More code reorganization (4)
git-svn-id: https://triangle.svn.codeplex.com/svn@75113 0e2699bc-83d4-4a8f-98e7-55e24ab8c7a5
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@@ -860,7 +860,7 @@ namespace TriangleNet.Meshing.Algorithm
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// Find an edge on the convex hull to start point location from.
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startghost.Lprev(ref searchedge);
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searchedge.SymSelf();
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Mesh.dummytri.neighbors[0] = searchedge;
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Triangle.Empty.neighbors[0] = searchedge;
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// Remove the bounding box and count the convex hull edges.
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startghost.Copy(ref dissolveedge);
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hullsize = 0;
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@@ -876,7 +876,7 @@ namespace TriangleNet.Meshing.Algorithm
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if (noPoly)
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{
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// Watch out for the case where all the input vertices are collinear.
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if (dissolveedge.triangle != Mesh.dummytri)
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if (dissolveedge.triangle.id != Triangle.EmptyID)
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{
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markorg = dissolveedge.Org();
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if (markorg.mark == 0)
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