Move Windows-specific projects into separate solution.
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namespace TriangleNet.Rendering.GDI.Native
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{
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using System.Runtime.InteropServices;
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/// <summary>
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/// The GRADIENT_TRIANGLE structure specifies the index of three
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/// vertices in the pVertex array in the GradientFill function.
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/// These three vertices form one triangle
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/// </summary>
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/// <remarks>
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/// http://msdn.microsoft.com/en-us/library/windows/desktop/dd144959.aspx
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/// </remarks>
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[StructLayout(LayoutKind.Sequential)]
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internal struct GradientTriangle
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{
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/// <summary>
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/// The first point of the triangle where sides intersect.
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/// </summary>
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public uint Vertex1;
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/// <summary>
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/// The second point of the triangle where sides intersect.
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/// </summary>
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public uint Vertex2;
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/// <summary>
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/// The third point of the triangle where sides intersect.
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/// </summary>
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public uint Vertex3;
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}
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}
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