diff --git a/Triangle.NET/Triangle.Rendering/GDI/ImageRenderer.cs b/Triangle.NET/Triangle.Rendering/GDI/ImageRenderer.cs
index 6c32e09..e499521 100644
--- a/Triangle.NET/Triangle.Rendering/GDI/ImageRenderer.cs
+++ b/Triangle.NET/Triangle.Rendering/GDI/ImageRenderer.cs
@@ -7,10 +7,14 @@ namespace TriangleNet.Rendering.GDI
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.IO;
+ using TriangleNet.Meshing;
+ ///
+ /// Enables rendering of polygons or meshes to a bitmap.
+ ///
public class ImageRenderer
{
- ColorManager colors = ImageRenderer.LightScheme();
+ ColorManager colors = LightScheme();
public ColorManager ColorScheme
{
@@ -30,13 +34,13 @@ namespace TriangleNet.Rendering.GDI
/// The PNG filename.
/// Enable rendering of regions.
/// Enable rendering of points.
- public static void Save(Mesh mesh, string file = null, int width = 800,
+ public static void Save(IMesh mesh, string file = null, int width = 800,
bool regions = false, bool points = true)
{
// Check file name
- if (String.IsNullOrWhiteSpace(file))
+ if (string.IsNullOrWhiteSpace(file))
{
- file = String.Format("mesh-{0}.png", DateTime.Now.ToString("yyyy-M-d-hh-mm-ss"));
+ file = string.Format("mesh-{0}.png", DateTime.Now.ToString("yyyy-M-d-hh-mm-ss"));
}
// Ensure .png extension.
@@ -56,7 +60,7 @@ namespace TriangleNet.Rendering.GDI
}
///
- /// Export the mesh to PNG format.
+ /// Renders the mesh to a bitmap.
///
/// The current mesh.
/// The desired width (pixel) of the image.
@@ -65,7 +69,7 @@ namespace TriangleNet.Rendering.GDI
/// The width has to be at least 2 * sqrt(n), n the number of vertices.
/// Otherwise, an empty bitmap
///
- public Bitmap Render(Mesh mesh, int width = 800)
+ public Bitmap Render(IMesh mesh, int width = 800)
{
Bitmap bitmap;
@@ -112,12 +116,12 @@ namespace TriangleNet.Rendering.GDI
return bitmap;
}
- private int[] GetRegions(Mesh mesh)
+ private int[] GetRegions(IMesh mesh)
{
mesh.Renumber();
var labels = new int[mesh.Triangles.Count];
- var regions = new HashSet();
+ var regions = new SortedSet();
foreach (var t in mesh.Triangles)
{