Rename source folder.
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// -----------------------------------------------------------------------
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// <copyright file="Settings.cs" company="">
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// Christian Woltering, Triangle.NET, http://triangle.codeplex.com/
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// </copyright>
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// -----------------------------------------------------------------------
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namespace MeshExplorer
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.Windows.Forms;
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/// <summary>
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/// Stores some of the data used in the main application.
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/// </summary>
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public class Settings
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{
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// String resources
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public static string ImportString = "The selected file has associated mesh information. " +
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"You can choose to import the mesh or just read the geometry.";
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public static string VoronoiString = "Make sure you use the \"Confoming Delaunay\" option " +
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"when building the Voronoi diagram from a constrained mesh.";
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// Open file dialog
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public string OfdDirectory { get; set; }
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public string OfdFilter { get; set; }
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public int OfdFilterIndex{ get; set; }
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// Save file dialog
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public string SfdDirectory { get; set; }
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public string SfdFilter { get; set; }
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public int SfdFilterIndex { get; set; }
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public string CurrentFile { get; set; }
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public bool RefineMode { get; set; }
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public bool ExceptionThrown { get; set; }
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public Settings()
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{
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if (Directory.Exists(@"..\..\..\Data\"))
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{
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OfdDirectory = Path.GetFullPath(@"..\..\..\Data\");
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}
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else if (Directory.Exists(@"Data\"))
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{
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OfdDirectory = Path.GetFullPath(@"Data\");
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}
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else
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{
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//System.Reflection.Assembly.GetExecutingAssembly().GetName().CodeBase;
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OfdDirectory = Application.StartupPath;
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}
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SfdDirectory = OfdDirectory;
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SfdFilter = "Triangle file (*.node;*.poly)|*.node;*.poly";
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SfdFilter += "|Triangle.NET JSON (*.json)|*.json";
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SfdFilterIndex = 1;
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OfdFilter = SfdFilter;
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//OfdFilter += "|Polygon data (*.dat)|*.dat";
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//OfdFilter += "|COMSOL mesh (*.mphtxt)|*.mphtxt";
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//OfdFilter += "|AVS UCD data (*.ucd)|*.ucd";
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//OfdFilter += "|VTK data (*.vtk)|*.vtk";
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OfdFilterIndex = 0;
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CurrentFile = "";
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RefineMode = false;
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ExceptionThrown = false;
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}
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}
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}
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