54 lines
1.9 KiB
C#
54 lines
1.9 KiB
C#
using System;
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using Material.Dialog.Enums;
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namespace Material.Dialog
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{
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public class TextFieldBuilderParams
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{
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/// <summary>
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/// Constant normal text field.
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/// </summary>
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public static TextFieldBuilderParams[] OneRegularTextField =
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{
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new TextFieldBuilderParams
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{
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Label = "Text field",
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FieldKind = TextFieldKind.Normal,
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}
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};
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/// <summary>
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/// Define an data validate function, result using <see cref="Tuple{Boolean,String}"/>
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/// <list>
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/// <br/><seealso cref="Tuple{Boolean,String}.Item1"/> is validation result, should be boolean.
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/// <br/><seealso cref="Tuple{Boolean,String}.Item2"/> is information about invalid field, should be string.
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/// </list>
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/// </summary>
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public Func<string, Tuple<bool, string>> Validater;
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public string PlaceholderText = null;
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public string DefaultText = "";
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/// <summary>
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/// <p>Helper text conveys additional guidance about the input field, such as how it will be used. It should only take up a single line, being persistently visible or visible only on focus.</p>
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/// Read <a href="https://material.io/components/text-fields#anatomy">Material Design documentations. Text fields anatomy. Assistive elements</a> for more information.
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/// </summary>
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public string HelperText = null;
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//[Obsolete("Currently AvaloniaUI are not supported to binding classes, do not use this before they fixed this.")]
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public string Classes;
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/// <summary>
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/// Floating label text
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/// </summary>
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public string Label;
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/// <summary>
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/// Text field kind
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/// </summary>
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public TextFieldKind FieldKind;
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public char MaskChar = '*';
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public int MaxCountChars;
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}
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} |