Fix Voronoi failing for meshes with undead vertices.

This commit is contained in:
wo80
2022-02-18 16:27:20 +01:00
parent 2264b4d7fd
commit 62b7153a8a
3 changed files with 94 additions and 9 deletions
+1 -1
View File
@@ -383,7 +383,7 @@ namespace TriangleNet
{
numbering = NodeNumbering.None;
undeads = 0; // No eliminated input vertices yet.
//undeads = 0; // No eliminated input vertices yet.
checksegments = false; // There are no segments in the triangulation yet.
checkquality = false; // The quality triangulation stage has not begun.