Fix Voronoi failing for meshes with undead vertices.
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@@ -383,7 +383,7 @@ namespace TriangleNet
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{
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numbering = NodeNumbering.None;
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undeads = 0; // No eliminated input vertices yet.
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//undeads = 0; // No eliminated input vertices yet.
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checksegments = false; // There are no segments in the triangulation yet.
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checkquality = false; // The quality triangulation stage has not begun.
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