Rename example files.

This commit is contained in:
wo80
2022-04-25 17:36:16 +02:00
parent 5343dcfb8c
commit 5b2d85e299
10 changed files with 495 additions and 495 deletions
+54 -59
View File
@@ -3,87 +3,82 @@ namespace TriangleNet.Examples
{
using System;
using System.Collections.Generic;
using System.Linq;
using TriangleNet.Geometry;
using TriangleNet;
using TriangleNet.Meshing.Iterators;
using TriangleNet.Tools;
/// <summary>
/// Troubleshooting: finding degenerate boundary triangles.
/// Compute the adjacency matrix of the mesh vertices.
/// </summary>
public class Example9
public class Example8
{
public static bool Run(bool print = false)
public static bool Run()
{
var pts = new List<Vertex>
var mesh = (Mesh)Example3.CreateMesh();
return FindAdjacencyMatrix(mesh);
}
private static bool FindAdjacencyMatrix(Mesh mesh)
{
mesh.Renumber();
var ap = new List<int>(mesh.Vertices.Count); // Column pointers.
var ai = new List<int>(4 * mesh.Vertices.Count); // Row indices.
var circulator = new VertexCirculator(mesh);
int k = 0;
foreach (var vertex in mesh.Vertices)
{
// The 4 corners of the rectangle.
new Vertex(1.5, 1.0),
new Vertex(1.5, -1.0),
new Vertex(-1.5, -1.0),
new Vertex(-1.5, 1.0),
var star = circulator.EnumerateVertices(vertex);
// The edge midpoints.
new Vertex(0.0, 1.0),
new Vertex(0.0, -1.0),
new Vertex(1.5, 0.0),
new Vertex(-1.5, 0.0)
};
ap.Add(k);
var r = new Random(78403);
// Each vertex is adjacent to itself.
ai.Add(vertex.ID);
k++;
// The original rectangle.
var poly = Rotate(pts, 0);
for (int i = 0; i < 10; i++)
{
var mesh = poly.Triangulate();
var list = MeshValidator.GetDegenerateBoundaryTriangles(mesh);
if (print && list.Any())
foreach (var item in star)
{
Console.WriteLine("Iteration {0}: found {1} degenerate triangle(s) of {2}.",
i, list.Count(), mesh.Triangles.Count);
foreach (var t in list)
{
Console.WriteLine(" [{0} {1} {2}]",
t.GetVertexID(0),
t.GetVertexID(1),
t.GetVertexID(2));
}
ai.Add(item.ID);
k++;
}
}
// Random rotation.
poly = Rotate(pts, Math.PI * r.NextDouble());
ap.Add(k);
var matrix1 = new AdjacencyMatrix(ap.ToArray(), ai.ToArray());
var matrix2 = new AdjacencyMatrix(mesh);
// Column pointers should be exactly the same.
if (!CompareArray(matrix1.ColumnPointers, matrix2.ColumnPointers))
{
return false;
}
return true;
}
/// <summary>
/// Rotate given point set around the origin.
/// </summary>
private static IPolygon Rotate(List<Vertex> points, double radians)
private static bool CompareArray(int[] a, int[] b)
{
var poly = new Polygon(points.Count);
int length = a.Length;
int id = 0;
foreach (var p in points)
if (b.Length != length)
{
double x = p.X;
double y = p.Y;
double s = Math.Sin(radians);
double c = Math.Cos(radians);
double xr = c * x - s * y;
double yr = s * x + c * y;
poly.Points.Add(new Vertex(xr, yr) { ID = id++ });
return false;
}
return poly;
for (int i = 0; i < length; i++)
{
if (a[i] != b[i])
{
return false;
}
}
return true;
}
}
}