElement`s.
* `useTransition`: handle `HTMLElement`
Accept `HTMLElement| null` instead of `MutableRefObject<HTMLElement |
null>` in the `useTransition` hook.
* ensure `containers` are a dependency of `useEffect`
* `Menu`: track `button` and `items` elements in state
So far we've been tracking the `button` and the the `items` DOM nodes in
a ref. Typically, this is the way you do it, you keep track of it in a
ref, later you can access it in a `useEffect` or similar by accessing
the `ref.current`.
There are some problems with this. There are places where we require the
DOM element during render (for example when picking out the `.id` from
the DOM node directly).
Another issue is that we want to re-run some `useEffect`'s whenever the
underlying DOM node changes. We currently work around that, but storing
it directly in state would solve these issues because the component will
re-render and we will have access to the new DOM node.
* `Combobox`: track `input`, `button` and `options` elements in state
* `Disclosure`: track `button` and `panel` elements in state
* `Listbox`: track `button` and `options` elements in state
* `Popover`: track `button` and `panel` elements in state
* `Transition`: track the `container` element in state
* remove incorrect leftover `style=""` attribute
* simplify `useDidElementMove`, only accept `HTMLElement | null`
This doesn't support the `MutableRefObject<HTMLElement | null>` anymore.
* pass `HTMLElement | null` directly to `useResolveButtonType`
* simplify `useResolveButtonType`, only handle `HTMLElement | null`
We don't handle `MutableRefObject<HTMLElement | null>` anymore
* simplify `useRefocusableInput`
* simplify `useElementSize`
* simplify `useOutsideClick`
Only accept `HTMLElement | null` instead of `MutableRefObject<HTMLElement | null>`
* do not rely on `HTMLButtonElement` being available
* update changelog
* do not change visibility of `Transition` component
This was originally introduced in
https://github.com/tailwindlabs/headlessui/pull/1519 to fix an issue
where some enter transitions where broken: https://github.com/tailwindlabs/headlessui/issues/1503
However, since we refactored the `Transition` component to make use of
the `useTransition` hook, I can't seem to reproduce this issue anymore.
In fact, removing this code fixes an issue.
The bigger issue here is that when the component becomes hidden, that we
always set the state to hidden as well. But if it becomes visible again,
we don't show it again.
Right now, since I couldn't reproduce any of the other issue, I opted to
just removing the code entirely. But if we ever need it again, we
probably have to make sure that it becomes visible in the other scenario
as well.
Fixes: #3328
* update changelog
* wrap flushSync call in microTask
This will make sure that React is able to flush this correctly by delaying the call using a microTask.
* update changelog
* reformat comments
Now that it's nested, let's adjust the width of the comments
* resolve focusable element when recording elements
Right now, we have to record when a click / mousedown / focus event happens on an element. But when you click on a non-focusable element inside of a focusable element then we record the inner element instead of the outer one.
This happens in this scenario:
```html
<button>
<span>click me</span>
</button>
```
This solves it by resolving the closest focusable element (and we fallback to the e.target as a last resort)
* update changelog
* use `span` as default element for `Hidden` component
This improves the HTML DOM tree if this happens to be used in let's say
a `p` tag where `div` elements are not allowed. The `Hidden` element is
hidden so it doesn't really matter what the underlying element is.
Fixes: #3319
* refactor `useRootContainers` and introduce `MainTreeProvider`
As a general recap, when an outside click happens, we need to react to
it and typically use the `useOutsideClick` hook.
We also require the context of "allowed root containers", this means
that clicking on a 3rd party toast when a dialog is open, that we allow
this even though we are technically clicking outside of the dialog. This
is simply because we don't have control over these elements.
We also need a reference to know what the "main tree" container is,
because this is the container where your application lives and we _know_
that we are not allowed to click on anything in this container. The
complex part is getting a reference to this element.
