diff --git a/Triangle.NET/Triangle/Algorithm/SweepLine.cs b/Triangle.NET/Triangle/Algorithm/SweepLine.cs
index aa0fd11..47e58a0 100644
--- a/Triangle.NET/Triangle/Algorithm/SweepLine.cs
+++ b/Triangle.NET/Triangle/Algorithm/SweepLine.cs
@@ -9,11 +9,9 @@ namespace TriangleNet.Algorithm
{
using System;
using System.Collections.Generic;
- using System.Linq;
- using System.Text;
using TriangleNet.Data;
- using TriangleNet.Log;
using TriangleNet.Geometry;
+ using TriangleNet.Log;
using TriangleNet.Tools;
///
diff --git a/Triangle.NET/Triangle/NewLocation.cs b/Triangle.NET/Triangle/NewLocation.cs
index 193ea33..6b8957f 100644
--- a/Triangle.NET/Triangle/NewLocation.cs
+++ b/Triangle.NET/Triangle/NewLocation.cs
@@ -30,6 +30,17 @@ namespace TriangleNet
double[] petaly = new double[20];
double[] petalr = new double[20];
double[] wedges = new double[500];
+ double[] initialConvexPoly = new double[500];
+
+ // Work arrays for smoothing
+ double[] points_p = new double[500];
+ double[] points_q = new double[500];
+ double[] points_r = new double[500];
+
+ // Work arrays for convex polygon split
+ double[] poly1 = new double[100];
+ double[] poly2 = new double[100];
+ double[][] polys = new double[3][];
public NewLocation(Mesh mesh)
{
@@ -2050,10 +2061,6 @@ namespace TriangleNet
int flag1 = 0, flag2 = 0, flag3 = 0;
bool newLocFound = false;
- double[] points_p = new double[500];// keeps the points in a star of point p, q, r
- double[] points_q = new double[500];
- double[] points_r = new double[500];
-
//vertex v1, v2, v3; // for ccw test
//double p1[2], p2[2], p3[2];
//double temp[2];
@@ -2525,7 +2532,7 @@ namespace TriangleNet
double ux, uy;
double alpha;
double[] p1 = new double[3];
- double[] initialConvexPoly = new double[500];
+
//double poly_points;
int numpolypoints = 0;
@@ -2790,8 +2797,12 @@ namespace TriangleNet
double xmid, ymid, dist, x3, y3;
double x_1, y_1, x_2, y_2, x_3, y_3, x_4, y_4, tempx, tempy, x_5, y_5, x_6, y_6;
double ux, uy;
- double[] p1 = new double[3], p2 = new double[3], p3 = new double[3], p4 = new double[3];
- double[] initialConvexPoly = new double[500];
+
+ double[] p1 = new double[3];
+ double[] p2 = new double[3];
+ double[] p3 = new double[3];
+ double[] p4 = new double[3];
+
//double poly_points;
int numpolypoints = 0;
int howManyPoints = 0; // keeps the number of points used for representing the wedge
@@ -3402,11 +3413,6 @@ namespace TriangleNet
double z, min, max;
int i, j;
- double[][] polys = new double[3][];
- polys[0] = new double[2];
- polys[1] = new double[2];
- polys[2] = new double[2];
-
int numpolys;
double[] res = null;
int count = 0;
@@ -3482,11 +3488,7 @@ namespace TriangleNet
int state = 0;
double[] p = new double[3];
- // poly1 is constructed in states 0 and 2
- double[] poly1 = new double[100];
int poly1counter = 0;
- // poly2 is constructed in state 1
- double[] poly2 = new double[100];
int poly2counter = 0;
int numpolys;
int i;
@@ -3626,10 +3628,11 @@ namespace TriangleNet
// (depending whether the polygon was splitted or not)
if (state != 0 && state != 2)
{
- // printf("there is something wrong state: %d\n", state);
- // printf("polygon might not be convex!!\n");
- // printf("case1: %d\ncase2: %d\ncase3: %d\ncase31: %d case311: %d case3111: %d\ncase32: %d\ncase33: %d\n", case1, case2, case3, case31, case311, case3111, case32, case33);
- // printf("numvertices %d\n=============\n", numvertices);
+ // printf("there is something wrong state: %d\n", state);
+ // printf("polygon might not be convex!!\n");
+ // printf("case1: %d\ncase2: %d\ncase3: %d\ncase31: %d case311: %d case3111: %d\ncase32: %d\ncase33: %d\n", case1, case2, case3, case31, case311, case3111, case32, case33);
+ // printf("numvertices %d\n=============\n", numvertices);
+
// if there is something wrong with the intersection, just ignore this one
numpolys = 3;
}
diff --git a/Triangle.NET/Triangle/Tools/CuthillMcKee.cs b/Triangle.NET/Triangle/Tools/CuthillMcKee.cs
index d5ef2da..f238737 100644
--- a/Triangle.NET/Triangle/Tools/CuthillMcKee.cs
+++ b/Triangle.NET/Triangle/Tools/CuthillMcKee.cs
@@ -17,10 +17,6 @@ namespace TriangleNet.Tools
/// Applies the Cuthill and McKee renumbering algorithm to reduce the bandwidth of
/// the adjacency matrix associated with the mesh.
///
- ///
- /// Some useful slides:
- /// http://bobbyness.net/NerdyStuff/node%20ordering/node_ordering.html
- ///
public class CuthillMcKee
{
// Number of nodes in the mesh.