diff --git a/README.md b/README.md index 6278e30..11f23a3 100644 --- a/README.md +++ b/README.md @@ -23,6 +23,6 @@ Due to the unclear licensing situation, there will also be no Nuget package rele ## References If you want to learn about the algorithms used in Triangle.NET, I recommend taking a look at the following papers: -* Jonathan Richard Shewchuk, *Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator* ([free PDF](https://duckduckgo.com/?t=ffsb&q=Triangle+Engineering+a+2D+Quality+Mesh+Generator+and+Delaunay+Triangulator&ia=web)) -* Jonathan Richard Shewchuk, *Delaunay Refinement Algorithms for Triangular Mesh Generation* ([free PDF](https://duckduckgo.com/?q=Delaunay+Refinement+Algorithms+for+Triangular+Mesh+Generation&t=ffsb&ia=web)) -* Hale Erten & Alper Üngör, *Triangulations with Locally Optimal Steiner Points* ([free PDF](https://duckduckgo.com/?t=ffsb&q=Triangulations+with+Locally+Optimal+Steiner+Points&ia=web)) +* Jonathan Richard Shewchuk, *Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator* ([free PDF](https://duckduckgo.com/?q=Triangle+Engineering+a+2D+Quality+Mesh+Generator+and+Delaunay+Triangulator+filetype%3Apdf&ia=web)) +* Jonathan Richard Shewchuk, *Delaunay Refinement Algorithms for Triangular Mesh Generation* ([free PDF](https://duckduckgo.com/?q=Delaunay+Refinement+Algorithms+for+Triangular+Mesh+Generation+filetype%3Apdf&ia=web)) +* Hale Erten & Alper Üngör, *Triangulations with Locally Optimal Steiner Points* ([free PDF](https://duckduckgo.com/?q=Triangulations+with+Locally+Optimal+Steiner+Points+filetype%3Apdf&ia=web))