Minor updates.
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@@ -6,7 +6,7 @@
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namespace TriangleNet.IO
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{
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using TriangleNet.Topology;
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using System;
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using TriangleNet.Geometry;
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/// <summary>
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@@ -20,32 +20,26 @@ namespace TriangleNet.IO
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public InputTriangle(int p0, int p1, int p2)
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{
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this.vertices = new int[] { p0, p1, p2 };
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vertices = new int[] { p0, p1, p2 };
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}
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#region Public properties
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/// <summary>
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/// Gets the triangle id.
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/// </summary>
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/// <inheritdoc/>
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public int ID
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{
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get { return 0; }
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set { }
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}
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/// <summary>
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/// Region ID the triangle belongs to.
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/// </summary>
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/// <inheritdoc/>
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public int Label
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{
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get { return label; }
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set { label = value; }
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}
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/// <summary>
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/// Gets the triangle area constraint.
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/// </summary>
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/// <inheritdoc/>
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public double Area
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{
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get { return area; }
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@@ -53,31 +47,41 @@ namespace TriangleNet.IO
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}
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/// <summary>
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/// Gets the specified corners vertex.
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/// WARNING: not implemented.
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/// </summary>
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public Vertex GetVertex(int index)
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{
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return null; // TODO: throw NotSupportedException?
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throw new NotImplementedException();
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}
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/// <inheritdoc/>
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public int GetVertexID(int index)
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{
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return vertices[index];
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}
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/// <summary>
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/// WARNING: not implemented.
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/// </summary>
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public ITriangle GetNeighbor(int index)
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{
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return null;
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throw new NotImplementedException();
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}
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/// <summary>
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/// WARNING: not implemented.
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/// </summary>
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public int GetNeighborID(int index)
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{
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return -1;
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throw new NotImplementedException();
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}
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/// <summary>
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/// WARNING: not implemented.
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/// </summary>
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public ISegment GetSegment(int index)
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{
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return null;
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throw new NotImplementedException();
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}
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#endregion
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