More code reorganization (3)
git-svn-id: https://triangle.svn.codeplex.com/svn@75023 0e2699bc-83d4-4a8f-98e7-55e24ab8c7a5
This commit is contained in:
@@ -7,17 +7,54 @@
|
||||
|
||||
namespace TriangleNet.Meshing.Algorithm
|
||||
{
|
||||
using System.Collections.Generic;
|
||||
using TriangleNet.Data;
|
||||
using TriangleNet.Logging;
|
||||
using TriangleNet.Geometry;
|
||||
|
||||
/// <summary>
|
||||
/// Builds a delaunay triangulation using the incremental algorithm.
|
||||
/// </summary>
|
||||
class Incremental
|
||||
public class Incremental : ITriangulator
|
||||
{
|
||||
Mesh mesh;
|
||||
|
||||
/// <summary>
|
||||
/// Form a Delaunay triangulation by incrementally inserting vertices.
|
||||
/// </summary>
|
||||
/// <returns>Returns the number of edges on the convex hull of the
|
||||
/// triangulation.</returns>
|
||||
public IMesh Triangulate(ICollection<Vertex> points)
|
||||
{
|
||||
this.mesh = new Mesh();
|
||||
this.mesh.TransferNodes(points);
|
||||
|
||||
Otri starttri = new Otri();
|
||||
|
||||
// Create a triangular bounding box.
|
||||
GetBoundingBox();
|
||||
|
||||
foreach (var v in mesh.vertices.Values)
|
||||
{
|
||||
starttri.triangle = Mesh.dummytri;
|
||||
Osub tmp = default(Osub);
|
||||
if (mesh.InsertVertex(v, ref starttri, ref tmp, false, false) == InsertVertexResult.Duplicate)
|
||||
{
|
||||
if (Log.Verbose)
|
||||
{
|
||||
Log.Instance.Warning("A duplicate vertex appeared and was ignored.",
|
||||
"Incremental.IncrementalDelaunay()");
|
||||
}
|
||||
v.type = VertexType.UndeadVertex;
|
||||
mesh.undeads++;
|
||||
}
|
||||
}
|
||||
|
||||
// Remove the bounding box.
|
||||
this.mesh.hullsize = RemoveBox();
|
||||
|
||||
return this.mesh;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Form an "infinite" bounding triangle to insert vertices into.
|
||||
/// </summary>
|
||||
@@ -144,38 +181,5 @@ namespace TriangleNet.Meshing.Algorithm
|
||||
|
||||
return hullsize;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Form a Delaunay triangulation by incrementally inserting vertices.
|
||||
/// </summary>
|
||||
/// <returns>Returns the number of edges on the convex hull of the
|
||||
/// triangulation.</returns>
|
||||
public int Triangulate(Mesh mesh)
|
||||
{
|
||||
this.mesh = mesh;
|
||||
|
||||
Otri starttri = new Otri();
|
||||
|
||||
// Create a triangular bounding box.
|
||||
GetBoundingBox();
|
||||
|
||||
foreach (var v in mesh.vertices.Values)
|
||||
{
|
||||
starttri.triangle = Mesh.dummytri;
|
||||
Osub tmp = default(Osub);
|
||||
if (mesh.InsertVertex(v, ref starttri, ref tmp, false, false) == InsertVertexResult.Duplicate)
|
||||
{
|
||||
if (Log.Verbose)
|
||||
{
|
||||
Log.Instance.Warning("A duplicate vertex appeared and was ignored.",
|
||||
"Incremental.IncrementalDelaunay()");
|
||||
}
|
||||
v.type = VertexType.UndeadVertex;
|
||||
mesh.undeads++;
|
||||
}
|
||||
}
|
||||
// Remove the bounding box.
|
||||
return RemoveBox();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user