Rename example files.
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@@ -2,83 +2,72 @@
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namespace TriangleNet.Examples
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{
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using System;
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using System.Collections.Generic;
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using TriangleNet;
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using TriangleNet.Geometry;
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using TriangleNet.Meshing;
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using TriangleNet.Meshing.Iterators;
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using TriangleNet.Tools;
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using TriangleNet.Rendering.Text;
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/// <summary>
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/// Compute the adjacency matrix of the mesh vertices.
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/// Using a user test function to define a maximum edge length constraint.
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/// </summary>
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public class Example8
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public static class Example7
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{
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public static bool Run()
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const double MAX_EDGE_LENGTH = 0.2;
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public static bool Run(bool print = false)
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{
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var mesh = (Mesh)Example3.CreateMesh();
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var poly = new Polygon();
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return FindAdjacencyMatrix(mesh);
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}
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// Generate the input geometry.
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poly.Add(Generate.Rectangle(0.0, 0.0, 1.0, 1.0));
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private static bool FindAdjacencyMatrix(Mesh mesh)
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{
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mesh.Renumber();
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var ap = new List<int>(mesh.Vertices.Count); // Column pointers.
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var ai = new List<int>(4 * mesh.Vertices.Count); // Row indices.
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var circulator = new VertexCirculator(mesh);
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int k = 0;
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foreach (var vertex in mesh.Vertices)
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// Set minimum angle quality option, ignoring holes.
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var quality = new QualityOptions()
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{
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var star = circulator.EnumerateVertices(vertex);
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UserTest = MaxEdgeLength
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};
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ap.Add(k);
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// Generate mesh using the polygons Triangulate extension method.
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var mesh = (Mesh)poly.Triangulate(quality);
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// Each vertex is adjacent to itself.
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ai.Add(vertex.ID);
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k++;
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foreach (var item in star)
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{
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ai.Add(item.ID);
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k++;
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}
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}
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ap.Add(k);
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var matrix1 = new AdjacencyMatrix(ap.ToArray(), ai.ToArray());
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var matrix2 = new AdjacencyMatrix(mesh);
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// Column pointers should be exactly the same.
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if (!CompareArray(matrix1.ColumnPointers, matrix2.ColumnPointers))
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// Validate.
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foreach (var e in EdgeIterator.EnumerateEdges(mesh))
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{
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return false;
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}
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double length = Math.Sqrt(DistSqr(e.GetVertex(0), e.GetVertex(1)));
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return true;
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}
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private static bool CompareArray(int[] a, int[] b)
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{
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int length = a.Length;
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if (b.Length != length)
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{
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return false;
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}
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for (int i = 0; i < length; i++)
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{
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if (a[i] != b[i])
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if (length > MAX_EDGE_LENGTH)
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{
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return false;
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}
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}
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if (print) SvgImage.Save(mesh, "example-7.svg", 500);
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return true;
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}
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static bool MaxEdgeLength(ITriangle tri, double area)
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{
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var p0 = tri.GetVertex(0);
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var p1 = tri.GetVertex(1);
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var p2 = tri.GetVertex(2);
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var s1 = DistSqr(p0, p1);
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var s2 = DistSqr(p1, p2);
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var s3 = DistSqr(p2, p0);
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// Comparing against squared max leg length.
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var maxlen = MAX_EDGE_LENGTH * MAX_EDGE_LENGTH;
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return s1 > maxlen || s2 > maxlen || s3 > maxlen;
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}
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static double DistSqr(Vertex a, Vertex b)
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{
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var dx = a.X - b.X;
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var dy = a.Y - b.Y;
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return dx * dx + dy * dy;
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}
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}
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}
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