```html
<html>
<head>
<title></title>
</head>
<body>
<div id="app"> <-- main root container -->
<div></div>
<div>
<Popover></Popover> <!-- Current component -->
</div>
<div></div>
</div>
<!-- Allowed container #1 -->
<3rd-party-toast-container></3rd-party-toast-container>
</body>
<!-- Allowed container #2 -->
<grammarly-extension></grammarly-extension>
</html>
```
Some examples:
- In case of a `Dialog`, the `Dialog` is rendered in a `Portal` which
means that a DOM ref to the `Dialog` or anything inside will not point
to the "main tree" node.
- In case of a `Popover` we can use the `PopoverButton` as an element
that lives in the main tree. However, if you work with nested
`Popover` components, and the outer `PopoverPanel` uses the `anchor`
or `portal` props, then the inner `PortalButton` will not be in the
main tree either because it will live in the portalled `PopoverPanel`
of the parent.
This is where the `MainTreeProvider` comes in handy. This component will
use the passed in `node` as the main tree node reference and pass this
via the context through the React tree. This means that a nested
`Popover` will still use a reference from the parent `Popover`.
In case of the `Dialog`, we wrap the `Dialog` itself with this provider
which means that the provider will be in the main tree and can be used
inside the portalled `Dialog`.
Another part of the `MainTreeProvider` is that if no node exists in the
parent (reading from context), and no node is provided via props, then
we will briefly render a hidden element, find the root node of the main
tree (aka, the parent element that is a direct child of the body, `body
> *`). Once we found it, we remove the hidden element again. This way we
don't keep unnecessary DOM nodes around.
* update changelog
* Update packages/@headlessui-react/src/hooks/use-root-containers.tsx
Co-authored-by: Jordan Pittman <jordan@cryptica.me>
* Update packages/@headlessui-react/src/hooks/use-root-containers.tsx
Co-authored-by: Jordan Pittman <jordan@cryptica.me>
* Update packages/@headlessui-react/src/hooks/use-root-containers.tsx
Co-authored-by: Jordan Pittman <jordan@cryptica.me>
* Update packages/@headlessui-react/src/hooks/use-root-containers.tsx
Co-authored-by: Jordan Pittman <jordan@cryptica.me>
* Update packages/@headlessui-react/src/hooks/use-root-containers.tsx
Co-authored-by: Jordan Pittman <jordan@cryptica.me>
* use early return
---------
Co-authored-by: Jordan Pittman <jordan@cryptica.me>
* add test that verifies unit test hang
* bail when parsing the `maxHeight` results in `NaN`
* playground cleanup
Testing using this playground example, so cleaned it up to be more
modern using newer components, transition prop and so on.
* use CSS instead of JS
Let's make it a CSS problem instead of a JS problem. The
`round(up, <valueToRound>, <roundingInterval>)` will behave similar to a
`Math.ceil()` that we had in the JS implementation.
See: https://developer.mozilla.org/en-US/docs/Web/CSS/round
* Remove CSS solution for now
I want to re-enable this in the future, but unfortunately for now we
can't use it because Chrome only introduced support for this in the last
2 months.
This reverts commit daac60d45ec3f02b324d0d8b18078a995e885733.
* update changelog
* inherit `unmount` from `Dialog` in `DialogBackdrop` and `DialogPanel` components
Only the `Dialog` accepts an `unmount` prop because it's the `Dialog`
that is conditionally rendered and the `DialogBackdrop` and
`DialogPanel` will conditionally show together with the `Dialog`.
However, now that the `Dialog` is wrapped in a `Transition` (which can
be unmounted) and the `DialogBackdrop` and `DialogPanel` will also be
wrapped in a `TransitionChild` (when the `transition` prop is passed)
then we do have to deal with the `unmount` state on the `TransitionChild`.
This is important because if you make the `Dialog` `unmount={false}`, then the
`DialogPanel` will still unmount because the `TransitionChild` is unmounting its
children. This now means that you will lose data (such as form state of inputs).
