Files
Triangle.NET/Triangle.NET/Triangle/Data/Osub.cs
T
SND\wo80_cp c2fdcea816 Replaced old test app with mesh explorer
Removed MeshData class (use InputGeometry for mesh input)
Direct access to mesh geometry using public properties
Lots of smaller changes

git-svn-id: https://triangle.svn.codeplex.com/svn@67719 0e2699bc-83d4-4a8f-98e7-55e24ab8c7a5
2012-05-31 10:58:38 +00:00

256 lines
7.2 KiB
C#

// -----------------------------------------------------------------------
// <copyright file="Osub.cs">
// Original Triangle code by Jonathan Richard Shewchuk, http://www.cs.cmu.edu/~quake/triangle.html
// Triangle.NET code by Christian Woltering, http://home.edo.tu-dortmund.de/~woltering/index.html
// </copyright>
// -----------------------------------------------------------------------
namespace TriangleNet.Data
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
/// <summary>
/// An oriented subsegment.
/// </summary>
/// <remarks>
/// Iincludes a pointer to a subsegment and an orientation. The orientation
/// denotes a side of the edge. Hence, there are two possible orientations.
/// By convention, the edge is always directed so that the "side" denoted
/// is the right side of the edge.
/// </remarks>
struct Osub
{
public Segment seg;
public int orient; // Ranges from 0 to 1.
public override string ToString()
{
if (seg == null)
{
return "O-TID [null]";
}
return String.Format("O-SID {0}", seg.hash);
}
#region Osub primitives
/// <summary>
/// Reverse the orientation of a subsegment. [sym(ab) -> ba]
/// </summary>
/// <remarks>ssym() toggles the orientation of a subsegment.
/// </remarks>
public void Sym(ref Osub o2)
{
o2.seg = seg;
o2.orient = 1 - orient;
}
/// <summary>
/// Reverse the orientation of a subsegment. [sym(ab) -> ba]
/// </summary>
public void SymSelf()
{
orient = 1 - orient;
}
/// <summary>
/// Find adjoining subsegment with the same origin. [pivot(ab) -> a*]
/// </summary>
/// <remarks>spivot() finds the other subsegment (from the same segment)
/// that shares the same origin.
/// </remarks>
public void Pivot(ref Osub o2)
{
o2 = seg.subsegs[orient];
//sdecode(sptr, o2);
}
/// <summary>
/// Find adjoining subsegment with the same origin. [pivot(ab) -> a*]
/// </summary>
public void PivotSelf()
{
this = seg.subsegs[orient];
//sdecode(sptr, osub);
}
/// <summary>
/// Find next subsegment in sequence. [next(ab) -> b*]
/// </summary>
/// <remarks>snext() finds the next subsegment (from the same segment) in
/// sequence; one whose origin is the input subsegment's destination.
/// </remarks>
public void Next(ref Osub o2)
{
o2 = seg.subsegs[1 - orient];
//sdecode(sptr, o2);
}
/// <summary>
/// Find next subsegment in sequence. [next(ab) -> b*]
/// </summary>
public void NextSelf()
{
this = seg.subsegs[1 - orient];
//sdecode(sptr, osub);
}
/// <summary>
/// Get the origin of a subsegment
/// </summary>
public Vertex Org()
{
return seg.vertices[orient];
}
/// <summary>
/// Get the destination of a subsegment
/// </summary>
public Vertex Dest()
{
return seg.vertices[1 - orient];
}
/// <summary>
/// Set the origin or destination of a subsegment.
/// </summary>
public void SetOrg(Vertex ptr)
{
seg.vertices[orient] = ptr;
}
/// <summary>
/// Set destination of a subsegment.
/// </summary>
public void SetDest(Vertex ptr)
{
seg.vertices[1 - orient] = ptr;
}
/// <summary>
/// Get the origin of the segment that includes the subsegment.
/// </summary>
public Vertex SegOrg()
{
return seg.vertices[2 + orient];
}
/// <summary>
/// Get the destination of the segment that includes the subsegment.
/// </summary>
public Vertex SegDest()
{
return seg.vertices[3 - orient];
}
/// <summary>
/// Set the origin of the segment that includes the subsegment.
/// </summary>
public void SetSegOrg(Vertex ptr)
{
seg.vertices[2 + orient] = ptr;
}
/// <summary>
/// Set the destination of the segment that includes the subsegment.
/// </summary>
public void SetSegDest(Vertex ptr)
{
seg.vertices[3 - orient] = ptr;
}
/// <summary>
/// Read a boundary marker.
/// </summary>
/// <remarks>Boundary markers are used to hold user-defined tags for
/// setting boundary conditions in finite element solvers.</remarks>
public int Mark()
{
return seg.boundary;
}
/// <summary>
/// Set a boundary marker.
/// </summary>
public void SetMark(int value)
{
seg.boundary = value;
}
/// <summary>
/// Bond two subsegments together. [bond(abc, ba)]
/// </summary>
public void Bond(ref Osub o2)
{
seg.subsegs[orient] = o2;
o2.seg.subsegs[o2.orient] = this;
}
/// <summary>
/// Dissolve a subsegment bond (from one side).
/// </summary>
/// <remarks>Note that the other subsegment will still think it's
/// connected to this subsegment.</remarks>
public void Dissolve()
{
seg.subsegs[orient].seg = Mesh.dummysub;
}
/// <summary>
/// Copy a subsegment.
/// </summary>
public void Copy(ref Osub o2)
{
o2.seg = seg;
o2.orient = orient;
}
/// <summary>
/// Test for equality of subsegments.
/// </summary>
public bool Equal(Osub o2)
{
return ((seg == o2.seg) && (orient == o2.orient));
}
/// <summary>
/// Check a subsegment's deallocation.
/// </summary>
public static bool IsDead(Segment sub)
{
return sub.subsegs[0].seg == null;
}
/// <summary>
/// Set a subsegment's deallocation.
/// </summary>
public static void Kill(Segment sub)
{
sub.subsegs[0].seg = null;
sub.subsegs[1].seg = null;
}
/// <summary>
/// Finds a triangle abutting a subsegment.
/// </summary>
public void TriPivot(ref Otri ot)
{
ot = seg.triangles[orient];
//decode(ptr, otri)
}
/// <summary>
/// Dissolve a bond (from the subsegment side).
/// </summary>
public void TriDissolve()
{
seg.triangles[orient].triangle = Mesh.dummytri;
}
#endregion
}
}