Fix QuadTree;
ConformingDelaunay should imply quality meshing; git-svn-id: https://triangle.svn.codeplex.com/svn@74908 0e2699bc-83d4-4a8f-98e7-55e24ab8c7a5
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@@ -75,7 +75,7 @@
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<Compile Include="Log\SimpleLogItem.cs" />
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<Compile Include="MeshValidator.cs" />
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<Compile Include="NewLocation.cs" />
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<Compile Include="Quality.cs" />
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<Compile Include="QualityMesher.cs" />
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<Compile Include="Enums.cs" />
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<Compile Include="Algorithm\Incremental.cs" />
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<Compile Include="Mesh.cs" />
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