This commit solves that by inheriting the `unmount` state of the
`Dialog` in the `TransitionChild` wrappers such that they behave the way
you expect them to behave.
* update changelog
* always wrap `Dialog` in a `Transition`
Initially we didn't do this, because it's a bit silly to do that if you
already had a `Transition` component on the outside. E.g.:
```tsx
<Transition show={open}>
<Dialog onClose={() => setOpen(false)}>
{/* ... */}
</Dialog>
</Transition>
```
Because this means that we technically have this:
```tsx
<Transition show={open}>
<Dialog onClose={() => setOpen(false)}>
<Transition>
<InternalDialog>
{/* ... */}
</InternalDialog>
</Dialog>
</Transition>
</Transition>
```
The good part is that the inner `Transition` is rendering a `Fragment`
and forwards all the props to the underlying element (the internal
dialog).
This way we have a guaranteed transition boundary.
* use public `transition` API instead of private internal API
This also mimics better what we are actually trying to do.
* update changelog
* compute `selectedOptionIndex` when using `anchor="selection"`
Instead of relying on the DOM directly, we can compute the
`selectedOptionIndex` and rely on the data directly.
We will also freeze the value while closing to prevent UI changes.
* update changelog
* add function to map transition data to data attributes
* use transition data attributes in props
Instead of in the `slot` because this would also expose this information
as render props but we just want to set it as props without exposing it
as render props.
* rename `slot` to `transitionData` for consistency
* update changelog
* add internal `ResetOpenClosedProvider`
This will allow us to reset the `OpenClosedProvider` and reset the
"boundary". This is important when we want to wrap a `Dialog` inside of
a `Transition` that exists in another component that is wrapped in a
transition itself.
This will be used in let's say a `DisclosurePanel`:
```tsx
<Disclosure> // OpenClosedProvider
<Transition>
<DisclosurePanel> // ResetOpenClosedProvider
<Dialog /> // Can safely wrap `<Dialog />` in `<Transition />`
</DisclosurePanel>
</Transition>
</Disclosure>
```
* use `ResetOpenClosedProvider` in `PopoverPanel` and `DisclosurePanel`
* add `transition` prop to `<Transition>` component
This prop allows us to enabled / disable the `Transition` functionality.
E.g.: expose the underlying data attributes.
But it will still setup a `Transition` boundary for coordinating the
`TransitionChild` components.
* always wrap `Dialog` in a `Transition` component
+ add `transition` props to the `Dialog`, `DialogPanel` and `DialogBackdrop`
This will allow us individually control the transition on each element,
but also setup the transition boundary on the `Dialog` for coordination
purposes.
* improve dialog playground example
* update built in transition playground example to use individual transition props
* speedup example transitions
* Add validations to DialogFn
This technically means most or all of them can be removed from InternalDialog but we can do that later
* Pass `unmount={false}` from the Dialog to the wrapping transition
* Only wrap Dialog in a Transition if it’s not `static`
I’m not 100% sure this is right but it seems like it might be given that `static` implies it’s always rendered.
* remove validations from `InternalDialog`
Already validated by `Dialog` itself
* use existing `usesOpenClosedState`
* reword comment
* remove flawed test
The reason this test is flawed and why it's safe to delete it:
This test opened the dialog, then clicked on an element outside of the
dialog to close it and prove that we correctly focused that new element
instead of going to the button that opened the dialog in the first
place.
This test used to work before marked the rest of the page as `inert`.
Right now we mark the rest of the page as `inert`, so running this in a
real browser means that we can't click or focus an element outside of
the `dialog` simply because the rest of the page is inert.
The reason it fails all of a sudden is that the introduction of
`<Transition>` around the `<Dialog>` by default purely delays the
mounting just enough to record different elements to try and restore
focus to.
That said, this test clicked outside of a dialog and focused that
element which can't work in a real browser because the element can't be
interacted with at all.
* update changelog
---------
Co-authored-by: Jordan Pittman <jordan@cryptica.me>